Architect Archive
Thread: Complete Architect issues Webpage
Very nice layout.
Looks good to me, I wish they would just fix the structural module crates in factories, but a complete list is GREAT in a better format than the forums allow.
Very good idea ArchAngel! It is very nice to have all the info in a very easy-to-find and easy-to-read format.
Just a few comments about content on the web page.
--Balance
*Architect items are much more devalued than 4-5cpu. Resources may sell within that range, but our products rarely get sold for 3 cpu.
*If you try to redeed an item when your inventory is full, it now gives you a message and doesn't let you destroy the structure. This may have been recent, because I had it happen to me a few days ago. (It should give you a message when you try to empty resources when your inventory is full.)
I like the items listed!
Please add that getting an understanding from the developers of just how/if the FR of crafting stations effects crafting, as an issue.
-Jubey
Another "Known item" for the factory not pulling items from factory crates issue: Crafting stations. I must pull each "Micro sensor suite", etc out if its crate.
Jubey - It's already there under Gameplay -> Furniture
Meaningful display of a crafting station's effectiveness. Nobody knows what FR 18.95 means or what it does aside from the fact that it's "good" (and that it somehow reduces critical failures).
List looks good!
A wishlist item:
Regional Surveyor. This would be an architect craftable object that needs subcomponents from a droid engineer (droid brain or something.) With the object, you would be able to survey 5 to 10 times what you can with a personal surveyor and Survey IV.
Why?
1. Obviously anyone with harvesters would love to be able to check large areas quickly. If you could survey a region then jump on your mount and ride out to the place, that would be awesome!
2. Joint effort with DEs. We need tailors for master furniture so why not another crafting class for something else?
3. No art needed. I don't know what you call the thing, but use the round table that is next to Leia at the Rebel base on Corellia. It's a computer screen of some sort and seems perfect.
Other quickies:
Bar (work with Chef to stock it)
Entertainment system (maybe plays music or something, but gives no healing)
Holonetterminal (maybe gives generic messages from time to time just for flavor)
Rugs
Painting (maybe artisans can make the artwork, but architects make the frames)
Shifty Lightstrider
Master Architect - Radiant
I have formatted our complete issues into awebpage that's a bit easier to read:
http://www.etherealnet.ca/swgarchitect/
I might have missed some stuff, so if anyone wants to give it a once-over to see if I excluded anyone's suggestions, let me know.
I have removed all comments to make it easier for the devs to read.
I have also removed all the "fixed" stuff.
Enjoy
ArchAngel you are AWESOME, great job
Ikoof
Structural Engineer-Chilastra
was a win win situation for de's and miners but the devs just left it alone and never responded to it.
I know.. How about a Seeker Droid.. That seeks out resource percentages. However catches would be it takes days to find the greatest location, that only two or three days are left before the resource changes. (Perhaps finding speed could be experimental.)
Something where Architects would not have to rely on [two] branches of Artisan to get work done while it only requires one to get Architect.
Well, now's our chance to bring back the idea... Well, it was always our chance, really.
Honestly, like you said, it's win-win.