All Archive
Thread: A New Hope SWG NGE Thank You Couldn't have been Announced Too Soon
- In the CU, many of us purchasers of goods lost millions upon millions of credits when our purchased stuff was rendered useless, while other players who sold the stuff went into the CU with millions of our credits - an economic inequity. Comparably, in the NGE, what credit will we get for the ADK's that we've purchased for tens to millions of credits that we earned, and used to purchase these items? Or will you inequitably rob some of us to enrich others?
- Please give more information about our ability to craft various items that were previously pigeon-holed into strict professions, such as tailoring goods, furniture, housing, vehicles, etc. Are these items being removed? Will we still have to make such strict pigeon-holed selections under the new Trader profession?
- Please give us more information about who will be able to place and maintain vendors, and the differentiation between player vendors and NPC vendors, if any of the latter.
- Will our Jedi characters be evolving to have anything that we associate with being a Jedi in the Star Wars Universe, such as even the fundamental attacks as found in Jedi Academy? Or are we really restricted to just saber melee swings and lightning bolts? No more force run at all?
Despite the challenges with logging in and testing it myself, have heard some good things from a couple of guildmates who have made it to planetfall.
I realize the purpose of the TC's is to give the devs feedback, hopefully they are getting that. While I would have liked to have tested it out myself, oh well, it will be Live soon enough anyway. The devs must really be pinched to deliver this thing fast, so peeps dont stand in Live going, "this is changing, what's the point of logging in and doing anything before the change?," and while putting their resources into launching, while trying to also apply resources and human resources to the testing environment. Don't envy them that role.
Seems like there's a couple things I'd like still clarified:
- What becomes of my 300+million stock value of ADK's - my preference, change them in for at least 10M credits, of the 25M-to-30M I paid for them
- Why is Tailor coupled with Chef, which have nothing in common with each other, different parts, resources, and learning curve, versus pairing Tailor with Architect, both of which are historically economically challenged, but having a lot of synergies in components, resources, and theme (household goods; clothing, furniture, deeds.) Can we pair Tailor with Architect, which makes sense, and leave Chef, historically very economically successful and complex, on its own?
- What becomes of the root challenge with multiplayer combat in SWG? We didn't have it pre-NGE, and it appears we still don't have any GCW battleground or instanced venues with the NGE, so that while its easier to get started, once we get a gun in our hands, still don't have any engaging combat venues... one of the root problems with SWG that IMHO, is an ongoing game-killer and the root of many symptomatic complaints among players related to PvP, Jedi, balance,and combat. Without a gameboard, we continue to focus on imbalances between the Queen and the Rook, and improperly micromanaging on the profession level. Until we know more about combat venues and the battlefields, playing with 1v1 (Queen v. Rook) balance issues is a hollow exercise that just leads improperly to nerfs and dissatisfaction.