Rifleman Archive

Thread: Help getting Rifle Abilities 4

Shandale_Arlan
Thu Jan 22, 2004 6:53 am
#1

Currently I am 4-4-4-3 in rifles and I need about 35k combat xp to make master. My progression through my last skill is as slow as molases, there has to be something that I can do to get more xp.



-Shaehl Arlhak-

Leader of the Rebel Elites - Master Rifleman/Master Swordsman
gaundi
Thu Jan 22, 2004 6:55 am
#2

Get grenades....if you get a mom you can get 100 combat xp per grenade..if you get splash dmg (like you find a group of things) you can get 100 xp per creature per grenade..its the quickest way i have found.



-------------------------------------------------------------------------------------------
Darkoria [SWORD]
S - Spirit W - Will O - Obedience R - Respect D - Devotion

(Former Raid Coordinator and Military leader in STORM) /salute STORM

Zinki
Thu Jan 22, 2004 7:47 am
#3

I got a friendly swordsman to bleed some huurtons, and then i threw a grenade in when they had 1 mind. I got 23k combat in 5 min.



Estelle Lusignan of the Ferocious Kittens
gaundi
Thu Jan 22, 2004 7:52 am
#4

yeah...thats alot of xp lol



-------------------------------------------------------------------------------------------
Darkoria [SWORD]
S - Spirit W - Will O - Obedience R - Respect D - Devotion

(Former Raid Coordinator and Military leader in STORM) /salute STORM

JagerNacht
Thu Jan 22, 2004 11:48 am
#5

i am working on rifle abilities 4 as well. last night i took a couple of piket missions on dant, i would bleed one then get on my bike and zip around while his mind ticked down. When he reached 1 mind pool point, I'd chuck a nade at him, about 3200xp per piket.


1st important point make sure to unequip your rifle as soon as you shoot, so your auto-fire does not kick-in. 2nd point - stay far enough away so that you don't default to unarmed (if you have it). Any damage given to the piket other than the nade will screw up your xp type.


good luck





Master Rifleman


"Of all the things I have lost, I miss my mind the most"
"No way Sergeant, these rifles haven't been sliced, they are just really well-crafted"
"Like I said, the muon gold isn't mine, I'm holding it for a friend"
Balute
Thu Jan 22, 2004 12:10 pm
#6

Dear God! Are you guys serious about those grenades? Holy - Chit! I was planning to just go and TKA somethingies to death because i can kill things faster that way (at least until I master rifles). *mumble* now where is my friggin M-203*....*mumble* need a friggin Mk. 19 for my swoop*.....



IKAIKA  FIGHTER  FOTM
POHAKU  CRAFTER - GIMPED
KAMEHAMEHA  JEDI  FUBARD
Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"
WharryBite
Thu Jan 22, 2004 12:50 pm
#7

I've nearly got level 4 in Rifle Abilities before I've got any other of my skills anyway near, and not because I've had a stack of Combat XP saved up from before, but due to my combat medic skills. Poisons like grenades give pure combat XP. So area poisoning and running away on a group of pikets then coming back to do one shot kills on all of them again gives over 3k combat XP per kill. Fort Tusken with area mind poisons was something else. Earned well over 50k combat XP in a very short space of time in there...


This doesn't help non-Combat Medics I know, but is it's a skill you've dabbled in you can use it to your advantage.





ITS FINE LEARN 2 PLY
Eaca
Thu Jan 22, 2004 12:53 pm
#8

I made a macro:


/mindshot2


/mindshot1


/pause 2


/peace


Targeted a piket, hit that, then jumped on my speeder and ran around till it had 1 mind, get off, lob a few gernades, insta 4k combat xp


Eaca
Thu Jan 22, 2004 12:54 pm
#9

erm, you might have to tweak the pause, I did this after I made master to help a friend get unarmed xp, so I was shooting a bit faster at this point.
Onichi
Thu Jan 22, 2004 2:55 pm
#10

Eaca..


Did that macro work for you at Master? I'm currently doing something similar myself with bleeds to help gain some unarmed XP.. I was playing around with some settings last night and just couldn't tweak it so that I wouldn't get a shot off after stacking the bleeds. I ended up having to hit the Peace hotkey manually.





In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
Sotaudi
Thu Jan 22, 2004 6:00 pm
#11

As a Master Rifleman, I used rifle bleeds in a similar way to level Swordsman. Mindshot2 + Mindshot1 then Peace, switch to Sword then wait for it to aggro.


While it is possible to do it with amacro that pauses before going Peace, I found it to be just more reliable to have my macro do the Mindshots and time it myself. Doing it with a pause resulted too often with only one bleed firing or with it going to autofire before the peace. Doing it manually, you basically just wait for the first shot to fire, then hit peace After a few times, you get a feel for the right timing.


It occurred a couple of nights ago, that the better way to do may be to add a /Aim or two into the mix. But not where you would normally do it. Put it on the end, like so:


/MindShot2;/Mindshot1;/Aim;/Aim;/Pause 3;/Peace;


The 3 second pause will virtually assure that both shots fire, but the Aims should give you enough of a buffer afterwards that the Pause will expire before the autofire kicks in.


I have not had a chance to test this theory, but it should work with some minor adjustments to the pause or adding another aim if necessary (i.e., depending on your personal speed mods and the rifle you are using).



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Eaca
Thu Jan 22, 2004 6:03 pm
#12

It works for me but I have a few speed tapes, so all of my shots have a 1 sec delay...
Seta_san
Thu Jan 22, 2004 6:25 pm
#13


To make this work properly you have to use peace twice. The first peace will stop you from attacking again. The second will stop you attacking if anything then agros you (the peace icon will appear will appear beside your ham to show this). At this point, no matter how many things you agro, you won't fight back (not always a good thing though).


I've not personally tried using genades for getting combat xp, but I've heard that genades are not very acurate and you may have to start spamming loads to make full use of it. So I've come up with an alternative (or at least stumbled on it by accident)...


Traps


Use the same tactic as before, but throw a few traps at it (like the sharp bone spur of traps 1 as it does mind damage). Kite, jump on a speeder or just take the hits (I love my Ubese), but when when the critter has no mind left, shoot it with whatever you feel like (most likely a rifleI guess). When grouped with my mount, I was getting about 2000 rifle xp and 1600 combat xp of savage quenkers. If you've maxed your rifle xp, then get your pet to attack it. As the critter has no mind, it dies in one hit, and you will get all the glorious combat xp (about 3900 xp per kill).


I'm not sure how well this will work for everyone, as at the time I was trying to get trapping 4 so I was spaming all 7 of the traps that I had on me. It should work if you have at least trapping 2 (anyone want to test this out for me?). The main benefit of this though, is that you can craft traps on the move (harvesting as you kill), and not have you run around with a backpack full of nades.


Try it, you just might like it.


Seta-san - Rifleman 4123 - Master Scout - Lots of novice profs (capping xp for the sake of it)

Chilastra



Leyna Jii - Master Dancer/Swashbuckler/Shiny Sword and Cute Dress Junkie - FarStar
Seta-san - Master Rifleman/Master Pikeman/In hibernation until the combat balance - Chilastra

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