Architect Archive

Thread: Crafting stations and Data storage Modules

Peyoteboy
Tue Aug 26, 2003 11:59 am
#1

Hiya,


I am a CH/BE and want to have a Crafting station made. The schematic seems to imply that I can put data storage modules in my crafting station.


Is this the case and can I store extra tamed pets in it? If so, how many?


Thanks






Xenophobia - Mutant Killer (in training)
Busti - Doctor(master now)/Tank/really beautiful Zabrek
SCB - Gorath
Kissalicious
Tue Aug 26, 2003 1:17 pm
#2

droid storage modules..not data. you can supposedly store resources in your station..any time i have tried, though, they have completely disappeared..and i have not noticed that the modules give you more space than w/o them. But i'm a newb architect.



______________________________________
In reference to the Bio-Engineering profession:

This sounds too much like religion. Just stay - suffer - you'll get your reward...eventually...I don't know what it is will be but it will be great...and all the non-believers will suffer an eternity of screaming and gnashing of teeth. (InsomniaRado )
LoopFruit
Tue Aug 26, 2003 3:13 pm
#3

The onboard storage is bugged. Put resources in it and kiss them goodbye.


Rath
Tue Aug 26, 2003 3:17 pm
#4

Why doesn't the station explain what the micro sensor suites and the control units do?



Drase Rancor - Rodian
RETIRED Master Architect --- 8/1/03 - 9/15/03
Master Weaponsmith

DrasTek Weapons: Quality At Its Finest
Just 900 m North of Coronet in Kor Mesa! Corellia -240 -3205
Now on Talus, South of Dearic! 50 -4000
Philomorph
Tue Aug 26, 2003 3:34 pm
#5

Control units and sensors improve the function rating of the station. Whether that does anything is open for debate.



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Rath
Tue Aug 26, 2003 8:51 pm
#6






Philomorph wrote:
Control units and sensors improve the function rating of the station. Whether that does anything is open for debate.




It should at least say that somewhere. Furthermore does it even matter if you experiment on the optional subcomponents?


Plus I agree with you, if anything it seems that higher level crafting stations cause more critical failures.




Drase Rancor - Rodian
RETIRED Master Architect --- 8/1/03 - 9/15/03
Master Weaponsmith

DrasTek Weapons: Quality At Its Finest
Just 900 m North of Coronet in Kor Mesa! Corellia -240 -3205
Now on Talus, South of Dearic! 50 -4000
arutak
Wed Aug 27, 2003 6:38 am
#7

you know the manual also states that commandos can make their own weapons (as a perk since they are expensive) but yet you cant always trust what is written or not written since it seems to change every week anyway.


Same goes for explaining how things work here, best bet is ask the CSR or read the forums.




Fix all that is broken first! Give yourselves a solid foundation to build on. Next, fix the heart of this game, the GCW.
Without it, there is no STAR WARS. Do these two things first! Then worry about Jedi and JTL.
Do this and your player base will love you for it and the game itself will be infinatly better. Do it not, and this game is dead.
May the force be with you.
CandaVespin
Wed Aug 27, 2003 10:56 am
#8

Ya'all are kinda funny.


Crafting stations with high quality DO help with failures. I'm using a 13.85 Crafting Tool and 35 Crafting Station and my failures are down to about 2% from 10-20%. I've not failed on a large item in weeks.


Also... for those that say their crafting stations eat resources and they are bugged... that's amusing... I store tons of resources and sub components in mine without any problems whatsoever. Maybe you have one that is pre-patch when they fixed it? Make a new one with all the subs and you should get one that works.




Danvar Wookiee Master Architect
Rat Whackers Industries, Theed, Coronet & Tsarin
Chilastra
http://www.ratwhackers.net
Kissalicious
Wed Aug 27, 2003 11:02 am
#9

Canda, the original poster didn't ask about effectiveness of crafting stations..so you're pretty funny too.



______________________________________
In reference to the Bio-Engineering profession:

This sounds too much like religion. Just stay - suffer - you'll get your reward...eventually...I don't know what it is will be but it will be great...and all the non-believers will suffer an eternity of screaming and gnashing of teeth. (InsomniaRado )
CandaVespin
Wed Aug 27, 2003 11:18 am
#10

I'm also not responding to the original poster. That question has already been answered... so why should I answer it again?



Danvar Wookiee Master Architect
Rat Whackers Industries, Theed, Coronet & Tsarin
Chilastra
http://www.ratwhackers.net
Deoka
Wed Aug 27, 2003 2:51 pm
#11

Zeonz you can make them at novice. If you are that desperate, pick up novice DE, run off a few crates of them and drop the skill


I've never had anything disappear from my craft station either. I keep the stuff I occasionally use (hides, wood, etc) in it. The items inside are counted against your house limit however.





**********************************************************
Deoka - Master Creature Handler, Novice Pistoleer
crobsahm
Wed Aug 27, 2003 3:00 pm
#12

Sorry to break it to you but onboard storage works just fine. I have been using it for at least 2 weeks. Sure sometimes the contents go poof, but exiting the game and loging back in fixes it everytime. Its worth the ocational reboot for being able to stick all my resources in one place.
GreyDov
Wed Aug 27, 2003 9:55 pm
#13

Ok, another silly question


Do all crafting stations with droid storage modules havestorage space in them? If so, how do I access it?


I realize that techincally, this is the same silly question.


But I thought it was sooooooo silly that it was worth mentioning twice.


Thanks,




GreyDove
Master Architect
BrokenBlade Incorporated
(880, -4655), Corellia, Corbantis - Just east of Coronet City
Vendor of affordable Houses, Harvesters, Furniture and Droids
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