Rifleman Archive

Thread: How is rifleman?

Kajitan
Fri Jan 02, 2004 12:36 pm
#1

I'm giving up commando, as I've gotten somewhat tired of it.


Being a master marksman, I figured I would move into one of the other ranged combat lines. I'm having a hard time deciding which would work best for me. My question really is, what are some pros and cons of rifleman? I did enjoy it when working on marksman way back when, however there have been changes that I'm not aware of.


Thanks for any response...




ROKRROO
HOBO
TK - Rifleman - Resource and Loot Peddler
Milgram
Fri Jan 02, 2004 5:39 pm
#2

Master rifleman is simply amazing. Untill then, it sucks ass. Nature of the beast i guess.




I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


Dodgson
Fri Jan 02, 2004 10:40 pm
#3

As said rifleman is great once you reach master. The grind there is hard if you don't have creature handler or a group.

PyscoJuggalo
Fri Jan 02, 2004 10:59 pm
#4

It's fun.


Now shhhh, if we have too much fun someone is going to nerf us down to their unfun level.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Mystic_Squirrel
Sat Jan 03, 2004 12:29 am
#5

Riflemen are probably the best PvP class in the game... If you have food and drugs coming out the wazoo. Strafe2 absolutely decimates anything not in armour, and if you're lucky you can do over 200 wounds in a shot. Headshots and mind bleeds are good for pretty obvious reasons, but they don't reach their full potential until you hit Master and have the speed and accuracy mods.


Especially with the recent Non-CH pet nerf leveling a Rifleman is going to be a massive pain. Especially since the only time you'll actually get xp in groups is at Master


It's a hard climb, but if you're into PvPing, and apparently drugs, it's worth it.




____________________________________________
Kuu-Laid Mann - HAKD
Master Swordsman and Doctor
Kool-Aid Mann - HAKD
Bounty Fish Extraordinaire
Althia - HAKD
Dark Jedi Knight
Kajitan
Sat Jan 03, 2004 10:24 am
#6

Thanks for the input.



ROKRROO
HOBO
TK - Rifleman - Resource and Loot Peddler
SoonToBeBountyHunter
Sat Jan 03, 2004 10:35 am
#7

coceal shot *cough*



nooooo, don't nerf!




Don't Ask Why I Chose The Name.
I decided Not To Go BH...lol...
-Theterminator
Wabit
Sat Jan 03, 2004 1:18 pm
#8

pro's: master rules, we get to carry around a friggen cannon , DB from 64m, we attack the mind pool. read all the flame posts to get more of an idea for PvP. medium/heavy armor weapons


con's: all specials come from the mind pool, musican/dancers buffs are not as good but take time to get and are not as good as doctor buffs. downers. food/drink/spice help too. exp is slow to get and the rate of fire sucks till you get master. you can't use the t21 effectively till you are master/near master.


you have to want to master this profession to make it worthwhile. on the otherhand pistol with smuggler dabbeling is also a killer combo. i'm waiting to see how the next 'balance' patch works. carbines are still pretty broken, but still effective.


its all in your style of play. master rifle is definaly worth it though. i had MCH before i i had any rifleman. it made leveling alot easier. otherwise you are gonna need to group to get exp at a decent rate. pistols you can still solo most things faster.


Wabit




I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
DarkLurker
Sun Jan 04, 2004 6:21 am
#9

Best things about rifleman in no particular order


Strafe 2, a very powerful AOE attack that can do 3 to 5k + dmg to every mob in the area of effect


Headshot 3, great for PvP


Mind Shot 1 and 2, awesome bleeds when used with a very high dmg laser or t21


Conceal Shot, just shot and fire and mobs wont even aggro you most of the time


Rifle Sniper Shot, pull a single mob from a group to be slaughtered


+90 rifle speed (95 with master marksman)


+80 Block


+76 to 84 range defense


+42 range defense


+160 accuracy/170 with master marksman



Bad things


Insane mind cost


Can be difficult to lvl at first, you'll be slow and very inaccurate


limited choice in dmg type of weapon, energy, cold and stun only



I would have to say the good things out weigh the bad




GTSimmo aka Elrohir
Sect of Ronins
DarkLurker
Sun Jan 04, 2004 6:22 am
#10

arg i meant +42 melee defense,



GTSimmo aka Elrohir
Sect of Ronins
DarkLurker
Sun Jan 04, 2004 6:23 am
#11

oh yeah forgot, another thing that's bad hehe.


No resistence to knockdown


Hardly no resist to dizzy, posture change, blind, etc




GTSimmo aka Elrohir
Sect of Ronins
Discount
Sun Jan 04, 2004 6:35 am
#12

and don't forget to get buffed







Farstar
Colonel Solitude

Sylvan the Nutter
"Of all the things I've lost, I miss my mind the most." - Rifleman's motto

Milgram
Sun Jan 04, 2004 1:33 pm
#13


Wabit wrote:

i'm waiting to see how the next 'balance' patch works. carbines are still pretty broken, but still effective.






Carbines...I thought they were the poor **edit** class of the marksman elites. Then today i saw the carbineer in our group keep a night sister elder, and a Dark Jedi master on their asses for the whole time it took to grind down their 300k and 370k hams. Ranged KD rules...who'd a thunk it?




I'm With-Stupid n I-am With-I'm
The Jedi Jeweler - Outside Theed at -3990 4485
I go Bakersfield Chimp on Krayts and Nightsisters. You Savvy?
- I support keeping & balancing the current combat system You can too


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