Rifleman Archive
Thread: Rifleman and Smuggler may be a valuable combo...
Might want to look at this, they are revamping the whole crackdown thing
http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=58260#M58260
Zeritul wrote:
Hehe, it's funny you posted this. I was just reading a thread on the Imp. crackdown and starting thinking about whether I could master smuggler and keep Master rifle and marksman. I'll have to check a character planner.
Zeritul... Youcan do it, but you wont have much of anything else. Good news is that Smuggler requires the Pistol line in marksman, but also the Unarmed tree in Brawler. I gave up Marksman carbines to keep Medic and Scout skills.
Zeritul wrote:
Hehe, it's funny you posted this. I was just reading a thread on the Imp. crackdown and starting thinking about whether I could master smuggler and keep Master rifle and marksman. I'll have to check a character planner.
Zeritul... Youcan do it, but you wont have much of anything else. Good news is that Smuggler requires the Pistol line in marksman, but also the Unarmed tree in Brawler. I gave up Marksman carbines to keep Medic and Scout skills.
Yeah I just checked it out, it won't leave me much at all, but it can be done. Not sure if I definately want to do this, but it would give me something to do since I'm getting kind of bored. I guess the huge advantage is I can make my own Muon
. Guess I should go check out the smuggler forums.
Well what you could do (and was basically my build until I became a politician) is go MRM, master marksman, smuggler 4/0/0/0 (I was going to go slicer of course but will change that now), and TKA 0/0/0/4. I forget how many that will leave over off hand but I'm pretty sure you can keep medic.
Zeritul wrote:
Zeritul wrote:
Hehe, it's funny you posted this. I was just reading a thread on the Imp. crackdown and starting thinking about whether I could master smuggler and keep Master rifle and marksman. I'll have to check a character planner.
Zeritul... Youcan do it, but you wont have much of anything else. Good news is that Smuggler requires the Pistol line in marksman, but also the Unarmed tree in Brawler. I gave up Marksman carbines to keep Medic and Scout skills.
Yeah I just checked it out, it won't leave me much at all, but it can be done. Not sure if I definately want to do this, but it would give me something to do since I'm getting kind of bored. I guess the huge advantage is I can make my own Muon
. Guess I should go check out the smuggler forums.