Rifleman Archive
Thread: Bleeds not stacking are not the worst of it.
Well.. I don't agree with not being able to stack bleeds.. I think that's silly.. it just makes another shot obsolete once you get the next best one.
I like the fact that bleeds go towards XP.. but I'm just a rifleman, so .. it obviuosly suits me just fine.
I think the bleed to one health and toss a grenade for combat xp was more of an exploit then by design.. so I don't really see them ever bending on that one.
I was thinking about this last night as well, sotaudi..
I leveled fencer and TKA with my rifle bleeds - it would have taken FAR longer with the new setup.
Teras Kasi doesn't even have a bleed to help them - that's a brutal profession to level novice/early boxes - no dmg, no bleeds, no accuracy..etc.
hopefully they rethink this one...
CapnKill wrote:
So wait... what I understood was that Bleeds won't stick from the same person... but if person A , and person B both apply Mind 2, then as I understand it, those bleeds will stack. Can anyone confirm or .. disproove this?
This is what is written:
- DoT stacking has been changed so that each player attacking a target can only have one fire dot, one health bleed, one action bleed and one mind bleed.
Now, it doesn't specifically say that each "mob" can only have one mind bleed, etc., but since that is how it works now I assume it will be the same way. In other words, currently if two riflemen hit Mob A with mindbleed2, only the highest one will stick, not 2 bleeds. I assume this will be exactly the same, but who knows for sure, since the wording is not exactly clear on it.
Sorry Sotaudi, but my second and thrid reactions are all "this is good" too. If you bleed a critter with a rifle, the XP should be rifle XP. The tactic that many people including yourself have been using is taking advantage of a loophole in the combat system. I hit a critter with two big rifle shots and a couple of little VK pokes and get a ton of XP in unarmed fighting? It doesn't make any sense to anyone who looks at it logically and they're fixing the loophole so it performs as it should based on common sense assumptions.
Chris
hmm. perhaps i've been spoiled by the non-xp stacking bleeds for too long.
could be a good thing...
however, i still feel that bleeds should stack. whats the point of MS1 when you have MS2?
Jeisyn wrote:
hmm. perhaps i've been spoiled by the non-xp stacking bleeds for too long.
could be a good thing...
however, i still feel that bleeds should stack. whats the point of MS1 when you have MS2?
Ever grouped with a Commando? ....Hehe, who am I kidding? Commandos are everywhere.
Anyway, picture this, aCommando and a group are out hunting, they run across a group of mobs, the commando immediately applies fire DoT to all creatures (like they always do....). The Group shoots pretty randomly and quickly kills maybe 1 or 2 of the mobs with concentrated fire. All creatures die a bit later from the flame DoT and the commando takesa huge portionof the xp from not just the 1 or 2 mobs that the group had a part in killing (how much damage does a low skill rifleman do compared to the 1k+ DoT a commando is capable of?) but 100% of all themobs that died from his AE. I mean, good grief. If you get XP from DoTs and you have an AE DoT that does more than a K of damage, would you not be happy? Would your groupmates? This is an XPgoldmine for Commandos as far as the FT goes.
Am I wrong? Eh, all I know is that I'm not going to be grouping with any flamers any time soon....
I'll agree on the non Stacking point, if you havemultiple bleeds I think they should stack.
I'm of two minds on the new "Bleed XP fix". On one hand I think the Weapon XP should go towards the weapon type that caused the bleed and on the other hand I think it's a huge nerf for the help it provides when leveling certain professions. I really don't know which side of the fence to sit on this one. They may just have to give every profession a DOT attack to compensate.