Rifleman Archive
Thread: Loss of stacking defenses...
- The tricky part is that currently, defense mods stack. This will change because there are some min-maxers out there who have really learned how to stack these defenses well and it confuses the issue. For instance, you might be fighting a guy who has "pistoleer" in his permatage who is also a commando and maybe something else. Depending on how a player stacks each profession defence mod will effect how easily you hit and do damage, and how much damage as well. Its not to clear cut when you are in game in a running battle.
This can be found in the commando forum. So once this combat changecomes out there will be a ton of "min-maxers" who will stack offensive capabilities, so a bunch of the "expert bh" again, or "rogues", or "investigators".
And I'm guessing we will get hit with other big nerfs. Sorry to be so pessimistic, but I'm a little disappointed in this news. Perhaps they will soon after get rid of offensive stacking as well, then it will be doctor wars. Oh well.
People say this "defensive" stacking caused a lot of "cookie-cutter" templates. Well, to be honest, everytime I pvp I end up fighting a lot of different templates. It seems like there are a lot more whiners to the defensive templates then there are defenders or users of it.
I will stick with riflemen since it is what I started the game as, but we'll see where my other professions end up after this change...
Hmmm.... it's strange the way things get done in this game. At first the "Cookie Cutter" template was a huge selling point on the versatility of the system. You could diversify and build yourself a great Character. Now it's seen in a similar way to an exploit.. Go Figure.. I guess not enough testing was done to ascertain the fact these Super Defense templates could actually be achieved. All the broken Professions probably didn't help this testing either.
So they start fixing professions and some start working as intended and BAM! All of a sudden these Professions are said to be "Too Powerful" hehe!
Personally I think Ranged / Melee / State defences should stack, it's only the dodge / counterattack / block that should be linked to the weapon you are wielding. I dunno.. maybe I'm way off track. I never used to be this cynical ![]()
and in my opinion is just going to open up more problems because you will still be able to stack offensively. What can you stack rifle with offensively? We are going to get screwed I think
Bah on the whole take away stacking thing. If you want to spend pointson defense you should be hard to hit. Give pistoleers a good boost to accuracy in both the pistoleer and BH trees, let them get either close to or a little over 200 at the most. Bump up carbineer accuracy too a little 180ish but give them more accuracy while moving. Leave our accuracy alone, maybe lower 10.
Here's how this system works on stackers:
Pistoleers can now shoot thru 200 ranged defenses with much greater ease.
Carbineers can now land more hits on the run, giving them thier little combat niche
Rifleman are kinda suckin using straight specials or auto fire. What we have to do is actually throw the /aim command in front of our attack once or twice to give ourselves a good chance at hitting. This effectively lowers our rate of fire and DPS, a soft speed cap if you would. This would also make the ranged support tree in marksman much more valuable to us.
Best thing is, nobody takes it in the head with the nerf bat, they only get better (well we could possibly a little, but not too bad).
Ravana de Bria