Architect Archive

Thread: Harvester Yield problem (New or not fixed bug for 9.2?)

Indene
Tue Jul 27, 2004 5:59 pm
#1

I have /bugged this as well.

From time to time it has seemed to me that my resources evaporate out of my harvesters if I don't collect them often. I had ignored this for a while and have gotten in the habit of placing harvesters then going back to them when the survey tool reports the resource has shifted. So recently ( last night ) I happen to visit my Hi Eff water vaporators. (Condensers reall ) And noted that 3 of 4 had 19,xxx in the hoppers. Number 4 had 20,xxx. I checked the power and maint and went home. As it happens I was watching this resource to see when it went away cause I wanted to move the harvesters quickly to another source. Well the resource did not shift last night several hours after I checked the harvesters. Each harvester was pulling 7+units per min (7.xx KG/HR) so each one should have gotten over 400 units each hour from when I checked them. Today (after 9.2 patch) I observed the resource had shifted. I went up to the harvesters expecting to have over 20k in each one but no they had 3 at 19,xxx and one at 20,xxx. There was that evaporation effect. But this time I remembered that when you open the machinery window it first displays the % full of the hopper. For a while now I have noticed that it will for a split second display the value of the last time it was opened (say the day before when you checked it) Then it would update to the new value. Well when I opened the other 3 I watched for an update and none had it and they all had the hoppers (when I opened them) near the value from the day before.


I think that the harvester code is going to update the quanity based on time since you last looked at the hopper and then seeing that the resource is gone *doesnt* update. Thus loosing all the harvest time from the last check till the harvest going away. It also makes it feel as though you *just* missed the resource shift unless like myself you happen to check often. If this is so it is a serious bug and needs to be fixed. I will be planting a test harveser soon and checking it often and recording the results to try and confirm this. If anyone else has noticed this behaviour please mention it and if this is not the best place to report the bug where shold I post?

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Indene
Tue Jul 27, 2004 6:01 pm
#2

I have /bugged this as well.

From time to time it has seemed to me that my resources evaporate out of my harvesters if I don't collect them often. I had ignored this for a while and have gotten in the habit of placing harvesters then going back to them when the survey tool reports the resource has shifted. So recently ( last night ) I happen to visit my Hi Eff water vaporators. (Condensers reall ) And noted that 3 of 4 had 19,xxx in the hoppers. Number 4 had 20,xxx. I checked the power and maint and went home. As it happens I was watching this resource to see when it went away cause I wanted to move the harvesters quickly to another source. Well the resource did not shift last night several hours after I checked the harvesters. Each harvester was pulling 7+units per min (7.xx KG/HR) so each one should have gotten over 400 units each hour from when I checked them. Today (after 9.2 patch) I observed the resource had shifted. I went up to the harvesters expecting to have over 20k in each one but no they had 3 at 19,xxx and one at 20,xxx. There was that evaporation effect. But this time I remembered that when you open the machinery window it first displays the % full of the hopper. For a while now I have noticed that it will for a split second display the value of the last time it was opened (say the day before when you checked it) Then it would update to the new value. Well when I opened the other 3 I watched for an update and none had it and they all had the hoppers (when I opened them) near the value from the day before.


I think that the harvester code is going to update the quanity based on time since you last looked at the hopper and then seeing that the resource is gone *doesnt* update. Thus loosing all the harvest time from the last check till the harvest going away. It also makes it feel as though you *just* missed the resource shift unless like myself you happen to check often. If this is so it is a serious bug and needs to be fixed. I will be planting a test harveser soon and checking it often and recording the results to try and confirm this. If anyone else has noticed this behaviour please mention it and if this is not the best place to report the bug where should I post?


-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
orange-arrows
Wed Jul 28, 2004 9:04 am
#3

I have noticed this before ... formore than several days.



I have been thinking to myself lately -- "jeez what are the chances --the resources shift right after I do a pickup on my harvester". I am loosing time my harvesters could be extracting somthing else, somewhere elseand money on maint with them being idle.


So ... it seems that the real situation is the system takes shortcuts and instead of dynamic extraction it doesn't do the extraction calculation until you open the harvester, and apparantly, it incorrectly assumes that a resource that has shifted out has not been in shift since last the harvester was checked (last time you opened it).


I suppose that might be the least server impact way to handle it, but it apparantly doesn't give the correct results.The shift mechanism should check all appropriate harvesters when the shift is done toupdate production and turn themoff at that time.




º ORANGE ARROWS º



Casin
Wed Jul 28, 2004 12:23 pm
#4

Noticed this the other day, but figured it wasmy fantasticmath skills messing me up, I'll watch for itand /bug it if I see it again.



