Rifleman Archive

Thread: Styles

AldeonAvardulin
Tue Oct 14, 2003 4:54 pm
#1

Ill put what I know, put what you know if I dont have it so I can compile a big list and sticky it.


Styles Multiplier effect


Strafe Shot 2 5.0x Removes Cover


Flushing Shot 2 4.0x Stun and Posture change up


Flurry Shot 2 3.5x ? Dizzy


Head Shot 3 3.0x Mind Damage


Conceal Shot ? Shoots target without it knowing from where.


Sniper Shot 50 dmg Death Blows Target


Startle Shot 2 4.0x Raises Posture






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Like you Only better
Aldeon/Chadn radiant
RoastEwoK
Tue Oct 14, 2003 5:23 pm
#2

Nice to know, Thnx Aldeon!



Zeloph

I AM NOT IN Lambda Lambda Lambda!!

Seflyn
Tue Oct 14, 2003 5:28 pm
#3

Most of these numbers are thanks to Flyojumper, with a few taken from other palces and a couple done myself, formatting and status changes by WayneInAustin on the rifleman forum.


DISCLAIMER: The following info was culled from miscellaneous posts in this forum. I make NO STATEMENT as to their accuracy. If anyone has more accurate info, please respond here and I will update my information.

Rifles:
Head Shot1 ........... Damage x1.5 ........ Time x1.5
Head Shot2 ........... Damage x2.5 ........ Time x1.75
Head Shot3 ........... Damage x3.0 ........ Time x2.0
Mind Shot1 ............ Damage x1.5 ........ Time x1.8 - Bleed attack
Mind Shot2 ............ Damage x2.0 ........ Time x2.0 - Bleed attack
Conceal Shot ......... Damage x2.5 ........ Time x3.0
Surprise Shot......... Damage x3.0 ........ Time x?.? - Last check was bugged and did not need to be used from cover.
Flushing Shot1 ...... Damage x2.0 ........ Time x2.1 -
Flushing Shot2 ...... Damage x4.0 ........ Time x?.? - AE damage + raises posture + stun
Flurry Shot1 .......... Damage x2.5 ........ Time x2.0 - Dizzy
Flurry Shot2 .......... Damage x4.0 ........ Time x?.? - AE damage + dizzy
Startle Shot1 ......... Damage x2.0 ........ Time x2.1
Startle Shot2 ......... Damage x4.0 ........ Time x?.? - AE damage + raises posture
Strafe Shot1 .......... Damage x2.0 ........ Time x2.0
Strafe Shot2 .......... Damage x5.0 ........ Time x?.? - AE damage + Clears cover




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
PyscoJuggalo
Tue Oct 14, 2003 8:30 pm
#4

Hey can you guys get the HAM costs of each special also.


Thanks in advanced.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Ragu_TIO
Tue Oct 14, 2003 8:59 pm
#5

What ones hit random stat pools? I know flushing and strafe hit random but what about flurry and startle?
Droid-S128
Tue Oct 14, 2003 10:18 pm
#6



Ragu_TIO wrote:
What ones hit random stat pools? I know flushing and strafe hit random but what about flurry and startle?




Flurry hits a Random pool.

Suzaku455
Tue Oct 14, 2003 10:22 pm
#7

Actualy overal it does more damage to the health then to action and finaily mind.

Zinderr
Tue Oct 14, 2003 11:49 pm
#8

Excellent post!







___________________________________________________________________________________

Zinderr
Grrowl
Wed Oct 15, 2003 2:32 am
#9

FYI

Suprise shot has to be more then 4 cuz I was checking it once and did 10 shots the other day. One of them landed at a 4.4 and two others landed at greater then 4 (basically, I took the damage done and divided by the max my weapon could do).
Arcanis_Paimae
Wed Oct 15, 2003 2:48 am
#10

Here's what I have compliled from other folks on this board.



Regular Auto-Attacks do 1.5 times the base damage stats on the weapon (so a 60-100 would do 90-150 auto attacks). The following damage and time multipliers are relative to auto attacks damage and time (x1.0 being an auto attack).



NOTE: (AoE) = Area of Effect = affects multiple targets
(DoT) = Damage over Time (may be no damage from initial hit)


Rifles:
Head Shot1 ........ Damage x1.5 ...... Time x1.5
Head Shot2 ........ Damage x2.5 ...... Time x1.75
Head Shot3 ........ Damage x3.0 ...... Time x2.0
Mind Shot1 ........ Damage x1.5 ...... Time x1.8 Bleed attack (DoT) - no initial dmg
Mind Shot2 ........ Damage x2.0 ...... Time x2.0 Bleed attack (DoT) - no initial dmg
Conceal Shot ...... Damage x2.5 ...... Time x3.0
Flushing Shot1 .... Damage x2.0 ...... Time x2.1 Stun + Raises posture (BROKEN?)
Flushing Shot2 .... Damage x4.0 ...... Time x??? (AE) Stun + Raises posture
Flurry Shot1 ...... Damage x2.5 ...... Time x2.0 Dizzy
Flurry Shot2 ...... Damage x4.0??..... Time x??? (AE) Dizzy
Startle Shot1 ..... Damage x2.0 ...... Time x2.1
Startle Shot2 ..... Damage x4.0 ...... Time x??? (AE) Raises posture (BROKEN?)
Strafe Shot1 ...... Damage x2.0 ...... Time x2.0
Strafe Shot2 ...... Damage x5.0 ...... Time x??? (AE) Clears cover + delay
Surprise Shot ..... Damage x3.0 ...... Time x???


General:
Threaten shot ......... Damage x0.25 ........ Time ????
Warning shot .......... Damage x0.25 ........ Time ???? -- MAY drive target away
Overcharge Shot1 ...... Damage x2.5 ......... Time x2.0
Overcharge Shot2 ...... Damage x2.5 ......... Time x2.0 -- Broken, same as OC1
Suppression Fire1 ..... Damage x1.5?? ....... Time x2.0 -- Nerfed, works every 30 secs



Actual speed = weapon_speed * shot_penalty * (( 100 - rifle speed) * .01)


So if you have a laser rifle at speed 5.6
And you are firing Headshot 3's (time penalty x2.0 ??)
And say your rifle speed modifier is +75


Then Actual speed = 5.6 * 2.0 * ((100 - 75) * .01) = 2.8 seconds/shot


At master, rifle accuracy = +90 (if not master marksman) or +95 (if master marksman), so...


Actual speed (+90) = 5.6 * 2.0 * .10 = 1.12 seconds/shot


Actual speed (+95) = 5.6 * 2.0 * .05 = .56 seconds.shot, but 1 sec.cap so 1 sec/shot


Pwa
Wed Oct 15, 2003 5:01 am
#11

I've been hitting for less damage consistently with Flurry Shot 2 than with Flushing Shot 2, so I am inclined to believe Flurry Shot 2 is 3.5X rather than 4.0X. Surprise Shot is hitting for more or less the same damage than Flushing Shot 2.
ElectricBlue17
Wed Oct 15, 2003 7:27 am
#12

This is great, is there anybody out there who can fill in the ???'s and does anyone have any info on the HAM cost multipliers?


This is really helpful lets keep it up





___________________________________________________
Makavelli

Imperial Rifleman & Bounty Hunter

CaLVines
Wed Oct 15, 2003 8:50 am
#13

Agreed, very nice list.

If someone could fill the ???, add the HAM cost, and maybe add the info which of those are targetting random HAM cost... That would be worth a pinned thread I guess

Thanks!
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