Rifleman Archive

Thread: Solo Master

Barb-Wire
Tue Dec 16, 2003 2:02 pm
#1

i still fail to see how this could possibly be useful since we dont have a really good non-AOE attack. maybe i need to try and see but i cant think of a good use off hand. conceal shot already lets me potshot just fine. last thing i really want is to have something start wandering towards me...



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
UmmonPrime
Tue Dec 16, 2003 2:20 pm
#2

I don't know. I like it. I rarely use concealshot anyways. Takes too much mind imo.


Everyone plays different.




Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


CapnKill
Tue Dec 16, 2003 2:26 pm
#3

So basilcy I can mind shot 1 and 2 then HS2 something and his friends won't help him out?Has anyone tested this with maybe only a couple of skill boxes to see how effective it is?
Stamenflicker
Tue Dec 16, 2003 2:40 pm
#4

If this is true and took away conceal shot to replace it with this one, then they actually made the profession harder. I use conceal shot all the time to take out stuff that I could never take out if it aggro'd on me. For example, conceal shotting Rancors. I hope the attack didn't disappear altogether.


Flick

Barb-Wire
Tue Dec 16, 2003 2:49 pm
#5

conceal shot did not get removed it is still there. what the new mod does is make whatever your shooting walk towards you so that when it gets close enough it comes after you. so basically with conceal shot it is a slow-train attack. not sure how useful that would be since having to constantly move is a pain.

havent tried it yet so not sure what tactical benefit it can be turned to but i cant think of anything but annoyance off hand.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
DavidExavior
Tue Dec 16, 2003 4:28 pm
#6

well...conceal is only useful if ya got lots of time on ya hands...or like being bored! (I don't use it much)

this other ability is cool if they leave conceal shot...it'll be useful for drawing one enemy into the waiting sights of your buddies...but it'll need playing around with to get the right useage
KardenTyrell
Tue Dec 16, 2003 5:01 pm
#7

concealshot is still in.......the passive ability we get is concealment chance(wich allows you to pull a single mob)...and its in the first skillboxes..increasing +15 every box



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Sotaudi
Tue Dec 16, 2003 5:50 pm
#8

It is true that concealshot has takesa while to use, but that is only true at the lower speed levels. As you go up in the Special Abilities branch, you pick up speed. By the time you hit master, you are firing concealshot very quickly.


But even if that was not true, I would much rather take 15 - 20 minutes to take out an ATST without a scratch than to fire two shots at it, get incapped, then killed, run back, and repeat as long as it stays there.


It is a matter of tactics and what you are shooting. Concealshot is not the end all shots just like Strafeshot2 is not the only shot to use in every circumstance. But that does not mean it is not of use just because it is slow.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



CaLVines
Tue Dec 16, 2003 6:08 pm
#9

What is the point in singel pulling?

Our highest damage attacks are AE anyway. With the same time, mind, and weapon decay you could have killed all 6 MOBs instead of the one.

Single pulling by applying a bleed and running 80 meters away worked pretty well last time I checked, so why would we need a new ability to do this, when every single class with a bleed shot can do this anyway?

And note it is a CHANCE. No group will rely on a chance to be overrun by all MOBs, and if you now hunt things that are way too high level for you because you rely on fighting them one-on-one, you'd better fight in underwear.


I fail to see a good job. I see effort wasted for something useless while they should have fixed our rifle damage types instead. This woul dnot have taken longer than implementing a new ability, I'm pretty sure of this.
padojenkles
Wed Dec 17, 2003 1:23 am
#10

With our new conceal chance rifleman have the abiltiy to pull a single agro out of a mob. This gives the rifleman the ability to concentrate his fire on only one agro without causing the rest of the mob to come after him. I am a Master so I am not sure how well this will work for the apprentice rifleman but it works very well for me. I pulled an entire group of nym pirates one at a time on lok.


I think the Devs actually did a great job on this one.




The Mystery of SWG

Master Rifleman before it was a FOTM
Locky-1138
Wed Dec 17, 2003 1:34 am
#11

um... so our conceal shot got nerfed down to ( get killed by 1 creature instead of 10 shot )?


say it ain so!




- I support keeping & balancing the current combat system You can too
its been emotional...
Loksir - night elf warior, earthen ring
Laur - night elf rogue, earthen ring
LockysCorpse - undead warlock, lothar +Riverlands+
UmmonPrime
Wed Dec 17, 2003 1:38 am
#12

It just means you won't have to conceal over and over again.


This is great for a master.




Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


CapnKill
Wed Dec 17, 2003 1:43 am
#13

How does this work? Is this a special shot, or is this applied automaticly
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