Rifleman Archive
Thread: Pistoleer/Smuggler Going for rifle...needs advice.
That is exactly the advice I was also given - not woth it to dabble.
I was a Smuggler/CH/with some pistoleer.
The Pistoleer mods went well with the Smuggler and Creatures were my tanks. I could solo Dark Jedi using FD and several sets of creatures for distractions - I was too powerful - I thought. Well - I guess the Devs thought the same. They made my creatures wimpy and made FD reagro my target immediately no matter how far away I was from them. I think the maximum one came away after me was over 150 mters - zip - he's by my side attacking again - and from out of line of sight.
Well - that's another story.
I have been working on rifle now for awhile. I'm giving up my creatures. I am keeping my smuggler since I love to RP with her. But for fighting - it will be in groups as a Master Riflewoman (at least someday I'll reach master. Basically, 2 different characters for two different purposes. Although I still switch to pistol really quick in close quarters since Low Blow and Panic work ever so nicely to let me run back to rifle distance. And FD still saves my behind very nicely in a really rough encounter
. But for combat - I really enjoy using rifles - I actually feel better about the fight even when I get incapped or die than when I use to win using creatures.