Rifleman Archive
Thread: Has this always happened?
I have always operated under the understanding that:
Random Pool attacks randomly select a pool to hit, and most of the damage goes to that pool, but a small percent of the damage is also taken from the other two pools. This is why any random pool attack, includinga normal attack, will kill a target that has bled down to one point of damage in any pool... because a random pool attack will always cause at least one point of damage to every pool if it hits.
Targeted pool attacks (such as Headshots) direct all their damage to the targeted pool. This is why you cannot, for intance, use BodyShot from Pistol (targets health pool) tofinish offa target with a mind bleed.
That is the way I have always seen it work.
However, last night I was shooting some NPCs for a mission, and I noticed that, although I was using Headshots, the damage was occurring as if it was a random pool attack that happened to hit the mind each time. That is, the majority of the damage was coming from the mind pool, but I was also getting a small percentage of the damage going equally against the Health and Action pools. This happened several times.
Now I am pretty observant, and though I admit age may be taking its toll on my memory, I swear I have never seen a Headshot do damage to any pool but the mind pool, and it could not have been normal attacks slipping in becuase I had stacked five or six headshots in the queue, and I watched the damage tick off that way with more headshots still queued.
What gives? I cannot believe it has alwasy been this way?
Why is this an issue? The rule is:When applying damage, some damage affects the other two bars. Knowing that, I can live with it.
Message Edited by klawlegna on 01-09-2004 10:38 AM
It is not a problem, per se, and you are perfectly correct that, since that is the rule, you accept it and live with it. It is just that I have never noticed it before now, and I have been playing since mid-July, LOL. I had just always thought I had seen Headshots working like bleeds, where the damage all came from the targeted pool.
IMHO, it would make more sense for it to work that way. Since I am targeting a specific pool, all the damage would go against that pool. But it is not a big deal. I just never noticed it before.
Thanks for clarifying everyone.