Rifleman Archive
Thread: HAM COST ON THE T21
The other day I decided to pvp on my quest of holoslaving. I am currently working rifleman 4 0 0 3 atm. I was in coronet whena target appeared, I figured headshot3 would be good to start things off, I have a 600+ dmg T21 after slice and power up, so I nail them in their head. They had a composite helmet on, and the shot did land. Funny thing was I hit them for less than half of what me just using the shot hit me for. My point? The ham cost on the T21 should be cut in half. I won't be a rifleman much past this week, and really I don't care. But commando's are out there, doing several times the damage, with much more of a VARIETY of damage types, with a fraction of the ham costs. This to me is imbalance. Am I the only one that feels this way? Has this subject been run into the ground?
um... if you were fighting some one in composit... why didnt you use an Ion rifle?
i have obliterated commandos with full composit, in a matter of seconds using an ion rifle, they didnt even land a hit...
besides, if you want to use spec shots with your T21 you must use muon... no 2 ways about it... spec shots = muon. if you want to use specs, but not go that hard core, brake out your lazer rifle, its the true workhorse of the rifleman.
oh, and HeadShot3 sucks
use hs2, its much more efficient
JymTarr wrote:
We have 68 or 65's on Eclipse.
Aye. Stry'ker has some.. theyre either 62 or 66... cant remember which and i cant check as im at work currently.
If i have to pick between a 59 mind laser and a 69 mind T21.. the 21 wins every time due to damage consistancy. With the drugs and food buffs out there the +10 difference is not worth much when at master (speed isnt much of an issue then). The reason the floaty looks to be alot higher when using to the T21is cos itsdown to the higher Health and Action costs it has, compared to a Laser.