Architect Archive
Thread: a note about walls
apparently now though i can put a crete of mods in and it works just fine ....
yes CRATE! ... i put 90 mods in, plus a crate of 100, and enough ore/metal for 19 and i got .. 19 walls out
weeeeeee
now i'm happy, this makes up for not getting to place my hall yesterday cause i was to late
someone please confirm this and tell me it wasnt my imagination or old blind eyes.
when using just my droid craft statoin i pulled up the craft tool and non of the high end deeds were available (city hall and fusion secificly i was looking for plus others)
but when i got my craft statoin unpacked from our move and placed i had access to all items
Me too, I had just cleaned out my personal inventory and stuck a ton of resources in my station and now poof, cant find them, see them or anything. Any thoughts on how to get at them, or are those of us with this problem just screwed?
Nerf - Master Architect, Scylla
Dvnce wrote:do they have to be identical structure mod's now too?
nope
ScOpEn wrote:
Yea i got 100 walls going right now in my factory, pretty sweet! A question for someone here, I'm looking to make about 20-30 heavy harvesters and was wondering if anyone knew if i made a schematic of one would the wall units all have to be from the same schematic? or do they act like structure mods in the making of walls and you can use anyone u craft just off hand with a combo of the factory produced ones too?
Once you make the schematic, any wall will do, hand made or factory made.
Are the factory walls made by the factory crated or are they individual like ore mining units?
If they're still individual, I'll probably still hand make them. Saves item storage space on the house to keep the crates of bricks around (100 bricks per crate, 10 walls in that thing ready to be made) instead of 10 spots taken up with walls.
as of last night the driod's only counted as public craftign stations. Have to have a real private craftign station in you house to make lvl 4's
not sure its a bug or a "fix"