Architect Archive

Thread: I am posting this here to see what Architects have to say about this

Plageron
Wed Sep 10, 2003 3:43 pm
#1

I have this wild Idea....maybe too radical for this game but here goes.


My idea is this.

The Architects should have another structure they can build, called a Kennel.

It would be the size of probably a mining device but with a bigger foot print.

The funuction would be to allow people the ability to put their Pets they have aquired into it...like another Storage device.

In this way, they could then collect more specimens.

The maintenence would start at 10 credits per and would increase by 2 credits per, for every 3 pets they store in the device.

yes this would be a structure....

The reason I came up with this item...is that this is a building structure....and right now...the storage space on people for Creature Pets, droids and Faction pets is limited.

With the coming of the City structures it stands to reason that people may want to have these places available so that they could get their Droids, Creature, or faction stuff out so that they could have a guard force of some kind when needed.

It also stands to reason....that with the limitations on how many creatures people can have...some people will be forced to want a structure of this kind to store more pets.


And I was thinking it should probably be a level 3 Item....

Heck their could be different styles and sizes made even, if a need for variety was important enough.

Perhaps even a different struicture depending on the creature types would be good.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
Aultra
Wed Sep 10, 2003 3:56 pm
#2

I think that this is a very good suggestion. I have to admit that I have seen very vague discussions along these lines (we want pet storage! threads) on the CH forums. Either through an additional building (good way of limiting how many a person can have as they take up lots) or through furniture (not so good as people can have as many as a house will hold - ie lots and lots.) I would put a vote in that this is something that is much needed as both an Master Architect and a Novice CH. Very well thought out too.



Aultra Aikiwa - Naritus
Kristabel - Chilastra
Mirrl
Wed Sep 10, 2003 4:55 pm
#3

I also think this is a great idea, both as a CH and as an Architect. (Different characters) Beyond that I like the idea of making 3 different sizes, creature pen, menagerie and zoo. Each with a different cap on the number of creatures they could hold. I do think they should each take just 1 building slot. This allows a master CH to try things like collecting 1 of each species in the game. The CH would still be limited to only being able to call what was in their Datapad so I don't think it would significantly effect game balance and it would act as a constant money drain. My CH has no real need of building slots, so my only money outlay are better weapons, shuttle costs and guild fees. I some times use harvestors but thats mainly to make more money or help friends when they need resources. If the devs think this allows a CH to mature to many pets at once you could either freeze the pets age when its put in the pen or slow it down by some factor. On the Zoo it would also be nice if you could charge for admission and it was laid out well. This even seems like something that would in well with the new Player Cities. If you wanted to even further help Architects make some of the maintenance have to be Feed Bins. So you have to pay credit maintenance and feed bins, instead of credits and energy.




From'mirrl
Master Creature-Handler/Master Bio-Engineer/Master Scout
Goods available through the Mos Kashyyyk Mall.
(Mos Kashyyyk Shuttle Port)
Send an email to From'mirrl for custom pets.
Send an email to Bam for bio-Enhanced clothing.
XackAttacK
Wed Sep 10, 2003 4:59 pm
#4

I support this idea 110% - please reply and make this thread stand out on the Architect forum.


yodaguy5
Wed Sep 10, 2003 5:09 pm
#5

yah, but instead of a kennel how bout a stable?
Glast
Wed Sep 10, 2003 5:43 pm
#6

/agree



Glast
Master Smuggler/Novice Swordsman
Spice/AUK/WUK/Molecular Clamp vendor located on Naboo outisde of Theed at -5683 5643
Humble Patron to DROW
Zarcath
Wed Sep 10, 2003 8:54 pm
#7

It's possible something like this will be available with player mounts or player cities.


-Zarcath

Tommar
Wed Sep 10, 2003 9:08 pm
#8

As both an Architect and a Creature Handler (different characters, too), I think this is a great idea.
Vyper51
Wed Sep 10, 2003 9:53 pm
#9

I like this idea, there should be more like this going on in the SOE offices. After seeing the battlefields, I find it hard to believe much imagination is running rampant anymore.



Kollkess Brightlance: Krynn Industries: Starsider


Guildmaster =Lords of Krynn=
Master Architect

That master title above my head used to mean something. Now it just means sucker
cisco
Wed Sep 10, 2003 9:56 pm
#10

I'll support anything that could generate more sales for Architects!! Good idea though.
Plageron
Thu Sep 11, 2003 4:40 pm
#11

Wow so far the responses have been very positive.

I had some other interesting structure ideas...but i think most of these are going to be delt with when the cities are released so I have said nothing about them.



---"Back off Man!! I'm a Scientist."----
Peter Venkman from Ghostbusters
AzidarNath
Fri Sep 12, 2003 2:16 pm
#12

I agree



------------------------------------------------------------
Korbyn Daxx
Master Shipwright
Daxx Shipyards, 200m East of Rebel Outpost on Rori, Bria.
------------------------------------------------------------
Waste93
Fri Sep 12, 2003 2:27 pm
#13

I'd make the maint be based of the creature level being stored. It costs a lot more to feed a Rancor than a Durni. Also have some maint on the kennel/stable.


If you want to get really tricky. Make it so you can't house aggresive and non-aggresive creatures in the same stable. Wouldn't want that Razor Cat to eat all your Durni's.




Colonel Waste - The Wookiee Crusader
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