Architect Archive

Thread: Is this a known bug?

AriaDanae
Mon Oct 27, 2003 5:52 am
#1

Yesterday I was image designing someone's nose length and nose protusion and both times as soon as I started the ID process, the slider set to a value of 35 rather than to the character's actual value (somewhere around 100 I'm guessing). If I cancelled the ID the new values that had popped into place replaced his old values. If I went ahead with the ID, the player was left with a choice of 35, or whatever I gave him, with his original value entirely eliminated.


Is this a known bug? Is there a workaround? What other ID changesalter the base value even if the ID does nothing?


It seemskind of bad!


Aria Danae
Master Image Designer for all of 9 hours now

Kwee
Mon Oct 27, 2003 9:25 am
#2

It's a bug known to the ID community though I'm not sure if it's been reported to the devs. The most often affected seem to be mouth and height, though I've had it happen to all sorts of things. Very awful bug It will often change the setting before you get a chance to see what they had before so if I'm going to do a high risk thing (usually the face changes) I try to eyeball what they have so I can try to put it back if necessary.






Kwee Glitterwing of Starsider
Ex Image Designer Correspondent ~ Elder Tailor
& Kwee-kwee ~ Master Image Designer
Gamer Girl Columnist ~ swg.warcry.com
Ivory & Topaz of TC ~ Elder Dancers, IDs, Musicians

chuff94
Mon Nov 03, 2003 9:36 am
#3

Hi all,



Just wondering if this is a known bug or not. Last night we formed 2 large rebel assault groups to try to take down a PC Imp base on Corellia. The base itself just happened to be right next to a static NPC base that was currently controlled by the rebel faction (can you say holo farming...anyway). During the melee something totally crazy happened. A person IN MY GROUP who is a rebel used area poison and every overt player from both factionswithin range got hit (I verified the name cause you get the message of who poisoned you). After that, every Overt rebeland NPC rebel now became red blips. Call me crazy, but I am pretty sure that is not supposed to happen. Some people got incapped, but at least we had the sense not to DB anyone.



Has anyone else experienced this?




Ignus, Retired Master Armorsmith
Reinstated Master Smuggler

Hatori of LIGHT
READ THE IN-GAME PROFILES!
"I see that smuggling is the life for me and would be honored to kill your friend the maggot."
joydiv66
Mon Dec 15, 2003 11:47 am
#4

We're trying to redeed the bank because we want to move it and all we get is the message "you are too far away". Even standing right next to it.


Does anyone know what to do?




Thoth Amon, TKDS
Master Rifle/Master Combat Medic
-Pie- Faction
HarleyDan
Sat Jan 03, 2004 5:09 am
#5

I was making harvesters to fill my vendors and noticed this annoying bug. Before I never made Small Structure Modules from a factory, just made them one offs. So I made 200 of these things, which is annoying too, since they come 10 to a crate??? ERR. Anyway, I noticed that none of the Small structure modules were showing up in resources for the schematic. So I pulled one out of the crate manually and then it showed up. So to sum it up, I can't get Harvester Schematics to pull Small Structure modules from a crate.


Is this a known bug or is this something new or is this just me!!!


Thanks







IGN: Kenob Kling

Thornstar2
Sat Jan 03, 2004 5:47 am
#6

hmm, i made a bunch of harvesters in my factory last night. Its very annoying making loads of components and finding out there are only a few per crate. light power core units have 5 in a crate!!!! i have to store them in my factory because i cant hold them in my house or on me. yet I can hold 5000 strucutre modules in my backpack if i wished, and another 6000 in my inventory........ I am not sure i understand the crate system.



reminded me to delete my old sig from my other forum account
ZenDragonMLS
Sat Jan 03, 2004 9:22 am
#7

I use crated small structure storage modules all the time making harvesters in the factory - no problems whatsoever.

You *must* use the same factory run (same serial number) in both the schematic and to load the factory input hopper.



Chilastra: Mikka R'zrPoint, Spy (Master Ranger/Master Pistoleer)
Chilastra: Zalle RazorPoint, Trader:Engineer (Master Architect, Master DE, Master Shipwright) - vendors just north of Theed at -3858 6181
Test Center: Rikka R'zrPoint, Master Artisan, Master Architect - showroom just south of Theed at -5370, 3139

WaspQueen35
Wed May 12, 2004 2:53 pm
#8

The Smuggler Trainer behind the Dearic, Talus Starport on the Tarquinas Server will not talk to me. I have gone to him for several trainings only to be ignored by him. Does this happen on all the servers or is it an NPC faction thing I don't have? Currently I am 0-4-0-2 in the Smuggler's Profession.
chown2
Wed May 12, 2004 3:05 pm
#9

I've used that trainer in the past on Ahazi. That was a long time ago, though. This might be an issue with the new publish.




Master Chown Darkcloud Smuggler

"I have a gaderiffi and a stun but no gaffi sticks. Sorry" - Chown






AldaronTavish
Wed May 12, 2004 5:15 pm
#10

Found him to be broken on the Ahazi server too.



Nirantani
Elder Smuggler

Kendrick Starwolf
Spy
Ahazi

Mandalorian01
Wed May 12, 2004 5:38 pm
#11

I don't post but since i know the problem and how to fix it here goes...


The smuggler trainer is working its just that with this one you have to position yourself between the Spaceport and the trainer to get to converse. I imagine it has something to do with the facing or the objects surrounding the trainer but I can usually manuever around and finally converse. Big pain but beats waiting on a shuttle to somewhere else.


P__Day
Wed May 12, 2004 5:52 pm
#12

50% of this game is a known bug, including the players
WaspQueen35
Thu May 13, 2004 3:58 pm
#13






Mandalorian01 wrote:

I don't post but since i know the problem and how to fix it here goes...


The smuggler trainer is working its just that with this one you have to position yourself between the Spaceport and the trainer to get to converse. I imagine it has something to do with the facing or the objects surrounding the trainer but I can usually manuever around and finally converse. Big pain but beats waiting on a shuttle to somewhere else.








yep, that works. thanks for your input. I know this isn't what the DEVs had in mind for this NPC.
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