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Thread: This is what mr. Smedley thinks of us
So... two and a half years of being ignored wasn't proof enough?
Rogue135 wrote:
What do I think? Proof that they just refuse to listen to our concerns.
AngusMacGregor wrote:
So... two and a half years of being ignored wasn't proof enough?
Rogue135 wrote:
What do I think? Proof that they just refuse to listen to our concerns.
Oh, it was... my patience just ran out.
Your real name wouldn't happen to be Job, would it?
Rogue135 wrote:
AngusMacGregor wrote:
So... two and a half years of being ignored wasn't proof enough?
Rogue135 wrote:
What do I think? Proof that they just refuse to listen to our concerns.
Oh, it was... my patience just ran out.
Rogue135 wrote:
What do I think? Proof that they just refuse to listen to our concerns.
I don't know how many times I've had to say this...
A. The people complaining about this expansion ARE a very vocal minority
B. Even if they weren't, they're very specifically ignoring them as a policy for these changes, rather than your usual "they don't listen to our suggestion!" rhetoric. EVERYTHING, including this "announcement" about extra character slots, has been planned out. Anything they do right now, was iniated months ago.
So unless you have a gun, and a time machine, no, they're not going to listen to you.
I'm not defending the devs. I'm simply stating this situation is not the CU, it's not JTL beta, it's not Wookiee Armor. It's something wholly different. And everyone needs to deal with that, and adjust their coping mechanisms accordingly.
"Despite some of the rhetoric coming from the existing player base, we've not noticed any rise in people canceling their subscriptions. It's just a very small, very vocal minority."
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it was incredibly difficult to become a Jedi. In fact, the mechanism for which it is accomplished (which was secret for a long time) is that a character has to master five specific professions (out of more than 20), and those professions were selected for that character secretly by the game at the moment of creation. The player never knew which specific five would unlock the Jedi path. It was an incredible time sink, to say the least.
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It was three professions out of 35 as I recall.
It was hard, and it was secret for quite a while, and it was a huge timesink, which is how it was designed.
Since it was an alpha class, it was supposed to be hard to obtain.
I would say something about how the Devs said it was hard and rare, but as we all know, the Devs say a lot of things.
I came in right as the hologrind was ending and though I never really went for Jedi (did about 3 village quests, not much xp conversion though) I think that making it incredibly hard was the way to go.
The old system was the right one until they started with those holocron "hints"
Then people stopped roleplaying and started hologrinding
PVP died cause people were too busy grinding
The Economy went bork as the Best crafters dropped their craft to grind.
The "pwnz joo" players started showing up after reading tried-and-true guides on how to unlock ASAP
All of this because, the game had been out for several months and no one had Jedi yet. LA wanted to see Jedi in-game as they figured it would boost Holiday sales... SO the big Hologrind began that November. As a Christmas gift, players recieved a FREE Holocron. (I still have mine, unopened FYI)
Jedi began the downfall of this game, and now they are the ones most vocaly opposed to any attempt to revive it