Rifleman Archive
Thread: Range increase?
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Muthaluva
Tue Feb 03, 2004 4:54 pm
#1
Although the limiting range of a rifle has been beaten to death, and numerous explanations given for WHY no weapon can fire beyond 64m (have the various weapons ever been correctly range-balanced, or have our explanations still gone misunderstood, BTW?), I came across this today.
If this means what it *appears* to mean, I would like an explanation, please.
Here is the quote from the upcoming publish:
"Increased the maximum possible range for turrets to 80m"
And the link:
http://starwarsgalaxies.station.sony.com/recent_test_updates.jsp?page=In%20Testing
If this has been posted and explained already, my apologies. I'm simply curious as to how something that was impossible to program due to server limitiations appears, on face value, to have, in fact, been programmed.
CapnKill
Tue Feb 03, 2004 5:42 pm
#2
I think they'll track you down and kill you...
Yeah.. and CM were able to shoot their poisons from like 84 meters away.. so we don't really know what the deal is... but you know what.. I can answer your question.
"It will all be explained in the new Combat Balance"
There.. who needs a Dev.
Feynan
Tue Feb 03, 2004 6:16 pm
#3
Combat Medics can STILL throw from well over 64m, if they experiment on it, or something. I had one throwing at 80m+ at me.
Muthaluva
Tue Feb 03, 2004 9:30 pm
#4
WhileI love your answers, they are still not *quite* whatI am looking for. Anyone else? Or is this subject bugged already? Ack....
Thraxx_Deathdealer
Tue Feb 03, 2004 9:43 pm
#5
-Increased the maximum possible range for turrets to 80m
hrm, if turrents can fire from 80m, what's the problem for letting us get some more range?
Seflyn
Tue Feb 03, 2004 11:05 pm
#6
Thraxx_Deathdealer wrote:
-Increased the maximum possible range for turrets to 80mhrm, if turrents can fire from 80m, what's the problem for letting us get some more range?
That would mean fixing the turret bug or any rifleman could use the back out of range bug to solo turrets.
As we all know, fixing those really hard bugs like the imperial hat or mob warping takes many months of planning.
LergTHEbutcher
Wed Feb 04, 2004 2:50 am
#7
the reason we will never have added range over other ranged classes...
You could go to 75-80 meters and stay that far away, and could never be fired back on. Only reason brawlers dont have 64 meter range is a little trick called warcry2, its a balance issue.
DVader539
Wed Feb 04, 2004 9:14 am
#8
A. if turrets can shoot at 80m, so can we.
B. if they need to avoid the bug, fine, increase us to 76m.
C. don't worry about us staying out of range of our target, just make it so we can't hit crap while moving and not prone. (oh wait...)
B. if they need to avoid the bug, fine, increase us to 76m.
C. don't worry about us staying out of range of our target, just make it so we can't hit crap while moving and not prone. (oh wait...)
XaverriJade7
Wed Feb 04, 2004 1:12 pm
#10
I've been tossing stuff from usually 20-30m tops. Of course there are mostly stims, not poisons. Just got some ingredients today for nice poison goodness. I'll let ya know if anything interesting happens.
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