Architect Archive
Thread: CRIT FAILURE RATE TOO HIGH!!
Vyper51, you just had a string of very very bad luck. I was an architect in beta and I have recently become one here and never have had a critical failure on a final combine yet. The worst I had was on a wall module. You just had unfortunate luck, that's all. It's happened to me in other places before... I'm just dreading it will happen to me in architecting...
Personally I think critical failures should make you lose only raw materials and let you keep any components. That would still make them punishing but not devastatingly so.
On big combines i will make aditinal structure peice things(can always use them) till i crit then do the final combine, i almost never cit twice in a row...
You guys should have started as a Mon Cal
Best Architects in game .. they start with a +10 structure crafting skill, much fewer crit failures then all the rest.
I dont care about low ballers they cant make enough to sell to everyone that wants it .. i sell small houses at 15k, medium at 40, i dont sell harvestors or factories there just isn't enough demand to warrant getting the skill yet.
Well, it's not as bad a critting on a factory, but it's close. While I was trying to create a medium mineral installation for a wonderful customer named Deckard, I critical failed on the final combine. Then I made all the parts again. And critcal failed again.
This is ridiculous. As a small crafter I CANNOT sustain losses like this. The crit rate is WAY TOO HIGH. There should be no critting on anything above a certain resource amount. It's just retarded and way too painful. I think the architects have it the worst with our huge resource consuming crits. The devs really need to change this, this kills the casual player even more. Someone saves up a weeks worth of minerals to make a factory and boom, it's gone in one fell swoop. That's enough to quit the game over for someone small.
Dude, that was not constructive at all. Do me a favor and don't troll.
The point is it's set too high. Everyone is failing something massive. And this kills the casual gamer in any profession. It just kills architects and then smashes them with a big boot.