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Thread: This is what mr. Smedley thinks of us

Rogue135
Thu Nov 10, 2005 5:59 am
#1

What do I think? Proof that they just refuse to listen to our concerns.



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I've got a bad feeling about this."
AngusMacGregor
Thu Nov 10, 2005 6:14 am
#2






Rogue135 wrote:
What do I think? Proof that they just refuse to listen to our concerns.




So... two and a half years of being ignored wasn't proof enough?




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Rogue135
Thu Nov 10, 2005 6:23 am
#3






AngusMacGregor wrote:






Rogue135 wrote:
What do I think? Proof that they just refuse to listen to our concerns.




So... two and a half years of being ignored wasn't proof enough?





Oh, it was... my patience just ran out.



--------------
I've got a bad feeling about this."
AngusMacGregor
Thu Nov 10, 2005 6:42 am
#4






Rogue135 wrote:





AngusMacGregor wrote:






Rogue135 wrote:
What do I think? Proof that they just refuse to listen to our concerns.




So... two and a half years of being ignored wasn't proof enough?





Oh, it was... my patience just ran out.




Your real name wouldn't happen to be Job, would it?




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Keck_is_banned
Thu Nov 10, 2005 7:50 am
#5



Rogue135 wrote:
What do I think? Proof that they just refuse to listen to our concerns.





I don't know how many times I've had to say this...

A. The people complaining about this expansion ARE a very vocal minority

B. Even if they weren't, they're very specifically ignoring them as a policy for these changes, rather than your usual "they don't listen to our suggestion!" rhetoric. EVERYTHING, including this "announcement" about extra character slots, has been planned out. Anything they do right now, was iniated months ago.

So unless you have a gun, and a time machine, no, they're not going to listen to you.

I'm not defending the devs. I'm simply stating this situation is not the CU, it's not JTL beta, it's not Wookiee Armor. It's something wholly different. And everyone needs to deal with that, and adjust their coping mechanisms accordingly.



Keck
Knight of the Holy Order of the Banned

PhatDhad
Thu Nov 10, 2005 1:54 pm
#6


Smedley says that these changes will keep Star Wars: Galaxies as a going concern. "We wanted to breath new life into the game and make it the Star Wars experience that people always wanted it to be.

"Despite some of the rhetoric coming from the existing player base, we've not noticed any rise in people canceling their subscriptions. It's just a very small, very vocal minority."


What do you think?



http://www.next-gen.biz/index.php?option=com_content&task=view&id=1557&Itemid=2&limit=1&limitstart=0


Clicky Please?

Thanks



___________________________________________

DROW

_______________Teh Original Phatness______________

lurdanta
Thu Nov 10, 2005 4:06 pm
#7

I don't know who did the research for that story, but this is wrong:

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it was incredibly difficult to become a Jedi. In fact, the mechanism for which it is accomplished (which was secret for a long time) is that a character has to master five specific professions (out of more than 20), and those professions were selected for that character secretly by the game at the moment of creation. The player never knew which specific five would unlock the Jedi path. It was an incredible time sink, to say the least.

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It was three professions out of 35 as I recall.

Stawei_Idow
Thu Nov 10, 2005 4:14 pm
#8

I believe it was originally, but then it was raised to 5 (maybe to 4, then 5), then to 6 and/or 7.

It was hard, and it was secret for quite a while, and it was a huge timesink, which is how it was designed.
Since it was an alpha class, it was supposed to be hard to obtain.

I would say something about how the Devs said it was hard and rare, but as we all know, the Devs say a lot of things.

I came in right as the hologrind was ending and though I never really went for Jedi (did about 3 village quests, not much xp conversion though) I think that making it incredibly hard was the way to go.




Bug fixes. Heh! Smuggling. Heh! A Jedi craves not these things.

My SWG Observations

If they stopped the expansions for one year and gave quality revamps to the professions that need it most, many people would resubscribe.
With all the resubs, and the new players, there would then be plenty of money to hire enough people to do 2-4 quality revamps per year plus 1-2 larger expansions per year and/or 2-4 smaller expansions per year, and not give the BigWigs a pay cut. (Possibly even an increase)

D67
Thu Nov 10, 2005 6:42 pm
#9

The old system was the right one until they started with those holocron "hints"


Then people stopped roleplaying and started hologrinding


PVP died cause people were too busy grinding


The Economy went bork as the Best crafters dropped their craft to grind.


The "pwnz joo" players started showing up after reading tried-and-true guides on how to unlock ASAP


All of this because, the game had been out for several months and no one had Jedi yet. LA wanted to see Jedi in-game as they figured it would boost Holiday sales... SO the big Hologrind began that November. As a Christmas gift, players recieved a FREE Holocron. (I still have mine, unopened FYI)


Jedi began the downfall of this game, and now they are the ones most vocaly opposed to any attempt to revive it





- When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen."
- Julio Torres!
-
History of the Smugglers - As written by the Devs
PLAYER INTERACTION is the banner the community needs to unite behind
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