Rifleman Archive
Thread: Idea(s) to Balance the proffesion
All right. Let's face it. Riflemen are not going to be allowed to run rampart with everyone jumping on the band wagon. The nerf is coming, and it is coming hard I believe. There are rumors of 3 seconds caps, capping damage and other things. So this is what I propose:
1) Reduce the +20 speed at Master to +5. This gives +75 rifle speed, putting a rifle in line to be about on par with Carbines and slower than pistols. However it isn't a 3 second cap and it isn't totally debilitating. Plus with Defense stacks looking to be nerfed, suddenly Master Marksman will be worth it for the +5 speed since the points to dabble with would be wasted.
2) Restructure the high end rifle shot damages. Heahshot3 is a 3.5x multiplier right now I believe. Move it to Sniping 3. Get rid of surprise shot, it doesn't work. Flushing 2, Flurry 2, and Startle 2 all get dropped to 3.5x. Not much of a difference, but noticible. Strafe 2 gets a whammy and drops to 4x.
Now before everyone goes nuts, lets analyze this. With a 650 max damage laser against AR1 10% energry resist you can do:
650 (Theoretical max damage)x 1.5 (All shots given a 1.5 mod automatically) x 1.25 (Armor Piercing)x .9 (Resists)x 4(Shot Multiplier)= 4387
In PVP thats about 1050 damage. 650 is a decent rifle. Attainable by almost anyone with 20k credits for the rifle and slice, and some money for damage powerups. You can still shoot for over 1k in PVP. With the pistol power handler nerf a while back, not much longer will pistoleers have guns capable of 900 point Fan-Shots. So the extra .5 seconds or so will balance outand should leave Rifle about even with Carbine (besides their spammable KD, but I'm not going there).
The speed drop hurts, but not extremely so. With a 16% speed powerup, you can still hit the 1 second cap. Rifle already has one of the best stand alone defenses in the game, not much we can't hit nowadays, and we lost the 2.5x melee damage multiplier. I think these small changes will be enough to balance out the profession where it needs to be, rather than sending it to the grave yard.
Thoughts, comments, all appreciated.
-Jardone
GDM, it won't matter. We will get the nerf and carbineers will be the next big thing. Then cabines will get the nerf and pistols will be big again, ect until it's our turn to get wacked again.
No the only way to stabalize the professions is to fix pistoleer, they are the ones screaming for the nerfs.
So this is my proposal to fix pistoleer.
1) Disarming shots are now ranged warcrys.
2) Master pistoleer gets a speed bonus to 100 speed.
3) Pistoleer gets crazy defence, lots of it. Enough so at master we miss 2 out of every 3 shots.
4) Pistoleer gets one AP 2 to Kenetic weapon
-This should be enough to make pistoleers happy.
PyscoJuggalo wrote:
I guess I know how to play CM better than you.
-OK how a CM can beat a Master Rifleman 101-
1) Throw a poison
2) Run Far Away
3) Comeback and finish em off.
WOW is that hard?
lmao...here's how it actually works, get within 64m, almost ready to toss the poison, then the riflemen lights up a nice adv strafe for 800 damage (partially blocked by 40% stun resists) then fires another 1 second later and we're incapped...lol, where does the running come in? if you can't start firing at us while we're glued to the **edit**ing ground for 4 seconds while we toss the poison then you suck and deserve to die...
I flaming this jackass because ever thead he makes is a nerf the rifleman thead.
-and to X-tra sucky
How can CM's in my server do this to riflemen and you can't?
Maybe you have arthritus in your fingers or some other mallody that affects your hands cordination?
PyscoJuggalo wrote:
I flaming this jackass because ever thead he makes is a nerf the rifleman thead.
-and to X-tra sucky
How can CM's in my server do this to riflemen and you can't?
Maybe you have arthritus in your fingers or some other mallody that affects your hands cordination?
Or maybe I don't exploit the combat system and make poisons that can be used outside of 64m...if you can't take out a combat medic in 2 shots as he's crossing the 64m range to toss a poison there's something wrong, there's no way a combat medic can do what you're saying unless the riflemen is afk or LD.
And I've never made a nerf riflemen thread, I actually very rarely make threads.
OK fine nerf posts then, big diffrence.
Well whatever guy, for some reason a CM can incap even the best of riflemen in Starsider and for some reason you can't incap one.
Maybe you need to switch servers and learn your profession?
Ahh I'm crying you a river, atleast in the future you will be able to use the uber 1000 quality resources to make your poisons.
I never even got to touch a prenerf T-21, now it's gone and aint coming back.
PyscoJuggalo wrote:
Ahh I'm crying you a river, atleast in the future you will be able to use the uber 1000 quality resources to make your poisons.
I never even got to touch a prenerf T-21, now it's gone and aint coming back.