Odiwo Ko'nel
Master Architect, Master Artisan, Pistoleer
Merchant up in Tombstone, Dantooine
Indene
Wed Jul 28, 2004 6:18 pm
#5



orange-arrows wrote:
I have noticed this before ... for more than several days.
I have been thinking to myself lately -- "jeez what are the chances -- the resources shift right after I do a pickup on my harvester". I am loosing time my harvesters could be extracting somthing else, somewhere else and money on maint with them being idle.
So ... it seems that the real situation is the system takes shortcuts and instead of dynamic extraction it doesn't do the extraction calculation until you open the harvester, and apparantly, it incorrectly assumes that a resource that has shifted out has not been in shift since last the harvester was checked (last time you opened it).
I suppose that might be the least server impact way to handle it, but it apparantly doesn't give the correct results. The shift mechanism should check all appropriate harvesters when the shift is done to update production and turn them off at that time.





That was my theory too. I am now running specific tests to see if I can duplicate the effect.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Guruweaver
Fri Jul 30, 2004 4:43 am
#6

Hey,

Thanks for looking into this. I've not seen it myself, but I appreciate the work you're putting into it.

Keep us posted!

Take care,
Guru



--
Former Artisan Correspondent
Eoto LightDark, MIA, TestCenter
Noeco, Trader (Engineering) Chilastra
Atren, Medic, Chilastra
Elyssa
Fri Jul 30, 2004 8:06 am
#7






Indene wrote:
Humpf I just got scolded for posting valid data (the above) to the 2 threads I started.




How dare you experiment and offer insight to people who might be interested!
Bad poster! Bad!




------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

DBAC
Fri Jul 30, 2004 11:57 am
#8

Strange that this comes up now. I came across this issue a few times in the past. As I'm going through 30 of my harvesters, each having approx. the same amount of resources, I would all of a sudden come across one that is off by 10k


I sit there in my chair and think "Did someone on the admin list come by and take something??" or "Did I forget to turn this harvester on?"


Niether of which are the case, so I continue my harvester run slightly confused. Then I end up saying "Oh well" and forget about it... Until I saw this thread...


So I would have to assume there is some sort of bug that does this, but I have never been able to purposely recreate it so I don't see it being fixed in the near future. Luckly it is a seldom bug that rarely affects me.


DBAC Phoenix



DBAC Phoenix
Phoenix Engineering
2.5km North of Theed
- 4347, 6777

Indene
Fri Jul 30, 2004 12:27 pm
#9

well I have run a couple of tests with a personal Chem harvester and have NOT been able to duplicate the bug. I will have to just watch my regular harvesters more closely to see if I can get a better clue. My 2 thoughts at the moment are that a patch needs to be involved or the timing of server reset with respect to the resource going away and my check of it will show the problem. Sigh. Maybe the bug was fixed in 9.2 and i/we cought the last of it

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Indene
Fri Jul 30, 2004 12:29 pm
#10

well I have run a couple of tests with a personal Chem harvester and have NOT been able to duplicate the bug. I will have to just watch my regular harvesters more closely to see if I can get a better clue. My 2 thoughts at the moment are that a patch needs to be involved or the timing of server reset with respect to the resource going away and my check of it will show the problem. Sigh. Maybe the bug was fixed in 9.2 and i/we cought the last of it

-Indene-


Humpf I just got scolded for posting valid data (the above) to the 2 threads I started. Silly me for trying to keep both threads informed. The system message was "Message: post flooding detected (community got posts of a unique message more than 1 times within 3600 seconds)"



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Crimsonsplat
Sat Jul 31, 2004 12:03 am
#11

What DBAC said.


Last night I was making a harvester run, and the Steel that some had been mining had despawned. One harvester had zero in the hopper. Most had about the same amount, but two came in low by about 2k, out of ~13k.



Indene
Sat Jul 31, 2004 12:09 am
#12

I had seen what you and DBAC had seen from time to time myself. What caught my attention on this one was that it affected all 4 of my harvesters and I happen to have checked them the day before and knowing the resource was about to despawn had been watching all day the day before so knew it had not despawned till after I had logged off which was long after I checked the harvesters. And the numbers were easy to remember Am still trying to duplicate the bug but if it is specific to the harvester in some manner I will have trouble

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
bRio15o15o
Sat Jul 31, 2004 10:54 am
#13

could it be that the concentration on these harvesters are different? that might be the problem why sum harvesters are yielding less then some others that are harvesting the same resource.


Xerocal Orbitz
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