Architect Archive

Thread: Question about getting a good Rating on a Crafting Station

MistakenIdent
Mon Jan 26, 2004 8:04 am
#1

Just an addendum to ZenDragon's post.


The sub componants are all Master Artisan Componants (except the droid storage units which are made by Novice Droid Engineers, but have a master make them and exp to as high as they can get).


All the artisan componants (Control Unit, Electronic GP Module, EnergyDistributor and the Micro Sensor Suite) require only Overal Quality EXCEPT the Micro Sensor. The later requires OQ and Conductivity in 66:33 ratio.


So, using 97% Control Units, GP Modules and ED's at 95%, with Copper having 990 con and 899 oq, I was only getting an 86% Micro Sensor. Not sure what the final construction would be since I crit failed on my attempt to make it and lost all the resources!


I'll post tonight my success since I was a bit peeved last night when I crited and just loged out!


Salome_Tempest
Mon Jan 26, 2004 9:27 am
#2


MistakenIdent wrote:

Just an addendum to ZenDragon's post.

The sub componants are all Master Artisan Componants (except the droid storage units which are made by Novice Droid Engineers, but have a master make them and exp to as high as they can get).





Another addendum:
The droid storage compartments don't need a master DE, to experiment them artisan skill points are used.

For the OP - make sure you use the right tool/station combo: food/chem, structure and armor/clothing station require a weapon/droid/general tool and station (artisan skill points used for experimentation) and to craft a weapon/droid/general station use the structure tool/station (architect skill points used for experimentation).

At least this is my experience (wasted some good material with the wrong tool/station combo), but maybe I am just bugged...

Salome
Pawlin
Mon Jan 26, 2004 12:10 pm
#3






Salome_Tempest wrote:

For the OP - make sure you use the right tool/station combo: food/chem, structure and armor/clothing station require a weapon/droid/general tool and station (artisan skill points used for experimentation) and to craft a weapon/droid/general station use the structure tool/station (architect skill points used for experimentation).

At least this is my experience (wasted some good material with the wrong tool/station combo), but maybe I am just bugged...





Salome, I'm not sure what you mean by this.


All crafting stations are made with a structure tool at a structure crafting station.


The optional components are made using WDG tool at WDG station.







Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
BowTuk
Mon Jan 26, 2004 1:21 pm
#4

Hey there everyone. First off I'd like to say thanks to the writers of the FAQ's and info posts on BER achievements for harvesters. They answered a lot of my questions before I even picked up Novice.


Secondly, I'm not a holo grinder. I picked up a second account, because when I started my main character in July, and went architect, I was totally baffled by the crafting process. It's much easier to mindlessly kill things while feeling out the game mechanics.


So my second alt is now a Master Architect, and I have achieved, consistently, BER 10 on some mediums. BER 13 still eludes me, because my steel is a bit weak in the HR category, just waiting for some better stuff to pop.


Now here's my question. I have 45k of some really good 935 Conducitvity copper, and I've been messing around with crafting stations, but I can't seem to make anything better than +14 or so. I have been putting in droid storage modules that a DE friend hooked me up with, but I am pretty sure that the sub comps don't affect the final craft, or do they? Even with a +42.## station in my PA hall, and 10 experimentation points with a good final combine and experimentation in the mid 90's I still can't get the rating up?


I'm assuming I'm missing something resource related in a sub component, and I'm making sure to use lube oil without UT for any combines I do on components or finals. Any thoughts? We have a few architects that are close to breaking 45 on Naritus, Slomi is one that comes to mind right away. I'm puzzled, but my line of goods seems to be a bit weak if I can't offer every item available in my schematic list in good quality. Help me on this please, this is the only thing that has me confuzzled.



Colonel Bowtuk Longhiker, Master Rifleman
~Loudmouth~

Imperial Military Police - White Cell Squadron
"How can we help you?"
www.whitecellsquadron.com
Armor/PSG vendor at 364, -5524 Coronet
ZenDragonMLS
Mon Jan 26, 2004 1:42 pm
#5

The way I think about crafting stations is that there are two "models" - basic and advanced.

The basic is made with just metal and mineral and all that matters is conductivity. The theoritical max is +15. So you put that conductivity 935 copper in there along with some ore or gemstone for the mineral (i.e., something without conductivity so you can stretch your copper further), and you can produce a station with a Functionality Rating of about +14.62.

For the "advanced" you want to use the same high-conductivity stuff that you would use for the basic, and then add in the optional subcomponents. Those subcomponents can add another 30 points to your Rating. But they have to be very very high quality to do it - 85% and above. The quality of those components is driven totally (I think) by the OQ of the resources used. The theoritical max is +45.

If you are serious about doing high-end crafting stations, you might want to pick up a copy of the "Crafter's Assistant". It's an Excel spreadsheet that lets you put in your resources and see what kind of Micro Sensor Suite, Droid Storage Compartment, etc you can turn out with those resources, and then what kind of final rating on your crafting station you'll get.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

BowTuk
Mon Jan 26, 2004 1:46 pm
#6

Awesome. Thanks for the rapid reply.



