Architect Archive
Thread: Architech Business
Im looking for a architech supplier of Components.
As my RL gets more and more tighter, I get less time to play. What I need now is a Components supplier.
Should work like in RL. Supplier --> Factory --> Shop --> Costumer.
So I need someone that could be DEDICATED to this. Not sure if this could work in the game, but I sure would like to try. Prices on the components could be discussed.
My ide is:
I order various components when needed (ex. minimum 20 at the time in crates)
You produce the components (MAX BER if such)
I collect/u deliver
This should NOT be seen as a huge income, more as a steady income.
Example on a fair price on various components:
Generator Turbin - 4.350 credits (1 order would give ya 87k, based on minimum 20pcs)
Light Ore Mining Unit - 980 credits ( 1 order would give ya 19.6k)
Structure Modules - 500 credits (1 order, 10k)
Wall Module - 5.500 credits ( 1 order, 110k)
So, what ya ppl think? Could this be possible? Anyone up for it?
Those ex. on prices are based on 3cpu (those with BER, 2cpu where quality dosnt matter). I know it sound cheep, since HQ resources are needed to produce MAX BER on those, but keep in mind! If all would charge 6-10cpu for the resources used in a Medium Mineral BER 10, it would cost more them 36k. On Farstar where I play, they cost 25k. Resources are worth alot, yes, but not when used.
If anyone of you are playing on Farstar, feel that this could work, to get a steady income, reply here or send a ingame mail to Afosro.
But as I said, not sure if this could work out as it does in RL. Thoe, I think its worth a try.
I know I could atleast buy for 300-700k a week. Now thats a good steady income!
Anyway, feel free to suggest alternitives, better ide?
You will probably have much more success posting this on the Farstar galaxy or trade forum. If you are an architect why wont you want to make your own components?
Personally if I was an architect and made what you wanted below, id just use them to make my own harvesters as it wont need many more components and the profits are better but thats just my opinion.
I am not sure what prices are like on your server, I am on Intrepid, but "grind quality" materials are 2cpu, therfore if you are basing your prices on 2 cpu, the person filling your orders will not make any profit unless they are harvesting the ore. Then if they are harvesting the ores they might as well sell the ores for 2 or more cpu and not have to run a factory to fill your orders.
I would suggest that as a minumum you should add in the schematic cost (you loose 1 set of resourses to make it), then the factory costs and a small percentage to give the supplier some value for taking the hassle out for you.
Maybe if the grind qual materails are 2 cpu on your server 2.5 cpu migh be a decent uplift, then on the products that matter OMU's I would suggest you supply the ores and schematic and pay commission per item. The reason I suggest this is you have no way of knowing what % the OMU has even though it might be MAX BER there is a higher chance of poor results on final combine if it is less than 90% experimentation.
Good luck.
Remember that the server economies aren't "exact" and there is always a range of prices in the marketplace. You are NOT helpless and forced to offer your stuff for bottom dollar. The fact that you can't keep your vendor's stocked even with the production capacity that you have tells me that you are not valuing your time very much.
When you go through a starport and hear doctor's spamming to give full sets of buffs, what price do you hear? What's the price of a set of composite armor? Of a scout blaster?
I find it hard to believe that those items are different from Wanderhome by a factor of 3. Yet your quoted prices are ALL less than 33% of what I charge on Wanderhome.
But do remember, Ore is worth MINIMUM 2cpu. Yes, we can agree on that. But an ITEM, like Structure Module, makes it LESS valuble. Ore u can use for many things, therefor its worth plenty to some. A crafted item, a product or components, makes the Ore value drop. Afterall, u can only use it for 1 thing. Thats the diffrent.
Comparing "if I sell the resources, I make that much" and them compare "I used that much in a deed" its not the same. A product aint the same as the raw material. Thats where u MUST draw the line.
not to offend anyone at all, just I get irretated when ppl dont really understand my way. Thoe I am a business man in RL. Ergo, Im a business man in SWG.
I could never sell a Small Naboo house for 8k if based on the amongt of resources I use, and its market price.
Even on Bazaar u see them at max 5k, sometimes 6k...
And I dont quite get what you mean, not valuing your time very much??? The fact is, due to RL work, I harldy get more then 2 hours a day to play and enjoy the game. Afterall, it NOT just about business. I to wish to have fun. Without fun, and only work in SWG, then im out of here...
But do explain what you mean... I for one, have like 20 backpacks, ready for the factory, with the needed resources inside ofcours. Thats among thing is to save time. 1 day a week, I can make maybe 60-100 schematics for the factory, and just take one at the time as factory are ready... NOw aint that time saving? Valuing? Erhm... Confused o_0 Tired I guess... Zzzz.. WAAA Ohh..
