Architect Archive

Thread: Complete Architect issues Webpage

TAfirehawk
Tue Nov 11, 2003 2:25 pm
#1

Very nice layout.



Looks good to me, I wish they would just fix the structural module crates in factories, but a complete list is GREAT in a better format than the forums allow.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Sunakk
Tue Nov 11, 2003 3:41 pm
#2

Very good idea ArchAngel! It is very nice to have all the info in a very easy-to-find and easy-to-read format.


Just a few comments about content on the web page.


--Balance
*Architect items are much more devalued than 4-5cpu. Resources may sell within that range, but our products rarely get sold for 3 cpu.


*If you try to redeed an item when your inventory is full, it now gives you a message and doesn't let you destroy the structure. This may have been recent, because I had it happen to me a few days ago. (It should give you a message when you try to empty resources when your inventory is full.)


I like the items listed!




_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
Contributor to SWG Wiki -- a great SWG Information Source
_________________________________________________________________
Ashii
Tue Nov 11, 2003 4:31 pm
#3

Please add that getting an understanding from the developers of just how/if the FR of crafting stations effects crafting, as an issue.


-Jubey




-Jubey, Core Tech Master Architect,
East Dune Sea Oasis, Tatooine (5011, 3290)
PhazeDistortion
Tue Nov 11, 2003 7:35 pm
#4

Another "Known item" for the factory not pulling items from factory crates issue: Crafting stations. I must pull each "Micro sensor suite", etc out if its crate.




Phaze Distortion
Kauri Architect of the Year nominee
_-ArchAngel-_
Tue Nov 11, 2003 8:28 pm
#5

Jubey - It's already there under Gameplay -> Furniture


Meaningful display of a crafting station's effectiveness. Nobody knows what FR 18.95 means or what it does aside from the fact that it's "good" (and that it somehow reduces critical failures).




Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

_-ArchAngel-_
Tue Nov 11, 2003 8:30 pm
#6

Sunakk: I sell at 4-5 cpu and others sell higher as well. It is possible to sell at higher, but difficult to do so. I don't want to put numbers too low, because devs will just do the research and prove me wrong.



Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Shifty
Tue Nov 11, 2003 9:58 pm
#7

List looks good!


A wishlist item:


Regional Surveyor. This would be an architect craftable object that needs subcomponents from a droid engineer (droid brain or something.) With the object, you would be able to survey 5 to 10 times what you can with a personal surveyor and Survey IV.


Why?


1. Obviously anyone with harvesters would love to be able to check large areas quickly. If you could survey a region then jump on your mount and ride out to the place, that would be awesome!


2. Joint effort with DEs. We need tailors for master furniture so why not another crafting class for something else?


3. No art needed. I don't know what you call the thing, but use the round table that is next to Leia at the Rebel base on Corellia. It's a computer screen of some sort and seems perfect.


Other quickies:


Bar (work with Chef to stock it)


Entertainment system (maybe plays music or something, but gives no healing)


Holonetterminal (maybe gives generic messages from time to time just for flavor)


Rugs


Painting (maybe artisans can make the artwork, but architects make the frames)



Shifty Lightstrider


Master Architect - Radiant

_-ArchAngel-_
Wed Nov 12, 2003 1:28 am
#8

I have formatted our complete issues into awebpage that's a bit easier to read:


http://www.etherealnet.ca/swgarchitect/


I might have missed some stuff, so if anyone wants to give it a once-over to see if I excluded anyone's suggestions, let me know.


I have removed all comments to make it easier for the devs to read.
I have also removed all the "fixed" stuff.


Enjoy




Dr. Doriann Kalhoon
Master Artisan/Master Architect/Droid Engineer
Bloodfin/TestCenter

Motorhead428
Wed Nov 12, 2003 3:07 am
#9

ArchAngel you are AWESOME, great job


Ikoof
Structural Engineer-Chilastra

RovaniDragon
Wed Nov 12, 2003 11:25 am
#10

believe it or not but we were asking for the droid idea way back in beta.

was a win win situation for de's and miners but the devs just left it alone and never responded to it.
Zilous
Wed Nov 12, 2003 1:54 pm
#11

I know.. How about a Seeker Droid.. That seeks out resource percentages. However catches would be it takes days to find the greatest location, that only two or three days are left before the resource changes. (Perhaps finding speed could be experimental.)


Something where Architects would not have to rely on [two] branches of Artisan to get work done while it only requires one to get Architect.




- Zilous, The Rori 'Doshan
Master Architect
Master Artisan
Merchant
Unarmed Brawler
Teras Kasi

ALL YOUR HOLOCRONS ARE BELONG TO US ! ! !
Zilous
Wed Nov 12, 2003 5:01 pm
#12

Well, now's our chance to bring back the idea... Well, it was always our chance, really.


Honestly, like you said, it's win-win.




- Zilous, The Rori 'Doshan
Master Architect
Master Artisan
Merchant
Unarmed Brawler
Teras Kasi

ALL YOUR HOLOCRONS ARE BELONG TO US ! ! !
netguro2001
Wed Nov 12, 2003 5:33 pm
#13

You mentioned the ore mining unit does not appear in crates, but you didn't mention that plants don't either. Was that an eversight or the way its supposed to be?
Page 1 of 6
Previous Next