Rifleman Archive
Thread: Rifle Question please.
Hello there,
I am a new (non-holo) Rifleman/CH.
1. Is it of any benefit to get the Ranged Support Trre from Marksman? Does General Ranged Aiming +30 impact on the profession to any degree?
2. Anything else that a wookie might need to know?
NetWalkerAB wrote:Hello there,
I am a new (non-holo) Rifleman/CH.
1. Is it of any benefit to get the Ranged Support Trre from Marksman? Does General Ranged Aiming +30 impact on the profession to any degree?
2. Anything else that a wookie might need to know?
1. Yes if you want to use flurryshot in conjunction with supression fire. What i mean is that Flurryshot basically Dizzies them and after you suppress them, they should be on the ground dizzied.
General range aiming i believe only is in affect when you use the command /aim. I for one don't use it as often and think its a waste of a turn, so i don't usally rely on it much in pvp.
2. The bowcaster isn't good at all unfortunately.. and best of luck!
well if you are going to master CH/Rifleman. that means that you can either master scout or marksman as well. its the same build i have with marksman also mastered the +5 for speed is nice along with the little extra aiming.
as MCH and with both pets attacking something i get agro'd once in awhile. if something get to 30m from me i hit like 2 suppressions fires (the fisrt usually stops them but i like to be safe) and that gives me enough time to kite far enough out of thier melee range. in this gained time if you can spam HS2/3 and it'll be dead. plus i like all the aiming i can get. speed (which you'll see at master rifleman) and accuracy are what make this a great build.
with the remaining SP you can master scout or marksman. or get some med skills and make your own stems.
Wabit