Rifleman Archive

Thread: Loss of stacking defenses...

UWSkeletor
Fri Jan 23, 2004 6:13 pm
#1

Well, TH has confirmed it:



  • The tricky part is that currently, defense mods stack. This will change because there are some min-maxers out there who have really learned how to stack these defenses well and it confuses the issue. For instance, you might be fighting a guy who has "pistoleer" in his permatage who is also a commando and maybe something else. Depending on how a player stacks each profession defence mod will effect how easily you hit and do damage, and how much damage as well. Its not to clear cut when you are in game in a running battle.

This can be found in the commando forum. So once this combat changecomes out there will be a ton of "min-maxers" who will stack offensive capabilities, so a bunch of the "expert bh" again, or "rogues", or "investigators".


And I'm guessing we will get hit with other big nerfs. Sorry to be so pessimistic, but I'm a little disappointed in this news. Perhaps they will soon after get rid of offensive stacking as well, then it will be doctor wars. Oh well.


People say this "defensive" stacking caused a lot of "cookie-cutter" templates. Well, to be honest, everytime I pvp I end up fighting a lot of different templates. It seems like there are a lot more whiners to the defensive templates then there are defenders or users of it.


I will stick with riflemen since it is what I started the game as, but we'll see where my other professions end up after this change...




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Skel Etor
Valcyn
Master Sharpshooter

Onichi
Fri Jan 23, 2004 6:22 pm
#2

Hmmm.... it's strange the way things get done in this game. At first the "Cookie Cutter" template was a huge selling point on the versatility of the system. You could diversify and build yourself a great Character. Now it's seen in a similar way to an exploit.. Go Figure.. I guess not enough testing was done to ascertain the fact these Super Defense templates could actually be achieved. All the broken Professions probably didn't help this testing either.


So they start fixing professions and some start working as intended and BAM! All of a sudden these Professions are said to be "Too Powerful" hehe!


Personally I think Ranged / Melee / State defences should stack, it's only the dodge / counterattack / block that should be linked to the weapon you are wielding. I dunno.. maybe I'm way off track. I never used to be this cynical





In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
piezo
Fri Jan 23, 2004 7:12 pm
#3

The way it is now is definitely unfair. Im not saying i think they should stop stacking, but maybe put a cap in place, or if not that, give less benefit past a certain point.



Piezoh
DrPiezo



I SAID WE'LL CUT OFF YOUR CHONSON!
UWSkeletor
Fri Jan 23, 2004 7:20 pm
#4

I agree it is overboard right now, but I think getting rid of it completely is not the way to go



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Skel Etor
Valcyn
Master Sharpshooter

Onichi
Fri Jan 23, 2004 7:23 pm
#5

Definitely getting rid ofstacking completely is going to far.. Cap skills at +100 or maybe a little less, whatever balances well ( Lots of testing needs to be done there I think ). But just NO STACKING is just the easy way out.



In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
UWSkeletor
Fri Jan 23, 2004 7:26 pm
#6

and in my opinion is just going to open up more problems because you will still be able to stack offensively. What can you stack rifle with offensively? We are going to get screwed I think





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Skel Etor
Valcyn
Master Sharpshooter

Onichi
Fri Jan 23, 2004 7:36 pm
#7

Well to be honest, our accuracy and offense is pretty high, it's up there with the best of them if not the best Ranged Elite. No Stacking will make everyone a hell of a lot easier to hit, but are right, if you can still stack offensively for accuracy it's going to open another can of worms. They shouldn't nerf one or the other but rather Cap both at reasonable levels.



In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
UWSkeletor
Fri Jan 23, 2004 7:43 pm
#8

Yes our accuracy is high right now I know, but if you think it will stay like that after this combat revamp you are much more optimistic then I am..



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Skel Etor
Valcyn
Master Sharpshooter

Onichi
Fri Jan 23, 2004 7:46 pm
#9

Hehe... Somebody has to be . Though I am getting less and less optimistic by the day.. That said,I'll never drop Rifleman no matter what comes.



In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
Eaca
Fri Jan 23, 2004 8:12 pm
#10

Bah on the whole take away stacking thing. If you want to spend pointson defense you should be hard to hit. Give pistoleers a good boost to accuracy in both the pistoleer and BH trees, let them get either close to or a little over 200 at the most. Bump up carbineer accuracy too a little 180ish but give them more accuracy while moving. Leave our accuracy alone, maybe lower 10.


Here's how this system works on stackers:


Pistoleers can now shoot thru 200 ranged defenses with much greater ease.


Carbineers can now land more hits on the run, giving them thier little combat niche


Rifleman are kinda suckin using straight specials or auto fire. What we have to do is actually throw the /aim command in front of our attack once or twice to give ourselves a good chance at hitting. This effectively lowers our rate of fire and DPS, a soft speed cap if you would. This would also make the ranged support tree in marksman much more valuable to us.


Best thing is, nobody takes it in the head with the nerf bat, they only get better (well we could possibly a little, but not too bad).

h310ise
Fri Jan 23, 2004 9:03 pm
#11

removing stacking removes 1/2 the viable fighting templates from the game (whereas with stacking you'd have a choice, say, rifle/swords for mind focus or rifle/pike for block stack, with no stacking rifle/swords is just plain better, period.). Also, us poor wookiees will all die, instantly, if they take our stacked defenses away. Lastly, they DON'T HAVE TO BE UNSTACKED! if there's a problem with a melee defense of 200 being unhittable just curve the defense, make the defense numbers worth less per point as they get higher.

Ravana de Bria
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