Rifleman Archive

Thread: How do I defend against knock down?

Numanoid
Sun Dec 14, 2003 10:34 pm
#1

Hello all, I'm an aspiriing rifleman 4243 and I just had a friendly duel with my BH friend. I think he is 0111. We started out at 25m (I wanted him to be able to use his "lightening single" (or some such) that he said he just got. I just spammed HS2 and 3 and in 5 shots (2 misses yikes!) he was down. I was darn close to being down though. We healed up and I noticed that I was using the wrong weapon. The T21 I had used was at about 15% and the damage dropped a lot, plus I had no powerup. We decided to try it again. I equiped my NEW t21 damage sliced and powered up (607 max damage) and we paced out to 50m. My fist HS3 hit for a paltry 250 damage. My next one slammed him for 526 and his mind bar was nearly out. Then it happened, knockdown....


I was toast.


We were just fooling around trying our weapons out and such, so I wasn't running, kiting or anything else. My question is, how do I defend against KD when it really counts? Always run around? I find I miss a lot when I do that.


Any help would be appreciated.



Numa

GalacticDarkMaster
Mon Dec 15, 2003 11:49 am
#2

psh my ranged def is so high no one can hit me. 2 master riflemen vs me master riflemen and I win. 2 BH vs me and I still win, 2 tka masters and I win, I own pretty much everything.


A'rien

Kolibrilator
Mon Dec 15, 2003 1:02 pm
#3

if you mean KD from a TKA ... only option is run and kite, when fighting against the ranged knockdown (fire KD or whatever) I think the only thing you can do is pray those shots miss you. Maybe you can get/look for a tape with some +range defence? no clue if something like that exists out there.



oh, and once you hit master you will rarely miss any shot, regardless if standing still or running around






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PyscoJuggalo
Mon Dec 15, 2003 1:29 pm
#4

gotta make a template where you have the pistoleer defence and fencer defence, not sure but think it's 69 skill point to get. Then you KD defence will be 100.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
mega3113
Mon Dec 15, 2003 2:43 pm
#5




psh my ranged def is so high no one can hit me. 2 master riflemen vs me master riflemen and I win. 2 BH vs me and I still win, 2 tka masters and I win, I own pretty much everything.


A'rien





How high is your ranged def? What's your template? I'm edging closer to TKM/MRM. My ranged def will be over 120. I'm trying to decide between master brawler or go up the fencer range def/melee def tree to get my defenses over 170.
GalacticDarkMaster
Mon Dec 15, 2003 2:53 pm
#6

I never give out my template then you all will copy and I'm too much of an ass for that Thus why I'm not the riflemen correspondat.


My ranged def is over 200.


My melee is over 170.


No one OTHER than TKA masters touch me.


Vopn
Mon Dec 15, 2003 3:44 pm
#7

It is very possible to do:


MRM


TKM


Fencer 4-4-0-0


marksman 4-0-0-4


brawler 4-4-0-0


novice medic



The only problem is the lack of scout and terrain negotiation. this gives a melee defense of ~178 (190 with bio wear); ranged of ~199. KD and posture down of 70-80. {note numbers are approximate as I am at work}




------------------------------------------------------

Vopn Hermadur
Master Rifleman - Teras Kasi Master

"The Presence of those seeking the truth is infinitely to be preferred to the presence of those who think they've found it." --Terry Pratchett
alioninwinter
Mon Dec 15, 2003 4:34 pm
#8

If you're buffed, it's not going to be the KD that kills you, it's the Dizzy (makes KD last a long time for people without Dizzy Defense). KD alone generally last 3-5 secs tops, but with Dizzy it can last a minute+.





==================================================
Master Dragger, Drunken Friar
Gabriev
vonbraat
Mon Dec 15, 2003 9:17 pm
#9




GalacticDarkMaster wrote:

I never give out my template then you all will copy and I'm too much of an ass for that Thus why I'm not the riflemen correspondat.


My ranged def is over 200.


My melee is over 170.


No one OTHER than TKA masters touch me.









/poke



and there was much rejoicing...
eapers
Tue Dec 16, 2003 12:16 am
#10

I think galactichustlers head just exploded...






JOHNNY-JONES JACKSON

AFK
eapers
Tue Dec 16, 2003 12:19 am
#11

hmmm, I must be more carfull about peoples names when I insult them for being egotistical.


Sorry, galacticdarkmaster. I would hate for youto think that someone else had your UBER L33T template.


so sorry.







JOHNNY-JONES JACKSON

AFK
PyscoJuggalo
Tue Dec 16, 2003 6:05 am
#12

Yes defence templates are nice, but accuracy skill tapes are ub3r.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
DECarbineer
Tue Dec 16, 2003 6:45 am
#13

I may be mistaken but with the upcomeing combat changens melee and ranged mod wont stack anymore.



Ifrin the former mon cal rifleman now most fishy jedi on the server
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