Rifleman Archive

Thread: Holo Rifleman--any suggestions?

XachXandross
Thu Jan 22, 2004 12:46 pm
#1

Well, my 3rd holocron said Master Rifleman (1st was Master Commando, 2nd was Master Doctor)....


Commando was long (about two weeks playing a few hours a day)--but fun--and I was able to solo without apet and with minimal buffs quickly by just tackling pikets, huurtons, bols and quenkers on Dantooine.


But everything I've read about Rifleman in the Rifleman FAQ (and after examining the Rifleman tree and seeing that it's pretty much a mirror of Commando XP wise) makes me worry about the difficulty involved--i.e., the Rifleman's low survivability in melee range, use of unhealable mind pool and heavy dependence on muon and buffs......any suggestions from the Masters out there on the quickest, most efficient way to level? Any skill tree path suggestions and special ability usage in combat to keep the creatures at bay? Thanks very much in advance for any help.



1st Holo: Master Commando (completed)
2nd Holo: Master Doctor (completed)
3rd Holo: Master Rifleman (in training)
Pre-Holo masteries: Artisan, Entertainer, Image Designer
Jedi Initiate [----------------------------_______________]
XachXandross
Thu Jan 22, 2004 2:23 pm
#2

WOW, thanks guys, this was extremely helpful. The Rifleman board is so much more helpful than other boards! Kudos to you all!


Any estimates as to how long it took you to go from Novice to Master?



1st Holo: Master Commando (completed)
2nd Holo: Master Doctor (completed)
3rd Holo: Master Rifleman (in training)
Pre-Holo masteries: Artisan, Entertainer, Image Designer
Jedi Initiate [----------------------------_______________]
CapnKill
Thu Jan 22, 2004 2:40 pm
#3

I agree that conceal shot definetly gives you another option. If you encounter something that you know you can't kill but you really really want to either for loot or what not, then conceal shot will take care of it. Just stay within your rifles optimum range to insure that you don't miss. If you miss twice then the mob will agro on you.


I personaly can't be a good judge of how long it takes to master... I'm a very very casual player, so it takes me a long long time.. but I know I'm having a GREAT time leveling Rifleman, it's very fun. It all depends on how often you play... I'm sure that someone that plays 6 or 7 hours a day can most certainly do it in a week.. probably quicker then that.


Wekai
Thu Jan 22, 2004 3:51 pm
#4

This is all good advice, but for your specific caseI have to disagree. If you were master commando and you have any of it left, use it to power your way up the speed tree first. Commando is a combat xp machine, souse it to your advantage andget that 4th speed box. With the rifle, speed kills - and due tothe low speed of the better weapons andthe way attack speed is calculated, you'll find every step makes you noticeably faster. I can't emphasize this enough. Rifles are plain slow. Max out your speed and your damage per second will explode.


Since you're going without pets, aoe shots aren't as useful to you as raw power. You want to hit more oftenand deal with fewer opponents at once, so try the sniping tree first. That's your accuracy tree and it gives you concealment chance, which lets you pull single opponents out of a group. Very handy for piket and huurton grinding.


At 4004 you're a killing machine - top speed (almost) and you won't miss at all. You can burn through pikets on autofire alone in no time flat, with no downtime. Try suppression fire while you're at it, and your middleskills will fill up in no time.


Last bit, which you probably know already. Start every fight at 64-65m. Sometimes you'll catch a break and your target will wander out of range without going aggro on you. For you it's a cheap way to pick up a few extra shots. I generally kneel, but either that or prone will help with your accuracy. The last thing is that this gives you your best chance to pull only one opponent out of the herd.
CapnKill
Thu Jan 22, 2004 4:48 pm
#5

I haven't used the Concealment technique because I don't really trust it.. if it fails, then I get the herd agroed on me, and that's risky. I use the following method which has never failed yet.


Stack mind 1 and 2 on a mob then peace.


Back off to about 90 - 100 meters. Once the bleeds take affect it will agro on you and come to you. Without it's friends... Guaranteed one on one battle.


I've never played commando so I didn't know that it was so easy to get the combat xp. If you can max out the 0 0 0 x box before starting rifleman, then by all means go for it!! It will be a great advantage!!




XachXandross
Thu Jan 22, 2004 6:50 pm
#6

Commandos indeed are PVE machines, but I wouldn't chalk up Rifle xxx4 being that easy to get, even with commando. Also, I dropped all of commando (necessary to master doctor, since doc was my 2nd holo). Truly the holos are random....


