Architect Archive
Thread: BER14 on all Harvestors?
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Sassums
Wed Oct 05, 2005 2:04 pm
#1
I know it is possible for the HME's now, but im curious about the others? And are the Fusions now able to hit BER15?
walcyradiant
Wed Oct 05, 2005 3:20 pm
#3
mineral, chem, flora, gas, water and fusion all hit ber 14. no ber 15's even fusion.
Sassums
Wed Oct 05, 2005 5:53 pm
#4
awsome, any idea on the resources, someone said they had to be over 980.....that true?
That or anyone got some tips? ![]()
Talon001
Wed Oct 05, 2005 6:23 pm
#6
981+ on the resources + architect buff + amazing sucess on 1 experement
Sassums
Wed Oct 05, 2005 7:19 pm
#7
what do you mean 981 plus, as in each quality or?
From what i herd you do:
UT x .5
SR x .25
HR x .25
and if thats above 980 that would work, right?
Pawlin
Wed Oct 05, 2005 7:48 pm
#8
Talon001 wrote:
fusions could hit 30 if im not mistaken... long time ago
About 2 years ago but only through a bug.
Normal experimentation for fusions was like BER16 or BER17 cap. Not sure since it was sooooo long ago since they broke.
Pawlin
Wed Oct 05, 2005 8:00 pm
#10
Sassums wrote:
there exp is still broken?
For fusions and solars... yes.
jerichocross
Thu Oct 06, 2005 9:22 am
#12
From the FAQ:
Making BER 14 / BER 11:
Everything above for BER13 / 10 applies. PLUS...
But to hit BER 14 / 11 you need an Architect inspiration buff from a Musician and the best material possible. Your resources will have to average out to 981 quality or higher. They don't all have to be >981 but if the average is then thats enough. Equal amounts of a 979 steel and a 985 iron will be good enough. The quality of materials needed will not spawn frequently and your server may not have them readily available.
You'll first need to make the mining part and get it up to BER5 for medium or BER7 for heavy. To do this you'll need the inspiration buff and at least 1 amazing success during experimentation.
ONce you have the BER 5/7 mining part made you'll need to use it for the final combine. The materials in the final combine also need to be 981 or better quality on average. You need to have a buff when making the final combine as well and also need to get at least 1 amazing success during experimentation. To hit BER11/14 you'll likely use up 9-10 of your experimentation points.
Making BER 14 / BER 11:
Everything above for BER13 / 10 applies. PLUS...
But to hit BER 14 / 11 you need an Architect inspiration buff from a Musician and the best material possible. Your resources will have to average out to 981 quality or higher. They don't all have to be >981 but if the average is then thats enough. Equal amounts of a 979 steel and a 985 iron will be good enough. The quality of materials needed will not spawn frequently and your server may not have them readily available.
You'll first need to make the mining part and get it up to BER5 for medium or BER7 for heavy. To do this you'll need the inspiration buff and at least 1 amazing success during experimentation.
ONce you have the BER 5/7 mining part made you'll need to use it for the final combine. The materials in the final combine also need to be 981 or better quality on average. You need to have a buff when making the final combine as well and also need to get at least 1 amazing success during experimentation. To hit BER11/14 you'll likely use up 9-10 of your experimentation points.
Talon001
Thu Oct 06, 2005 7:54 pm
#13
i usually end up with 2 pts on storage (12pt).. once or twice i end up with 5 for storage making these /shrug
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