Architect Archive

Thread: Big problem with the new candles and lamps!!

Naufragus
Tue Mar 16, 2004 2:16 pm
#1

just remove the decay...


SOE has provben time and time again they just cant get it right.


Indene
Tue Mar 16, 2004 2:28 pm
#2



Cherokaa wrote:
Lovely, just lovely. I suggest we raise hell over this and pray that it was an honest mistake.





Bug was reported on TC weeks ago

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
d0qtrX
Tue Mar 16, 2004 3:01 pm
#3






Naufragus wrote:

just remove the decay...


SOE has provben time and time again they just cant get it right.








REALLY


Candles, let them decay.


Lamps? Come on. When's the last time your lamp quit working after 40 days?


Or let us change the "light bulb"


Lol, I want to make crates of light bulbs...


The damn torches burned forever!


NERF TEH TORCHES!!!!

Message Edited by d0qtrX on 03-16-2004 04:02 PM

Salporin_Wookie
Tue Mar 16, 2004 3:07 pm
#4

did you report this in the focus thread? Go to the dev tracker and look it up in "IN TESTING". The decay issue was reported on the test center forums, and of course it was ignored so they could push it live.



Sal Po'Ryn
(pre-NGE)Master Architect,Master Artisan,Master Merchant
(post-NGE) Master Shipwright
SalCo Industries, a subsidiary of SalSlak Corp
Numanjii City, Naboo (Ahazi) wp: -2203, 644
Rhaine Starfal
(pre-NGE) master Creature Handler, Master Dancer
(post-NGE) Ace rebel pilot, Lancer Squadron, 13th Roving line
B-wing pilot - Lancer 5
B-wing(The Big Stick), KSE(June Bug), Nova(Serenity), Y8(The Beast)
Angelstars77
Tue Mar 16, 2004 3:11 pm
#5

after testing a few times, it seems only one in the crate will decay rest are fine when pulled. if made by hand they don't decay at all from you to the vendor. Fun fun.
TailorTiatha
Tue Mar 16, 2004 3:35 pm
#6

**being sarcastic**

Oh come on now!! Candles burn out realistically in just a matter of a couple days.. getting 10 days on a candle is a gift! And I always throw my lamps awayevery 30days and get new ones! I mean, just 10 uses ago, I had myPlymouth color customized, and I have an appointment to get it recolored in 10 more uses... oh and I am forever getting patterns to things that I cant make *COUGH Droidsmith Toolkit COUGH*




**Being truthful**

A timer on your lamps andcandles is rotten! We all want to set our houses up and then just enjoy it for a long time.. not have to change out all the appliances every 10 days. Sheesh, Devs, would you want to play with these items?


Astronaut_jones
Tue Mar 16, 2004 7:31 pm
#7

Was afraid of this decay on vendors. I don't believe people are going to buy any candles or lamps if they are decayed by more than 25% on the vendor. What do I do with these items? Destroy them and make new ones for the vendors? I guess my solution for the time being is to not stock them on the vendors and only make them by request. Not a great solution.
Youch1
Tue Mar 16, 2004 8:51 pm
#8

Just added 200 to my vendor - In the factory crate in the hopper they "appear" to be decaying, when the crates are loaded into the vendor they "appear" to be still decaying - but if you pull them from the "decayed" crate and sell then individually, the decay vanishes and they go back to their original lifespan.


Skarra, Master Architect



~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

Skarra, Master Architect of West Bestine, Tatooine, Radiant - fine Furniture, Homes, Harvesters and Resources at -2200, -3444 just 1 minute west of town.

~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

Depthcharge
Tue Mar 16, 2004 9:12 pm
#9

ok, so the decaying in the crates is a bad thing, but I have a feeling that is just a bug that can be fixed. As for some people saying remover decay I don't agree. They finnaly gives us something to sell that people want and now people want them to last forever?
Riis
Tue Mar 16, 2004 9:30 pm
#10

40 days in game time is a little over a year.


Sounds about right.



RbT





___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




MistakenIdent
Tue Mar 16, 2004 9:38 pm
#11

The candles in a crate won't decay except for the last one pulled out. As reported on TC
DarthVillanus
Wed Mar 17, 2004 1:06 am
#12

Candles and lamps decay on your vendor. I just put up a bunch on my vendor after the patch and they're all decaying. The ones in the crates don't decay but the singles do.



| Kilon Wiekog |- | Master Fencer, Commando |
| Kalon Wiekog - Dark Jedi Knight |
~ Destroyer of teh Bunniez~ Arch Nemesis of Jene'vieve ~
"I don't like the CU" --Every selfish Loot Hoor in the game

d0qtrX
Wed Mar 17, 2004 1:29 am
#13

Lovely.


I also noticed they are very hard to target in your house.
Page 1 of 3
Previous Next