Ya, some of these resources don't spawn for months...who's to say I'll get any decent resources down the line? And who's to say in the year that it'll take me to get as good of resources as those on starsider have that there won't be new weapons and stuff that will be better then the old T21...there are new weapons comming in the balance pass, highly unlikely new uber spawns of resources will appear in that time on my server.
On another note, galinorian rainbow gems just spawned on my server for the first time, apparently 999 OQ too...can't wait to see the overpowered rifles that come from this...
I was thinking about this. In real life people who carry rifles when possible to combat. Pistols are only used as a back up. Why? I thought.
It comes down to this. If you are going to fight you take a rifle. If you need the convenience of a small, concealable weapon you get a pistol.
Then I thought, "You know, it is kind of ridiculous that I carry 6 rifles on me at all times" That's the key. You could carry six pistols in real life with no real problem. But on or two rifles and you should be seriously hurting for cargo space.
Thus, as a way to balance riflemen without touching damage stats, up the amount of space a rifle takes in the inventory. Say make T21 take 15 volume spots, Laser and E11 rifles 7, Jawa Ion Rifle 5, spraystick3.
This would give us a significant, non-combat related, penalty for using the high damage weapons rifles are.
One the same line carbines should take about 3 volume points, and pistols 1.
i dunno man... that speed reduction nerf you suggested, coupled with the reduction in dmg on certain shots, coupled with reduced defense - that's going WAY too far, imo.
do you think we're the only combat class that can deal 600-1000 dmg in pvp?
fencing pve i hit for 1500-4000 every second - how is that terribly different from rifleman?
and i can deal stun dmg with my stun baton... so, moot point. and tkm's - sh|t, they knock you down and deal 200-400 dmg every second - more if they knock you down. less if you're wearing composite - but still...
you know what +75 speed works out to on strafe2 with a 7.3 second t21?
6.3 seconds per shot. you may wanna re-think that one. that's completely useless. and you want to make the dmg LESS on top of that? nooo way. not even the devs hate us that much.
BH's have one-shotted me with an llc while i was buffed to over 1200 ham (low buff) and wearing minor armor (composite chest plate, marauder pants/arms). 1400 dmg in my combat spam. and i was standing at 25m and moving at the time.
put 2.5x melee back on us (this shouldn't have been taken out ANyways...imo) - maybe only apply it once a rifleman hits Master.
besides all that, for a rifleman to be in "rifle god mode" you have to spend a crap-load of credits on musician buffs, or food/drugs, and doc buffs. only then can you actually spam a bunch of specials. yes, it's fairly easy to obtain those things, but not as easy asmost other professions that can get away with a doc buff and maybe small amounts of mind food. point being - it takes abit more time and credits to support a rifleman toon than it does to support *most* other professions.
armor - most rifleman, especially non-humans, have a very tough time wearing armor. we have armor piercing, but a lot of rifleman don't wear much armor. that balances itself. they should bring the max stats up on some of the other species (all in my opinion) to human levels. nerfing humans won't solve anything.
i honestly can't imagine playing a rifle toon without at least 900 focus. yet there are a LOT of riflemen who play like this on a daily basis - i have trouble managing specials with 1100 focus (if i run out of food or drugs) - let alone 500! and you want to introduce speed caps and lower dmg output on top of our already limited (and very expensive) sustainability?
I wouldn't mind if they put melee penalties back on. i wouldn't mind if they put a higher delay on certain shots and maybe adjust some dmg's - but what you're suggesting is a complete nerf to the profession and without giving us some MAJOR TLC - like one shot kills or more range or working prone/cover in pvp,far less ham cost ormore diverse dmg types- rifle will be reduced to "the other ranged profession" and we can adopt the pikeman motto's as our own.
"Rifleman: Because the devs needed one more ranged profession"
"Rifleman: For masochistic dumb@sses who thought 'bigger is better'"
SWG computer requirements: *486x or better, 4mb video card*
(*using anything less than a Pentium 4 requires you to play a Rifleman toon so the computer can calculate your 15 second headshot without problems*)
PyscoJuggalo wrote:
GDM, it won't matter. We will get the nerf and carbineers will be the next big thing. Then cabines will get the nerf and pistols will be big again, ect until it's our turn to get wacked again.
No the only way to stabalize the professions is to fix pistoleer, they are the ones screaming for the nerfs.
So this is my proposal to fix pistoleer.
1) Disarming shots are now ranged warcrys.
2) Master pistoleer gets a speed bonus to 100 speed.
3) Pistoleer gets crazy defence, lots of it. Enough so at master we miss 2 out of every 3 shots.
4) Pistoleer gets one AP 2 to Kenetic weapon
-This should be enough to make pistoleers happy.
What and carbineer gets screwed? lol...
But I for one will be glad to see you nerfed A'rien, I don't care what it is, nerf your mod stacking or nerf your speed, it'll probably bring a tear to my eye to see you get owned in Theed all the time...