Ahwell... just remember, its only a game...
Aniced_Inc wrote:
yes, as I pointed out, it does sound cheep. But the economics on Farstar is among the cheepest ive seen on those 6 servers I tryed play at.
Ex on what I sell for:
Medium Harvesters, all kinds, BER 10 - 20k
Heavy, all kinds BER 13 - 60k
Small House, 4k
Medium House - 20k
and so on....
2 cpu for grinding material is a good price on Farstar. 1-1.5 is standard for grinding material. Heck, u can even buy radioactive with PE over 800 for 1.75cpu...
BUt I must admint, many things u point out are true, and good. I thought of them myselfe... but, everything is cheeper on Farstar. Atleast around Naboo/Rori area. seen some crazy prices on Tatooin...
I would, and doing atm, makeing those components myselfe. But with my large production, 40 extractors, 6 structure factory, I can´t keep up due to the long time it takes in the factory. (Never makes less the 100 at the time)...
and yes, my vendors are almost empty... After every restock, I start all over again... Becours I sell out my vendors BEFORE I can make new, its always empty like a week before I can restock again.
Took the first replys advice, and will post a simulary post on Farstar forum...
Ohh, remember thoes prices where suggestions... not the acctuly price. It says: Prices on the components could be discussed...
Anyway, happy gaming.. I know I will
usually when your vendors sell out faster than you are making the items it is a direct result that your prices are tooooo low..
As far as your idea it does work .. I do it my self ... I have someone deliver generators and walls to me... I commit to a certain amount every week .. they deliver to my vendors.. and its done.. I handle anything that needs expirementation on it.. but i pay a good price.. for these peices as well... I feel i need to make it worth their while to sell to me .. after all they could just make the finished product themselves... I usually find novices that want to suppliment their grind...
sometimes it sucks being on the most expensive server...
grind material 3cpu
junk power 1cpu
good resources 5cpu
great resources 10cpu and up depending
most organics start at 10cpu
heavy leathers, clasps and clothing treatments (loots) at like 30k a piece compaired to 6k on most servers
from what i've seen most archs sell at 7cpu+
I sell at 6cpu+ on structures and 9cpu for furniture , in addition to rare resource fees
However, even if you think about pricing in that way, I think that your thinking about the "mining components" is really out of whack.
Let me give an example. A heavy mineral harvester takes 27770 units of resources to build. I went through one time and figured out how much of that needs to be "high-end" resources but I don't have the numbers handy - it was around 10% so we can just call it 2,770 for illustration purposes.
So it takes 27,770 total resources to make it, of which 2,770 are "high-end" resources and the rest is just grind quality.
*IF* grind quality stuff goes for 2.5 cpu, and I made the *whole* thing out of that stuff, it's equivalent cost in resources is 69,425. However, notice that if I did that, I'd have a BER7 heavy that I couldn't give away, much less have people spend money on it - it's worthless.
The way I think about it is that the mining component and the final assembly represent not only an investment of 6-10 cpu resources, but that's my "secret sauce" also. That is, the effort I put into that takes a pile of raw resources and makes it into something that gives a real value to the customer.
That's how I take a pile of resources and sell it the finished product for 160K. That mere 10% of resources, plus my expertise and planning, leverages the whole process to produce an aggregate sales price that is 5.76 cpu.
So *IF* you were making mining components of very high quality, and I trusted you to actually produce 93+% mining components consistantly, and you were charging 3 cpu for them, I'd probably buy them. But I think that you are really selling yourself short there. And as I say, trust and quality would be the bedrock of that relationship. The first time I made a harvester that wasn't max BER based on your components, that would be the last thing I'd ever buy.
Ex on what I sell for:
Medium Harvesters, all kinds, BER 10 - 20k
Heavy, all kinds BER 13 - 60k
Small House, 4k
Medium House - 20k
and so on....
2 cpu for grinding material is a good price on Farstar. 1-1.5 is standard for grinding material. Heck, u can even buy radioactive with PE over 800 for 1.75cpu...
BUt I must admint, many things u point out are true, and good. I thought of them myselfe... but, everything is cheeper on Farstar. Atleast around Naboo/Rori area. seen some crazy prices on Tatooin...
I would, and doing atm, makeing those components myselfe. But with my large production, 40 extractors, 6 structure factory, I can´t keep up due to the long time it takes in the factory. (Never makes less the 100 at the time)...
and yes, my vendors are almost empty... After every restock, I start all over again... Becours I sell out my vendors BEFORE I can make new, its always empty like a week before I can restock again.
Took the first replys advice, and will post a simulary post on Farstar forum...
Ohh, remember thoes prices where suggestions... not the acctuly price. It says: Prices on the components could be discussed...
Anyway, happy gaming.. I know I will