Rifleman Archive

Thread: You rifleman are funny( opps i joined u my bad ,if u cant beat them join them)

Freylocke
Tue Feb 10, 2004 11:16 pm
#1

Well its funny if u go to the pistoleer forums u get; How can we possibly beat (etc. in pvp). In rifleman u get ; Hey we arent overpowered we are just better prepared (lol) tell my master doc master pistoleer that has all his mind attributes maxed uses 2500 buffs, moun gold ,and a 2 million credit krayt pistol from hell and the best armor credits can buy on my server and still has never beat a ( master rifleman) . And i am a power gamer pvpr from 1st year uo ,eq,ww2,daoc,sb. So ,all though it is fun being overpowered ,its an unfair advant. So i started a teras kasi rifleman (even though its gonna get a heavy nerf) still think its an uber combo.
PsychoticChipmunk
Tue Feb 10, 2004 11:24 pm
#2

I forget, how much range defense does doctor give? Then why would he complain about loosing to a defense stacker (which is getting removed either tommorrow or in a "month") who happens to also use rifles. Did he try to nock the opponent down or just sling his most powerful shot vs our most powerful shot? What lvl armor, buffs, and how much food/spice was therifleman on? All of these are factors not just skill level and profession choice. I will agree that mind buffs (including food) are idiotic and allow us to spam almost non-stop which is a bad thing.


All the devsneed to do is lower those (meaning we only get 5 shots then we can't fire again for a few minutes) and tailor a gun to go with soldiers and one to go with sniping. As it stands we have one that mixes and works well for both which just means it is overpowered in context. Give usa high powered, highly accurate, slow rifle for sniping and a high speed, med damage, med accuracy rifle for running and gunning. This has been brought up many times yet people seem to just glaze over our proposed fixes since 'we just want to remain uber' also the melee defense bug seems to still be unknown to some.




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Onichi
Tue Feb 10, 2004 11:36 pm
#3

Call me blind if you like but is there an official post describing the exat changes to stacking defenses?


From the Devs I mean, or is it still alot of heresay?


I just want to know for sure what's going to change so I know what to expect . Is it just the stacking of Dodge / Counterattack / Block or all defenses Melee / Ranged / State / Dodge / Counterattack / Block.





In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
PsychoticChipmunk
Tue Feb 10, 2004 11:43 pm
#4

I have not heard (well seen truly) anything detailing what exactly is going down. It may just remove stacking between attack types, (range and melee) it may remove stacking completely, it may somehow involve badgers. But it is getting changed I can assure you that. I'll look for the post if you want sometime in the morning, I need to finish up a drawing and sleep.



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Onichi
Tue Feb 10, 2004 11:45 pm
#5

Meh... Don't worry about looking P.C, but thanks for offering.. I have been looking myself but couldn't find anything. Just thought I'd ask incase anyone "had" seen something official looking.


Of course if you come accross something.. let me know please hehe! Though I'll probably find out Thursday night anyways.



In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
PsychoticChipmunk
Tue Feb 10, 2004 11:47 pm
#6

Try this morning, the patch is coming out a day early somehow.


Oh and a pig just hit my 11th floor window.




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Onichi
Tue Feb 10, 2004 11:49 pm
#7

Cansarnit!




"Oh and a pig just hit my 11th floor window."


/lol




In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
Blankgrun
Wed Feb 11, 2004 2:14 am
#8

Last I read, only Dodge/Counterattack/Block were under review. The Statuses, Ranged, and Melee were completely on the level and mighty nice according to Devs.
Onichi
Wed Feb 11, 2004 3:27 pm
#9






Blankgrun wrote:
Last I read, only Dodge/Counterattack/Block were under review. The Statuses, Ranged, and Melee were completely on the level and mighty nice according to Devs.







That's what I thought, I hope you are right because that's how I see it should be.. You can combat the Status / Ranged / Melee Defense stacking with High Accuracy. Its the Dodge / Counterattack / Block that is harder to counter


Though I believe Status effects like Stun and Intimidate have a very nice effect on minimising those skills coming into effect




In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
Amwix
Wed Feb 11, 2004 4:46 pm
#10

from what ive see due to my own pvping..
Stun lowers the skill check for Rng/melee def
intimi lowers dmg and the role check for secondary def aka block, dodge, counter atk.
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