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Thread: Should Smuggler Get a Few Melee Moves? Weigh In!!
Registered: 05-22-2005
rizzacathon wrote:
i'd rather see brawler 4xxx be replaced by artisan xx4x personelly. dont remember han throwing many punches other then when his gun jammed.
Watch ROTJ, Han was a novice TKA.
KureJiBaka wrote:
Smugglers Luck:
Lowers Smuggler's Ranged, Melee and Weapon Defense by 280
Increases accuracy of enemy attacks by 300
Multiplies Damage dealt to Smuggler by 10
Disables Smuggler's ability to slice, make spices, talk to any faction recruiter, or understand/speak any languages for 7 months.
TalKurgan wrote:
KureJiBaka wrote:
Smugglers Luck:
Lowers Smuggler's Ranged, Melee and Weapon Defense by 280
Increases accuracy of enemy attacks by 300
Multiplies Damage dealt to Smuggler by 10
Disables Smuggler's ability to slice, make spices, talk to any faction recruiter, or understand/speak any languages for 7 months.
I think it was 9 months on test.
Nah, that was only because of the cooldown timer bug....
Smugglers should get some weapons in the game that drop that you can slice!
Smugglers should get some revamp!
Smugglers should get somemelee moves!
Smugglers should get to slice AB Armor at 75% and it work for their customers!
Smugglers deserve a Support Specialist that actually does some fighting for it, and actually fixes something for them.
Sad thing is, I'm not a smuggler! I'm a customer!
Message Edited by MolemanMole on 10-31-2005 12:49 PM
Though I don't think any of our existing attacks should become melee attacks. Just add some new ones in.
Makris wrote:
Smugglers should get smuggling.
QFE. Smugglers should be less defined by their SWG combat role and more defined by their role in the Stae Wars mythos.
I also think that smuggler is fine with themelee specials we get now. Regular smugglers can hold their own with or without apistol. Combat smugglers get a slight boost to thier unarmed and CC abilities