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Thread: A slicing calculator and the Math...
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Endosis
Tue Nov 01, 2005 9:33 am
#1
I had always wanted to code up a Slicing Calculator to work out what the betterDPS is, for each slice, without having to do it all by hand.
This past month I learnt C# .NET in one of my 3rd year Computer Science Classes. So I coded it up in C#.
I'm pretty new to this forum so I don't know if anyone has posted something like this I apoligize But I haven't found anything.
If you are as paranoid as a Jedi Padawan when he sees a 'Blue Dot' you can just read theMATH at:
http://hackedpacket.net/slice/Slicing.txt
http://hackedpacket.net/slice/Slicing.txt
If you trust the word of a fellow smuggler then here is my kick butCalculator:
http://hackedpacket.net/slice/Slicing.exe
and the index page is here:
http://hackedpacket.net/slice/index.html
I have also provided my email address so if you want to email me with any question feel free, but if they are questions like what does FLOOR( (X+Y) / 2 ) mean? then you really aren't going to understand the math no matter how hard i try and explain it.
The image in the calculator is me in my House in Deadmans Dusty Elbow on Lok in the Lowca galaxy.
The MATH Basically works off of:
DPS = (Floor(Mid Damage) + Elemental) / Attack Speed
Where Mid damage = ( Min damage+ Max Damage) / 2
DPS = (Floor(Mid Damage) + Elemental) / Attack Speed
Where Mid damage = ( Min damage+ Max Damage) / 2
This does not take any CA's or AA'sinto account so if you plug in the "yourmodified" info the numbers it might not matchup. Other then that it's 100%
Endosis
Thu Nov 03, 2005 3:52 pm
#2
Fixed a problem with the text colour being the same as your desktop colour in the EXE.
Hope this helps
Keck_is_banned
Thu Nov 03, 2005 4:45 pm
#3
You know this is probably going to be useless in two weeks right?
Endosis
Thu Nov 03, 2005 10:26 pm
#4
You think that they'll completely cut out the slicing??? I get the feeling that they'll cut out slicing... but the information provided is so limited and the changes so large that they could do anything... I'm interested in seeing how the fencing works though!
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