Rifleman Archive
Thread: Great advice for Rifleman Exp and Cash.....
Then i went with afellow guild memberto Lok...... AR's (Alderan's Revenge Home Planet)....... a fellow rifleman (master), and we went on 4 missions, 2 each; for Nym's.
Now talk about NICE..... on those 4 missions alone..... i went up 50k exp along with a 300 combat exp per Nym or Droidekar. And collected 10k per mission. (each mission is 20k but we are grouped so you know how that goes). So in about 1 hour and a half........ i got 50k exp and 40k credits. So if we had spent 4 hours on Nym's like i did with the Quenkers i could have wound up with 200k exp and 120k credits...
The way we did this was each of us Popped Moun,went prone..... and did Head shot 3 on the same Target.These Nym's have arounda 9.5k HAM......so if you don't have Conceal and a high rate of fire (basically if you are not Master).... I suggest Both take out the same target with Headshot 3 before they agro.So within 3-4 head shots each (doing around 1100-1400 damage per shot avg. Not counting the nice hard hits of 1900 or 2100), these Nyms were dead before they even knew what hit them.
So betweensoloing the Quenkers and the Nym's i went up to a pretty nice level last night. And i suggest if you can get a Rifleman freind......to combo with, Those Nyms are actually a better Bet for Exp in a shorter amount of time.
P.S. Not to mention you get loot from the Nyms as well.....
Each quenker has about 4300 mind so 3 headshots with a high damage t21 will take them down. So just go prone and pick them off at your leasure. There are 15-20 per lair(you can get an extra 5 to spawn if you leave the area and come back) and each one gives you 3900 xp. Plus 4000 xp for the lair. So thats 164k xp per every 2 missions and they are quite easy. Mastered rifleman in 3 days doing this. And i didnt even play that much.
I'm 1100 I'm 28k from 1110, and I'm still somewhat of a n00b. So how safe would these missions be? SHould I stock up on drugs?
OrionDartanyu wrote:
How safe are each of these hunts to go solo?
I'm 1100 I'm 28k from 1110, and I'm still somewhat of a n00b. So how safe would these missions be? SHould I stock up on drugs?
yes.........as almost any rifleman will tell you.....Learn to be addicted on Moun Gold..... Love to be addicted to moun gold........ Live to be addicted to Moun Gold. (if you can't find a master dancer to buff you first)
It is about as safe as safe can be if you have the right abilities and know what you are doing. If you have the right gun that can Head shot 3 and take -1500 per shot, in 3-4 shots the 4k HAM is gone. And i would suggest going 3/1/0/1 before going 1/1/1/1. The accuracy and damage gets better as you go up the sniping tree. Just make sure when you are Tapping the lair you TAP it..... so to not get a Savage Quenker to aggro on you........or to get 2 or 3 to aggro on you. If you do this right. IT's pretty much VERY safe.
I've seen a few threads about the best xp, yet none of them mention sharnaffs on Corellia.
Sorry, haven't come across them, being i hate LAG CITY (planet) and try to avoid it except for having to use it for travel. But, this sounds like a great idea.... I just have 2 Questions:
1) what are the HAM bars on these Sharnaffs.....
2) what are your Tactics...... (if you have conceal shot2....of course it could work great, but what about those without) Plz share the tactics you use....then i can see if it is within my range of abilities to do it or not.... As will others be able to see
I believe they are similar to that of pikets on Dantooine, so 9-10k HAM.
Brahn-Cholo wrote:
I've seen a few threads about the best xp, yet none of them mention sharnaffs on Corellia.
1) what are the HAM bars on these Sharnaffs.....
I believe they are similar to that of pikets on Dantooine, so 9-10k HAM.
I've gotten a good run going by getting a full set of doctors buffs, then headin gto dantooine and hunting savage quenkers. Yes pickets/schnaroff may be work more rifle XP, but I can use one hit of muon gold, drop a lair and move to the next and my health bars will not drop at all. Last night I tried piketts with a non-rifleman friend and it took almost 30 minutes to finish the mission...
Quenkers I can solo in under ten per mission and get 20kxp per mission if no babies pop out plus make 6800 in cash per mission.
the only advantage I can see in taking sharnoffs is I want those plates for my armorcrafting...
BabyRancor wrote:
Makes for a headache when travelling around on Lok though. If it was my home planet I don't think I'd choose to decimate my faction with them. That's why I stuck to gurks![]()
Bah! That's my current home planet and I have -5000 Nym's faction. The most they will do to you if you come across a spawn in the desert is incap you as long as you don't fire back. The Nym's located at the stronghold are a whole different matter as they will chase you down and kill you.