Rifleman Archive
Thread: My Dance With a Krayt...
i close to firing range and open fire with my high damage T21 to apply a few bleeds before switching to my lower damage one. the rancor after a few minutes starts running low on life so i pull him back. and start healing while moving away from the krayt. this works and i get the rancor back to 90% health tell him to be brave again and send him back. the krayt at this time is pretty much on top of him so he doesnt have far to go. so far i have done about 40k of mind damage to the krays 340k mind bar.
i am able to repeat this tactic with some clumsiness two more times getting the krayt down to the 140k mind area before the krayt decides he wants to play else where and takes a run over the horizon. i lose him in the haze and spend a good bit of time looking for him.
about this time i meet up with a novice commnado out burning the banthas for XP and ask if he ahd seen a wayward krayt leaking krayt juice out of holes in its head. he says no but will send me a message if he does.
about this time i send a message to a doctor friend that im in the graveyard and krayts are popping faster than banthas. so she decided to come over and join up. meanwhile i get a message from the novice commando spider saying he has found a pile of krayts. so i head over and we wait for the doc to show.
the doctor finally arrives and i swap out p o k e monsters and trade the rancor for a gurreck. we then proceed to become krayt fodder over and over trying to figure out just how to deal with a krayt as a group. after a while and about 200k damage to the krayt between the 3 of us a small group of losers come by and start trying to kill steal the krayt and about all they are doing is funding the local city treasuries with cloning fees as they didnt have a doctor to help em.
finally we get a pattern down of the commando tanking for a few previous seconds while the doc and i heal the gurreck whom we send back and the commando can then fall back for heals while i deal out damage while the doc is taking care of him. doing this we systematically destroy the new beefed up krayt with one pet one master combat profession, on master support profession and one novice commando.
loot 5 krayt tissue and knowledge on how to defeat krayts.
while discussing tactics the group that had tried to KS our krayt trained a juvie over us which promptly started chewing on our doctor so we decimated the juvie and got 8 armour segments off him.
lessons:
krayts are as fast as swoops
krayts have a much longer AOE attack
krayts will camp a body if your incapped and almost ignore all other attacks.
killing a krayt requires teamwork and is no longer soloable as their aggressive range is 64 meters.
killing a krayt via conceal shot is not possible
it MAY be possible to solo a krayt under very rare circumstances like that of getting it stuck or some other bug in the pathing.
but yeah with ranger concealment your probably safe from that but the sheer time it would take would probably be several hours and i doubt anyone can fire that many shots without missing 2. on a juvie yeah it can be done pretty easy. and we got krayt armour plates off a juvie last nite so it might be worthwhile.
i love the changes, and hearing about the tacticsgroups are using to win now.i wonder what the other 3 parts of the combat revamp are going to bring?
weelllll........ sounds to me like u had your work cut out for and all i have to say is that u rock cause 3 people killed a krayte with that much HAM only thing i have to say is, do all kraytes have over 100k (at least) cause i found a giant krayte andhe only had 45k HAM soo yeah know just asking..... and have fun
the optimal mix would be two MCH and a doctor. no pet can tank for long and our novice commando decked out in full composite and 3k doc buffs could tank for about 30-35 seconds before i had to send the gurreck back in. with two master CH one pet could be on the krayt and when it got low send the other and recall the beat one for a good doctor healing. keep swapping like that rather than sending both pets at once. the key is to stay out of its AOE range and not have your doctor fire any shots.
just because of the time frame involved in taking out 350k ham you HAVE to have two tanks to swap out for heals. the common tactic of sending all the pets at once is foolish as krayts have a devasting AOE attack now. one that rivals our flushing shot2 and seems to extend out to 30ish meters. that is what kept killing the second group that tried to KS the krayt from us.
fast pets like a gurreck are much better than slower pets as krayts can outrun just about anything else. im primarily a soloist and i DID have one down to half but i think i was just lucky and got a slow krayt. he didnt seem to want to chase my rancor too fast giving me time to heal him. i doubt i could repeat that again and would not liekly try it.
those are my impressions from fighting the new krayts in a small group that actually was thinking about tactics instead of the genereic "rush it and spray and pray" those dont work on the new krayts.
get a buffed fencer/pistoleer wearing the craziest Ubese known to man to turn on his CoB, Warcry + intimidate, and then go to town. swap him out for pets when he needs healing (he should be able to dodge for a LONG time with buffs and 80% kinetic ubese).
put dizzy/blind/stun status on it, bleed it all you can... would be a good time! ![]()