Rifleman Archive
Thread: What does Rifleman mean to you?
To me, a rifleman class is all about long range sniping, ie. one shot accurate kills. It's the style I love to play games. QIII (railgun), UT (sniper rifle), Jedi Knight (Tenloss Disruptor Rifle). If there is a sniper class/weapon in the game you will find me doing it. It is just how I am, it is what I do.
Rifles should have two purposes.
1. Extremely long range sniping - not in game.
2. Mid to long range support - currently in game.
Mid to long range support
Personally I think the long range support role works well, having played through the rifle profession to master. I have found that in group pvp battles I really add alot of power to the group, in a 2 player PVE group i was invaluable and found it worked well. I have been criticised in 6 player PVE xp groups for stealing all the xp and had to switch to low power specials - after all I'm master what do i want xp for ![]()
My HAM is currently 600/400/400 - 600/400/400 - 600/1000/1000 and I find this works best at the moment. I never wear armor as I cannot stand the encumberment. I never use the rifle default attack - instead I play the SWG equivalent of an EQ 'manaburn wizard'. Shedloads of AoE damage in a very short time followed by a bit of sitting on my butt.
I may change my HAM when the new HAM system gets released but I will be keeping the 1000 focus as it is invaluable. I will most likely drop the willpower but keep it so that I still have very fast regen and move the extra points into health and action cost modifiers.
Extremely long range sniping
When prone the rifle range should extend to 120m (x2 current maximum range) for the following specials
- Snipershot
- Conceal Shot
- Mindshot1,2
- Headshot1,2,3
When shooting at a target over 64m (from prone obviously) the weapon delay should be increased by x2 or x3, mind cost increased and damage should be exponentially increased. This would in effect simulate taking aim (using a scope) and performing a very high accuracy & damage shot from long range.
This should be a reward for getting "Sniping IV"
Other specials remain at 64m and default attack will not work over 64m.
Misc Missing things
- Take cover does not have any function in PvP.
- At Master Rifle Take Cover still fails 40% to 60% of the time - it is outrageous.
- Rifle profession has no knockdown. (surpression fire is far too unreliable)
- Rifle posture specials are all "force higher posture" based there arn't any "force lower posture" specials and to be honest these specials are very very rarely used as most critters/players are standing and running around. It is rare to see someone prone/kneeling.
I understand what you mean ninjajedi22 however...
The first branch of Rifleman profession is "Sniping", the second being "Concealment", third - ranged defence and finally "general combat".
What you described as Rifleman - learning how to shoot a rifle and how to kill things comes from Marksman Rifles IV. The "Rifleman" profession is a specialization of that - being everything that you described as a "Sniper".
So everything you have stated aboutthe difference between a "sniper" and a "rifleman" is covered by the SWG profession (at least in the tree).
So in my opinion my argument stands.
lol i got that motto on my bio 1 SHOT 1 KILL.
actafool MasterRiflemen
A rifleman I take to be a seasoned soldier. Sniping is just one part of it. We should rule supreme on a battlefield against infantry.
You only considered the titles of the trees, not the abilities. Accuracy bonuses help more when you are not taking aimed shots. We have a number of AOE attacks, which are the antitesis of the snipers one shot-one kill maxim.
Concealment helps with sniping, but it is the ability to blend with the environment and negotiate all kinds of terrain that keeps Infantry in the order of battle of all armies.
A man with a rifle is a soldier. Pistoleers are thugs that fight in alleyways at point blank range. SMG (read Carbineers in SWG terms) have a niche in assaulting built up areas at close range. In a sense think of a rifleman as a soldier on the field and defending cities. Carbineers are shock troops in buildings, doing SWAT-styleassaults. Pistoleers are the goons getting mowed down by the the SWAT. Pistols have little place on a battlefield except as a last resort weapon.
The roles of Rifleman and Carbineer mesh in built up areas, since the range is reduced, but there are still opportunities for long range combat. Carbineers and pistoleers mesh fighting inside buildings where rate of fire rules supreme and you have no choice but to hit because you are in such close quarters. It should take extreme luck for a pistol to hit, let alone, take someone down at 60+m.
A man with a stone spear is a hunter =) Nah, just messing with ya.
A man with a rifle, in a war zone, is a soldier. If you want to hunt go scout or ranger.
MSP0 wrote:A man with a stone spear is a hunter =) Nah, just messing with ya.
A man with a rifle, in a war zone, is a soldier. If you want to hunt go scout or ranger.
Funny, really very funny. And how exactly will this Ranger or Scout shoot at his prey (this is what hunters quite often do
Ranger/Rifleman is a quite common setup for hunters in this game