Architect Archive
Thread: Increased house storage limits
Astronaut_jones wrote:
Database
If each player pays $15/month and each player has 10 lots then increasing storage capacity in structures that consume more lots (including Guild Halls)to matchthe same rate per lot (75) as smaller houses consumes no additional database storage per player. ...and the large structure owners are not getting their money's worth of the database.
Yes, make the storage like 1000 items for Large Houses!
Until then you can use a vendor for storage, its more easy to retrieve and resell than going from inputhopper to inputhopper or from house to house. And it dont use a lot ![]()
llllllTORI'NAHllllll
Master Architect - Master Artisan - Master Tailor
HAH
Tarquinas || Dantooine || Lake Cassini
Agree
1. OMU in crates
2. Increase crate count for all subcomponents. If possible let crate size be something we dictate. 1000 generators would be good, but Im sure weapons power ups and food should only be 20 per crate.
3. Increase resource make container size to 250k to 500k.
Good idea.
Right now I have a large house and the only thing in it is my crafting station and some backpacks tohold all my materials, nothing else. Makes no sense. Another solution would be not to count furniture as items so that we can actually decorate our houses without worrying about space. This and the ability to pick from like 10 colors when making furinture would make furniture worth selling, right now when I make furniture i have to sell everything for under 500 in order for anyone to buy it.
Be cool to if when creating a building we could actually shift rooms around to make a semi-custom house, after all we are architects ![]()
Tunturi
With 2 accounts, a large house, and 2 "mini-storage" units....I have to agree. 75 items/lot should be standard. I need my lot space for harvesters and factories....not mini-storage units....Current storage caps are absolutely absurd.
"This house has too many items in it..." followed by a few four letter words from player. ;-)