Colonel Bowtuk Longhiker, Master Rifleman
~Loudmouth~

Imperial Military Police - White Cell Squadron
"How can we help you?"
www.whitecellsquadron.com
Armor/PSG vendor at 364, -5524 Coronet
Salome_Tempest
Mon Jan 26, 2004 5:31 pm
#7

Sorry for my bad english, was not clear enough I see.

What I mean is this: I can't (and I really tried many times) experiment a crafting station if I use a structure tool and a structure station. I only get the option to make a schematic or a prototype, no experimentation. If I use a weapon/generic tool and station, I can experiment and craft nice rate 40 stations. Only if I want to craft weapon stations, I must use the architect tools because here it is the other way. I tried both public and private stations, but it stays as it is.

Weird, I know.... thats why I made the remark I am probably bugged. And yes, I am master artisan/architect since weeks :-)

Salome
Pawlin
Mon Jan 26, 2004 5:38 pm
#8

Salome. I thought thats what you said the first time. I wasn't sure cause it doesn't make sense for it to work that way. Yes I agree you're probably bugged. Sorry.



Pawlin Construction of Kettemoor.
Harvesters and Crafting stations - Triad Coronet Mall just outside Coronet (-177 -5490)
Architect, House, Furniture, Harvester FAQ

Oprolan the Wookiee of Sunrunner. Cheap resources W. Daeric Talus (-639 -3058)
"Worst FF ever *thumbsdown*" -- Pawlin fan club
"I am not going to win Miss Congeniality again this year in the Senate." -- John McCain


** Please refer to Elyssa's answer
Stargzrrag
Mon Jan 26, 2004 5:44 pm
#9

I am also a master arch/artisan, using cond 963 cond copper and i get NO difference in the "basic and avdanced models"... to see wht happened I made a station with no optional parts. I got 14.86... as an end result (maxed experiment with exper points left over), then i made one with the optional parts and got the EXACT same end result. I'm using a 34+ station for my furn/structure and a 43+ for my WGD station, and tools are 13.84 (best i've been able to make). I have some cond 962 copper, i'm gonna see what that does tonight (just to see).


What am I doing wrong?

And I still have never gotten a station hopper to work.



If you aren't getting the experiment option, make sure you are using the right tool and station(both should be fufrn/structure), target the station and get as close as you can. I had some issues with this for a while too, so now i always stand or sit at 0m. Haven't had a problem since.


-Agrin Pi'nel

Tarqinas Server

Master Architect

Master Artisan

Master Tailor



~Agrin Pi'Nel~
ZenDragonMLS
Mon Jan 26, 2004 5:49 pm
#10

What was the quality of your components? (e.g., micro sensor suite)

My understanding is that if they are 50% they contribute a "0" to the Rating. If they are less than 50% they actually make the rating worse. (I know a guy who made a -38.xx for testing purposes). If they are greater than 50% they make the rating better.

I routinely get 14.78 on my "basic" ones. One time I tried adding in just the Droid Compartments (+96%) and got it up to about 19. I also tried with crappy droid compartments and made it worse.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

stryfex03
Mon Jan 26, 2004 8:33 pm
#11

Just an FYI on the Micro Sensor Suite.. the 86% (or whatever%) you get at the end is totally dependant on the resources, not the sub-components. However, it does seem to matter to the crafting station that you use the best sub-component you can (even the optional part).


Another thing that's easily missed is this.. Micro Sensor Suite needs OQ and Conductivity in 66:33 ratio, but since about half the resources doesn't have Conductivity (Inert Gas and Ore don't), in effect that brings the ratio required to very close to 50:50. Steel usually has low conductivity (below 500), so that's always going to be dragging down your MSS effectiveness.
Cybst0rm
Tue Jan 27, 2004 2:04 am
#12

I recently made a +31 station. I used the highest quality resources I had (a 850+ in everything). I got 90%+ in every experimentation except on the micro sensor suites that require steel. My steel scores. When I combined the final station, even with a success of over 90, I still got only +31%. I spoke with another Master Artisian and he said the infamous +40% stations require all options and good successes on everything. He also told me of a resource I had that does very well for stations. Unfortunately, I crit'd on 2 final combines in a row and haven't tested the theory.



.:Karthes Braxis:.
_/-Viper Squadron-\_
+BXI+ Corp
Megacity, Corellia

Ophistes
Tue Jan 27, 2004 8:05 am
#13

+31 has been my best so far, too, beacuse of those freaking Microsensor Suits - with my best Steel for that purpose I can bring them up to a lousy 76% currently :/

My Droid Storage compartments were 99%, the Controllers 94% and my Copper >930. Shucks big time.



Ophistes Ceimined= Chef and Musician =
= The singing frog =
"I suppose you're entitled to your own delusions." --Threepio



Page 1 of 2
Previous Next