All Archive

Thread: Should Smuggler Get a Few Melee Moves? Weigh In!!

rizzacathon
Sun Oct 30, 2005 7:06 pm
#14



Registered: 05-22-2005









rizzacathon wrote:
i'd rather see brawler 4xxx be replaced by artisan xx4x personelly. dont remember han throwing many punches other then when his gun jammed.







Watch ROTJ, Han was a novice TKA.





yeah his gun jammed so he throw a punch then flipped the guy. He still reached for his gun first though. Honestly if more smugglers wanted brawler i have no problem with it staying, just thinking it might be more towards the roleplaying aspect of smuggler to be a biz man rather then a kickboxer. Just my ownstyleis all. i have nothing against brawler just dont see where it really helps out unless you go tka with your smuggler. personelly i am smuggler/pistoleer.
TalKurgan
Mon Oct 31, 2005 2:48 pm
#15






KureJiBaka wrote:
Smugglers Luck:
Lowers Smuggler's Ranged, Melee and Weapon Defense by 280
Increases accuracy of enemy attacks by 300
Multiplies Damage dealt to Smuggler by 10
Disables Smuggler's ability to slice, make spices, talk to any faction recruiter, or understand/speak any languages for 7 months.




I think it was 9 months on test.



"And so our player base was coming around the corner and we were all BOOM! HEADSHOT! And then the veterans were coming down the stairs and, you know what? BOOM! HEADSHOT!" -FPSDev
talansen
Mon Oct 31, 2005 5:55 pm
#16






TalKurgan wrote:





KureJiBaka wrote:
Smugglers Luck:
Lowers Smuggler's Ranged, Melee and Weapon Defense by 280
Increases accuracy of enemy attacks by 300
Multiplies Damage dealt to Smuggler by 10
Disables Smuggler's ability to slice, make spices, talk to any faction recruiter, or understand/speak any languages for 7 months.




I think it was 9 months on test.





Nah, that was only because of the cooldown timer bug....



Talan'sen Corby Rebel Swashbuckler
Kaif Corby Elder Merchant
sNs
vendors located in New Dublin, Dantooine at -1209 3469

rexan
Mon Oct 31, 2005 7:12 pm
#17

Even though I'm a M-smuggler and MTKA, I would much rather get the ability to smuggle before I ask for melee specials.



Rexan Ryu
Master Smuggler
Flurry Server
Makris
Tue Nov 01, 2005 1:37 am
#18

Smugglers should get smuggling.
MolemanMole
Tue Nov 01, 2005 1:49 am
#19


Smugglers should get some weapons in the game that drop that you can slice!


Smugglers should get some revamp!


Smugglers should get somemelee moves!


Smugglers should get to slice AB Armor at 75% and it work for their customers!


Smugglers deserve a Support Specialist that actually does some fighting for it, and actually fixes something for them.


Sad thing is, I'm not a smuggler! I'm a customer!



Message Edited by MolemanMole on 10-31-2005 12:49 PM



MoLEMAN BRICKHoUSE
nnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnn
nnnnnnnnnnnnnnnnnnnnnnnnnnnn

ANIL v JACKCRACKERvMCMoLE

Mole Hole! Dantooine, Flurry: 356 -2670 Antarian city


Zeon_Zaku
Tue Nov 01, 2005 2:20 pm
#20

Seeing as we have to spend SP on Brawler 4000 anyway, then we may as well get some melee skills out of it. Right now, that Brawler tree is completely pointless.
Though I don't think any of our existing attacks should become melee attacks. Just add some new ones in.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


KenjiTokugawa
Tue Nov 01, 2005 2:28 pm
#21






Makris wrote:
Smugglers should get smuggling.






QFE. Smugglers should be less defined by their SWG combat role and more defined by their role in the Stae Wars mythos.


I also think that smuggler is fine with themelee specials we get now. Regular smugglers can hold their own with or without apistol. Combat smugglers get a slight boost to thier unarmed and CC abilities




Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


Mokum
Wed Nov 02, 2005 1:59 am
#22

The current Smug skills should just be made to apply to ranged OR melee combat. They are appropriate smugglery skills... they should just work for those who wish to go TK as well as those of us with pistols.



Mokkum Maffunga
Master Smuggler, et. al.
Naritus
Page 2 of 2