Rifleman Archive
Thread: Bleeds won't stack...
- DoT stacking has been changed so that each player attacking a target can only have one fire dot, one health bleed, one action bleed and one mind bleed.
This can be found at http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=55527
There's also this
- DoT damage is now tracked for loot permissions.
DoT's not stacking will suck for everyone I guess, but then what will be the point of mind shot 1? it will become worthless, why would you use a lower bleed that uses more ham?(I think that was still the case last time I checked). The only thing I saw in their about the bleeds and resists was this
- DoT resist changes will make AT-STs more resistant to DoT damage. Dot resistances have been added giving the AT-ST extra protection against flamethrowers and other fire DoT based attacks.
I'm not quite sure if now all DoT's resists are changed or just for AT-STs.
Just thought I'd let everyone know about this
Hmmm.. Interesting.. This means that Mindshot1 will become just a stepping stone until you get Mindshot2, once you have Mindshot2, Mindshot1 will become pretty much redundant.
I wonder if the damage multipliers will be tweaked to compensate if there is enough public outcry? Hehe.. we'll just have to wait and see.
Boy, am I glad I have flushing2 now.. No more mind shots/ headshots for!!
except for PvP, of course ![]()
omg, i was going masterrilfman/swordsman just to get 4bleeds! and now they arent gonna stack? what the hell!! and if they change DOTs to counting for damage to loot rights, commandos will loot everything!!! they have the sickest flames. BLEEDS SHOULD STACK...but not count towards looting rights. this is crap
why the hell would they need to changed it?
Kharne