Rifleman Archive

Thread: Changes to DoT; Mind Bleeds...

Sotaudi
Thu Jan 29, 2004 2:20 pm
#1

From a solo perspective, it sucks. From a group perspective, it is far better.


As it stands now, only one bleed of any one type can be on a target. That means if I shoot for Mindshot2 and another rifleman shoots for Mindshot2, only the highest damage one sticks. Solo, I can hit with Mindshot1 and Mindshot2, and that is good, but in a group, you could have 6 riflemen, and you would still have only 2 bleed running.


With the change, if it works as it sounds like it will, each of those 6 rifemen would only be able to hit with one bleed, but all 6 could get bleeds running. So from a solo perspective that is bad, but from a group perspective, it is much, much better.


But there are severe inequities that need to be addressed.


Single Elite profession




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Barb-Wire
Thu Jan 29, 2004 2:21 pm
#2

actually it is one bleed per bar only. so two rifle users using mindshot2 and both hit the creature only the highest bleed will stick. any further bleeds just resets the timer and/or applies a higher bleed if it hits.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Barb-Wire
Thu Jan 29, 2004 2:24 pm
#3

one other thing. at master level if there is more than one rifle user and all are trying to apply bleeds they probably could have just killed the thing before the first tick hits. i generally dont use bleeds at all except for the odd PVP fight or when i fight somehting with an insane amount of ham.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
lizzardfire
Thu Jan 29, 2004 2:40 pm
#4

Barb, it's one bleed per bar per person I thought O_o





Lizzardfire | Dark Warrior of Valor
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After taking my meds, drinking a full glass of whiskey,
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BlasterForHire
Thu Jan 29, 2004 2:43 pm
#5

i had the same interpretation as barb.. 1 bleed per bar (not per bar, per person)


we need clarification, obviously


Sotaudi
Thu Jan 29, 2004 3:09 pm
#6

Ack, stupid tab key. Sorry for the double, incomplete post.


What I was going to say with the inequities is that a single player can only put one bleed per bar + have a flame dot, so taking the following builds and assuming that there are no other combat skills involved:


A Master Rifleman has two bleeds, but can only use one. Same is true of the other elite classes if that is the only combat.


A Master Marksman has three bleeds, and can use all three (all first level). Add one Elite profession to this, and you get to boost one of those bleeds to a second level special, but still can use three.


A Master Rifleman/Master Pistoleer has 4 bleeds, but can still use two high level bleeds. Same is true of any double elite profession with bleeds on different pools (e.g. Master Rifleman/Master Pikeman). Add Master Marksman, and you you go from five bleeds to three, but two are still high level.


Commando has three bleeds plus flame DOT. Can still use all four DOTs.


However, someone whoinvested their skills in complementaryelite professions from an offensive standpoint(Rifleman/Swordsman, Carbineer/Pikeman, and Pistoleer/Fencer) have four bleeds, but only get to use one of them. Add Master Brawler to this mix, and nothing changes. Still 4 bleeds, but can only use one.


So this change is unfair. Some professions are wholly unaffected and keep all of their DOTs. And at least one gets to keep all 4 DOTs. Some profession builds keep 3 out of 5, and some 2 out of 4. Yet while a build with a single elite profession loses half their bleeds, there are double elite profession builds that lose 3 out of 4 bleeds. That is simply unfair.


This is not a call to nerf onany one. There is a simple solution. Do not limit it to one bleed per pool per person, but one bleed per pool per profession (including prerequisites). That would allow Riflemen/Swordsmen or Carbineer/Pikemen, or Pistoleer/Fencers to put two bleeds per target just like everyone else with bleeds from multiple professions. However, if it is considered an imbalance because both bleeds are on the same pool, you could add the further stipulation that only one of the bleeds could be a level 2 bleed (e.g., Mindshot1 + Mindhit2 or Mindshot2 + MindHit1 or Mindshot1 + MindHit1 but not Mindshot2 + Mindhit2).


Otherwise, it is unfair to penalize a build 3 out of 4 speicals simply because they made a smart choice to go after the same HAM pool.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Sotaudi
Thu Jan 29, 2004 3:20 pm
#7

Barb and Blaster,


The actual quote I read was:


• DoT stacking has been changed so that each player attacking a target can only have one fire dot, one health bleed, one action bleed and one mind bleed.



Now, it could well be that things will remain the same where one bleed replaces the same type of bleed if the new one is higher, but I find it odd that they would say "each player attacking" if they were not making it so that "each player" had their own bleed as opposed to now where there is a single bleed of each type. In other words, it makes sense that they would take away stacking bleeds from individuals if they were adding stacking bleeds by groups, but it does not make sense that they would word it this way if there was only one bleed per pool period.


Have you heard any specific information where they said that there would still be only one bleed per pool period, not one bleed per pool per attacker?


Can anyone clarify this?




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



DVader539
Thu Jan 29, 2004 3:24 pm
#8

I think this is Bullshiste. I'm OK with MS1 and MS2 not stacking, and fine with DoTs giving Xp, but I picked up Swordsman specifically for it target mind and (at the time) Riflemen being dead at close range. Now that template doesn't work the way it does when I picked it up.



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Barb-Wire
Thu Jan 29, 2004 3:27 pm
#9

sotaudi,

i hope it works the way you describe. it would be fun for a while, but this sort of thing would greatly trivialize high end content. more so than letting every nonCH have two wild kimogilas to control. but i dont see why they would change it since the point is to remove the amount of bleeds trivializing PVP and PVE.

5 riflemen stacking 1 mindshot each on a target is 10k damage a tick. a 30k ham force NPC that takes a large group to defeat could then be defeated easily with a LOT less risk.

but nothing in that statement and logic in their intent leads me to believe that each person gets a personal bleed. if it is that way it wont last past the next hotfix when they figure out how unbalancing that is for both PVE and PVP.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Ivokifa
Thu Jan 29, 2004 4:39 pm
#10


  • DoT stacking has been changed so that each player attacking a target can only have one fire dot, one health bleed, one action bleed and one mind bleed.

  • This could be read either way, when first reading it, it looked like there would be one bleed per "each player", but no single player could stack mind1 and mind2. I read it as there could be 2 bleeds as if there were 2 ppl.


    I'm not sure anymore. We do need more details. Although, we do know that DoT is going to give XP. How will this work unless there can be multiple mind bleeds on a target, 1 per player. Otherwise who gets the DoT XP, the first one to use it????



    Also, excellent point about Rifleman/Swordsman, I was considering that at one time, now I definately won't.




    Ivokifa
    Fri Jan 30, 2004 1:32 am
    #11

    In reading whats in "testing". MindBleeds are no longer going to stack. No more Mindshot1, and Mindshot2. Only one DoT per Person. This means creatures can have two Mind Bleeds, but there would have to have been 2 rilfeman.



    What are your thoughts....



    BlasterForHire
    Fri Jan 30, 2004 1:49 am
    #12

    i'd like to see them increase the efficacy of the 2nd tier bleeds now. It's still common to have a mindshot1 do more bleed damage than a ms2, because the damage multipliers are so close. therefore, we end up reapplying bleeds until we get a "good" one. I know MS2 has a lower ham cost, which is nice. but, still... i think there should be a more clear cut increase in power from MS1 to MS2 if you can't double stack them.
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