Rifleman Archive

Thread: Any Rifleman/Swordsman???

NanokTaemon
Wed Jan 21, 2004 4:25 pm
#1

I'm already a good ways up Swordsman, but I'm interested to know how well Master Rifleman works with Master Swordsman. Is it good in PvP? and in PvE?



==EMANUAL DUNCAN (ISO) Gorath==
Master Smuggler
Teras Kasi Master
Pistoleer 0040
4433 Privateer
Laaadnar
Wed Jan 21, 2004 6:12 pm
#2

im not master in either but i have no problems and can take down 3 yellow in pve alone, i bleed all three with a spary stick then center, and bled again with curved sword, works great for me. But thats just how im set up. Not really good in PVP yet so i cant help u there.



dail-up suxs.......
perfuse
Wed Jan 21, 2004 7:08 pm
#3

in pve swordsman need nothing else than a ubese armor and buff...with that u can killabout all mob in the game (expected big bad lezard : giant dune kimo/kryat)
Mirage445
Wed Jan 21, 2004 8:52 pm
#4

This would actually be an EXCELLENT pvp combo imo...you have the rifle mind bleeds, and the swordsman mind bleeds, along with headshots and a mind hit for swordsman....pretty much if they don't have a combat medic at their side they're gonna be in a bit of trouble =)
piezo
Wed Jan 21, 2004 8:58 pm
#5

I'm currently a master rifleman/brawler/swordsman.

I like the combo for the most part.

I usually run unarmored, with buffs. I eat some chef food when i'm about to rock(and save the muon or pixie for emergencies). I usually pick targets and shoot while running backwards(with the down arrow so i can still look forward). If someone gets near melee range, they get a warcry2. If they REALLY get too close, i have a macro that switches to sword, puts on a helm/pants/jacket(ubese 70% kinetic), and hits COB. From then on i hit intimidate2, and either hit some bleeds, or just start headhitting.


The combo is working good for me so far. The only people that really bother me are CMs or commandos, since i solo. If i get a disease/poison, or a flame dot, im basically dead, since i have no backup. TKAs i especially make sure to keep outside of melee range because of KD/dizzy. I used to have ranged support 4, for suppression, but getting a dizzy/kd combo with flurry to actually work is really rare. I dropped ranged supp 4 in favor of fencer 3/0/0/0 for the extra defense, in hopes that it will make a flamethrower or CM poison/disease hit miss in time for me to smoke the enemy.



Piezoh
DrPiezo



I SAID WE'LL CUT OFF YOUR CHONSON!
Cadmus
Thu Jan 22, 2004 5:26 am
#6

I'm one block away from master rifleman and only 0410 in swordman but i find the combo works. granted this is on people of otheir classes of equle skill heheh. got to love watch a guy with a pistol almost crap his pants when you drop that bleed or two on him then whip out the steel and body armor when he gets close.



Say hello to my not so little friend.



Sotaudi
Thu Jan 22, 2004 12:24 pm
#7


I am Master Rifleman/Master Swordsman. For PvE, the combination rocks. The combination is heavy on Offensive capabilities, and is specifically geared towards mind pool attacks. Go prone at 60m, open up with Headshots, if they survive long enough to get within melee range, stand up, Warcry/Intimidate/CoB and whack away with the Powerhammer on their mind pool. They are not likely to survive more than one or two swings.


If you expect them to be particularly tough, do the same as above, except make your first two rifleshots Mindshot1 and Mindshot2. If they get to you and they still have a good deal of mind pool left, make your first two PH hits, Mindhit1 and Mindhit2. That is for bleeds stacked on the mind pool. It is not hard to average over 4000 - 5000 in mind bleeds doing this.


If you do not feel like attacking mind or want to take on large groups at once, Strafeshot2 with rifle, then AreaAttack3 with the PH.


For PvP, Master Rifleman is deadly on its own, adding Master Swordsman for the same reasons as above can only make you more deadly.


Two issues to be aware of: The build is geared towards offense. You can tank with this build, especially if buffed, but there are other builds (e.g., Pistoleer/Fencer) which have higher defenses. Also, both Rifleman and Swordsman can hit with dizzy, and dizzy can knock an opponent down, but it is not a reliable knockdown. If you want to be more successful with knockdown, you need Master Brawler (Lunge2) for this build.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



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