Thanks for the advice though....I'm still trying to level up the Rifle tree in Marksman again (I had dropped to get Master Doctor, and of course I chose the Rifle tree to drop instead of Pistols). Stupid holos....Rifle 1-4 is taking SO long that I think I'm gonna take a break from this game. NO survivability it seems, and too slow rate of fire.



1st Holo: Master Commando (completed)
2nd Holo: Master Doctor (completed)
3rd Holo: Master Rifleman (in training)
Pre-Holo masteries: Artisan, Entertainer, Image Designer
Jedi Initiate [----------------------------_______________]
CapnKill
Fri Jan 23, 2004 1:00 am
#7

Migrate your stats to mind .. all of them.


Then buff always... why not? It's cheap, and allows you to have your stats migrated to mind.


Try to get musician/dancer buffs.. if not, then muon is your friend.


I think you want 1 0 0x first .. and then go to 1 0 3x for Flushing shot 2, your first and best AOE untill Master rifleman (strafe 2).

I use warning shot and suppresion fire from the ranged support tree in marksman, so you might want to keep those for rifleman. There's also 0 1 0x for conceal shot.. .some people like it, I personaly don't. It takes way too long to kill something , because it's slow and it's random pool..and it's also boring anddoesn't really make me feel like part of the action.check it out for yourself though.


Personaly after geting x x 3 x then I started climbing the x 0 0 0 tree for improved aiming. I filled up my first two boxes and I'm doing great.. I hardly miss, even at point blank.


We're also no longer fodder once something gets close to us like we used to be.. so I wouldn't worry about that anymore.. we can take a pretty good beating.. but maybe I don't notice cause I'm always buffed... once again.. why not? It's cheap and very very effective.


Naturaly you also want to get yourself some nice weapons. Good Jawa, good Laser and a good T21.. the rest, IMO you do not need. Not yet anyway... perhaps if the damage types get fixed sometime this century.


I have not reached Master Yet... but one thing that has been beaten into my head from being on this forum for the past month is that once you hit master then you are somewhat of a god... so the difference between 4 4 4 4 and master is actually HUGE!! ... Even if I haven't been there.. I know I'm right, cause all these guys have engraved it in to my skull.


But I guess once you get there, you'll move on to your next profession.. but people have always warned: Be carefull cause you might like it



Ok, that's my two cents.. I'm sure someone will correct me if I'm wrong about anything.


Good Luck


Wulfheir
Fri Jan 23, 2004 1:13 am
#8

I agree with Captnkill.


And I'll vouch for his comments about Master being WAY better than 4-4-4-4. It's like being a new class. You fire just as fast as a Master Pistoleer,but your dmg is higher and you have AP bonus. You don't miss in melee range and you dodge just about everything.


I miss it a lot, I dropped it to chase my first holo, master pistoleer. I'll be training master pistoleer tomorrow, and am curious to experience how the 2 compare.




www.wulfheir.com
Sotaudi
Fri Jan 23, 2004 1:23 am
#9

The only thing I would change from what Capn said is that you should definitely get Concealshot before moving up the Countersniping tree (yes, I am one who likes it). He is correct; it is slow. It also has some HAM costs, but it has advantages.


When leveling, it is best to give yourself as many options as possible. Mindshot2/Mindshot1/Headshot2 is a good staple attack that targets mind pool. Flushingshot1 and Startleshot1 are random pool attacks.That gives you targeted damage and random pool damage as alternatives. However, early on, speed and accuracy will make it difficult to kill higher level creatures before they aggro on you. Yes, there are techniques (bleeds and warningshots), but for the mere investment of one 1st tier skill box, you can also have a shot that may be slow, but will allow you to kill stuff you may not be otherwise able to kill. It gives you an additional option, and that is good for faster leveling.


So, I would recommend 1 x x x then 1 1 x x, then go 1 1 3 x. After that, 4 1 3 x then 4 1 4 x then finish off the Concealment tree. You have been working combat skills, so you probably have a jump on the Special Abilities line already. And as Capn said, keep Warningshot if you can.



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



CapnKill
Fri Jan 23, 2004 10:26 am
#10

I think a good rifle is important in those first marksman ones.. a good Dlt20a will do the trick.
Page 1 of 1
Previous Next