Rifleman Archive
Thread: Unique idea, curious on some thoughts from the experts....
Hi everyone. I have a question for the experts. I am in a very unique situation, as I am building rifleman and smuggler together. Currently, I am a 2-0-0-2 rifleman and have not built any smuggler yet. I had a significant amount of combat XP when I started rifleman (hince the x-x-x-2).
What I am wondering is just how much of a speed boost does a (x-x-x-4) rifleman get? My reason for asking is I am considering building all of my pistol xp for smuggler, and then using the combat XP from the pistol build to boost my rifle speed. Then after caping the speed, finishing out rifleman. This made since to me since smugglers don't use combat xp, and I need to build it anyways.
Thanks in advance for any help.
the spd mod is a percent reduction in spd. so if you are firing a 4.1 spd gun useing a 3x delay shot you would multiply the spd (4.1) times the delay (3) and divide by 1 -your spd mod 50% at your build so with these numbers you are firing every 6.15 sec or if you are xxx4 you would be firing every 3.69 sec which is (4.1*3)/(1-.7)
that delay is longerthan any of our non-master delaysjust to keep from using the 2x mod that your best shot has to give a better example
I agree with Barb. Also you should go to countersnipe 3 before going any further up the sniping tree. Leave concealment for last.
A qualitative response instead of numeric... It freaking rocks!!! Go 0004 as fast as you can. No questions ask, do not pass Go!, nor collect $200. Just do it.