Rifleman Archive
Thread: Building our FAQ
Hello,
I stated when I first became the Rifleman Correspondent that I'd like to gather a FAQ for our community. I was reminded of the need for this tonight. And if everyone feels they are ready, then I'm also ready to start. Let's begin on this thread bygathering information we feel would be a greatcontribution for the FAQ. I'll take what is suggested for the FAQ from this thread, filter it and add some things myself (if anything may be missing).
Let's brainstorm and get something going. ![]()
while i am new to this particular profession, while not as glamorous as say.. bounty hunter i could sense some serious tactical advantages for a lone sniper fighting in a faction battle..
this may or may not be the proper place to put this but while i watched a few imps over at the static base south of bella vistal i lie in wait... overt rebel on the grid with 3 overt imps.. my faction is good with the swoopers and so thus i could hide among them as the imps killed and killed rebel npcs dropped like bed sheets.. but i held out.. I dont know why i did then but i do now..
its simple: when you fire you give away your position.. and i wasnt prepared to deal with three imps with atsts and grauls.. I waited like a stone (heh sorry chris cornell i had to use it)
2 imps got up and left in 30 minutes time leaving the one imp who already had a nice head wound going..
punched up the aim and headshot 2 and buh bye imp
now out of all the characters and professions i possess this was perhaps the most rewarding kill
so if you need a tip from a noob rifleman here it is
patience... patience and cover.. do not be seen at all
and if i have something to add to the issues it would be this
make it so after we shoot one bolt let us peace out instead of continuously firing this is stupid and it totally kills our profession..
If i had that simple ability to stop attacking I could have killed all three Imps before they realized they were being fired on by other than the rebel marshalls
Ok, some things are repeated here but from title to title things differ depending on the purpose. These are just my opinions but had worked out great for me before gaining the rank of master sharpshooter. Onething to alwaysremember is when all elsefails, /burstrun ; /peace ; /peace ; /peace , /peace ; /peace ; /peace
ORDER OF ADVANCEMENT
get1 x x x, asap, /mindshot1 + /mindshot2 stack, and until master these bleeds are your best friend soloPvE
spend your combat XP asap goin up x x x 0,rifle special abilities"soldier" tier, speed increases are your friend
flurry shot 1 (x x x 1) and suppression fire 1(from x x x 4marksman tree) is the rifleman KD
/warningshot; /peace with a spray stick / or nice speed sliced rifle is your friend [warningshot is from marksmanx x x 3(agro the agros, heh)]
after 1 x x x go 1 x 3 x, the mods on expert counter sniping are nice, plus thats you first rifle AE
then just grind grind grind..........always spend your combat XP to ge the speed increases asap (x x x 4), after 1 x 3 x continue with what suits your play style......4 x 3 x for PvP 1 4 3 x for PvE
GRINDINGXP:
Step 1: (weapon suggestion : laser rifle)
/mindshot 1
/mindshot 2
/peace
Step 2:(weapon suggestion : spraystick or speed sliced marksman rifle)
when agroed after first bleedor if peace didnt end fight:
/warningshot
/peace
continue to do so untilcreature actually starts to run away
Step 3:
let it bleed and throw in a headshot 2 or 3 (weapon suggestion : laser rifle / T21)
/warningshot (weapon suggestion : spraystick or speed sliced marksman rifle)
/peace
Step 4:
continue step 3
COMBAT XP:
non-commandos can use c-12s
if you do it properly you can switch the XP you gain per kill
ie. 3425 rifle xp and 342 combat xp will turn into 3425 combat xp and 342 rifle xp
how to do it:
try to single out a target and work one at a time (pikets)
stack the mind bleeds ( /mindshot1 ; /mindshot2 with a good dmg sliced laser rifle and you should be bleeding in the 1000-3000 range)
unequip rifle and run in, toss a grenade and run out when attacked OR equip rifle again (spraystick or speed sliced e11/dlt20a)-suppression fire or /warningshot ; /peace ( until the target starts to runaway, then follow it and do this combo again when it turns to attackonce again ) the safest way to do this. ( you can juggle / yo-yo 4 no prob when perfected)
make sure that the grenade does the most damage other than the bleeds....otherwise you will not get the fullswitch of xp.
if you do use suppression fire or the warningshot peace combo, you may need to throw another grenade to make sure the grenades did the most regular damage.
from the looks of it now you'll need to fire off a headshot to finish the mind death of your target.
May the force be with you
From the other thread this morning
Rifles and their usefullness
Damage type energy
T21 - big damage , large HAM costs, Heavy AP piercing. Optimum range 64m +20
Laser Rifle - good for speed and medium AP. Low minimum can cause problems. HAM usally good. Optimum range 60m
E11 - Medium AP
CDEF - A toy
Spraystick - No AP but high speed for lower level rifleman. Great for those run and gun situations.
Kinectic
Tusken Rifle - No AP. Usefull against enemies vulnerable to kinectic such as merek's
Stun
Jawa Ion Rifle - No AP. But a lot of creatures are vulnerable to stun which means its bypasses their armor. Also its our secret weapon against composite wearing PvP enemies
Cold
SG82 - No AP. Another underused rifle. Cumbersome and slow but the only cold damage we have
(in the future T21 should be blast damage and spraystick should be acid. Which will give us more options. For now use what you have)
I think most of the statistical info we need is already in the thread from volsted. We could just add some info about when and how that weapon is used best.
I think what we need in the FAQ (just some ideas):
- what a rifleman is (short intro)
- short explanation of how damage, armor and HAM cost work (link to armor guide, explanation of the AP fiasco) Needs update with TC changes, but I guess we should start with what we know now.
- Description of rifles (link to volsted thread, or include all info)
- explanation of rifleman skills (using info from the styles thread, explaining them. link to styles thread for reference, or include all)
- description of leveling paths (1xxx vs xx3x etc) and general leveling tips and tricks, how-to get to Novice Rifleman
- short Macro tips (MS1 MS2 peace), link to macro guide
- discussing stats (how much for what species, what do they do?)
- discussing armor use
- spices, foods and buffs (explain how they work, list what is available)
- playing in a group
- PvP
- current bugs and issues
I think I have missed some parts. Maybe we should start one thread for each topic, and jsut collect ideas, or post a draft version for that section and get comments.
We need to agree (especailly the original posters) when to just copy info from existing threads and when to link to those. I assume there is some material in the marksman forum. I'd suggest people read some oif the FAQs / guides that are available for other professions to get an idea and see what they like or don't like about those.
Since the AI fix to camp agro, I'd suggest getting Conceal Shot before any other rifle skill box.
and we should wait till after the next patch to doa FAQ since a lot of fundamental things are going to change dramatically.
just a note to Barb-Wire - Nightsister Spellweavers are 100% resistant to everything except Heat and Kinetic (or was that Blast and kinetic? i can't remember).
so there is at least ONE mob that is 100% resist to energy
hehe
i do agree that the T21 should stay as energy dmg.
/endSidebar