Rifleman Archive
Thread: Run and gun or snipe what should we be doing
Well everything works the same as you normaly do when standing but when prone here's what i think should happen.
If your rifle has a scope you will be able to go prone and your view will be switch to that of a scope. small and circular and zoomed ahead. The posatives would include
- higher ranged def (even more if concealed)
- longer shooting distance but low range (like 55-80m)
- increased damage
- removal from radarr (if concealed)
- accuracy bonus
the downfalls to "sniper" mode would include:
- 10 seconds to enter or exit "sniper" mode which you are prone to any attacks and unable to defend
- lack of radarr during mode
- small targeting redicle which you actually need to click on the oponent (cycle target outward and inward do not work)
- lowered melee def
- ham costs higher
- much slower shot time
- most shots unusable from this position
i think this would give this profession a more sniper like feel to those who wish to try it.
Thats what i have come to see myself as also barb.
Why either one, I snipe using conceal shot, get the target down to an acceptable level, target another do the same, target the third do the same. once all can be taken down in a single flushing 2 or flurry2 nice to have three fall down dead at the same time.
I don't see the need for choosing MG or sniper, all I want is long range and big damage without going prone, because prone is dumb at under 100m.
Its sad that a combat medic can throw disease and poison at 80 meters when we can shoot at most 68 or 69 meters. Just sad. I was running away from a lone imp master combat medic cause he could throw farther than I could shoot him.
I read somewhere this guy said cover should erase us from radar. I totally agrree with this. Let cover do something in GCW and have riflelmen shoot farther than combat medics can throw thats all I ask.
I am a Rifleman, Rifles are my weapons of choice. I am defined by what I do with my rifle. If I sniper shot I'm a rifleman, if I strafe 2 I'm a rifleman. Rifleman was built to fight people with low mind and other rifleman.
Look at our skill tree, Strafe1 Strafe2 Clear Cover and add Delay (to takecover ). Flushing/startle Shots Posture Up. It just happens that our best anti rifleman shots are our best AOE combat shots. It is the rifleman/riflewomans choice to be cover and sniper, as well as a choice to play heavy gunner.
It is a blessing to have such diversity in our skill tree.
I am a Rifleman.
TakeshiRyuuko wrote:If I wanted to be a sniper then I'd push for an extended addon profession to compliment rifleman.
I wouldn't. That's what the professions were supposed to be all about, if you wanted to be a sniper, all those capabilities should be given to you by the 4th tier of the sniper tree. If you want to be a multifunction rifleman become a master and do as you please, but the way the system is now, to be functional at all you pretty much have to become a master.
I think we could be both, depending on the weapon we have equipped, but some changes would have to be considered.
My thoughts are based on how different weapons are balanced in BF1942. In that game, a sniper can get one shot kills using a head shot at targets at max healthat extreme range. HOWEVER, unless the target is stationary, you will usually miss or just inflict minor damage. If the target is moving at all, it will only be by a stroke of luck that you get a hit at all, let alone a kill.
A medic/assault/engineer has virtually NO chance at range against a sniper. Conversely, if the medic/assault troop is in their firing range and moving, the sniper is usually dead meat, and against an engineer, they will probably both switch to pistols at close range, since neither the sniper nor the engineer rifle is good at close range.
The sniper's biggest threat is other snipers, because you have to be stationary to get a good hit. Only careless/inexperienced people in other classes get regularly sniped, which is why you usually see ALL other classes constantly moving/jumping to defeat the sniper threat.
The results is VERY good game balance/playability.
How could this be achieved in the SWG Rifle profession?
The sniper line should have a weapon qual for a sniper rifle. It should have a VERY slow rate of fire (including a long time to fire similar to/aim when starting to shoot)and punishing penalties for range/target motion. However, against a target that is out scrathing their butt in the open field, motionless, it should be a one shot kill. It wouln't take too many of those to convince people to follow the BF1942 Rule #1: He who stays motionless for more than 1 second at a time dies from a sniper headshot. If the sniper is observed by another sniper, he would probably get sniped in return. If the sniper is observed and charged, he will be dead meat unless he switches weapons, and having lost range and the element of surprise, will probably get killed.
Another rifle line could be for a heavy machine gun. It would have high rates of fire and heavy damage, but would have a monster encumbrance when equipped, and probaby should be fired from a prone position. They would also be vulnerable to snipers.
A separate question of course is how to use this in PvP vs PvE. The best bet is to make these special weapons ONLY used in PvP, which would server as an incentive to get people into the GCW. Another approach would be to have the weapons function differently in PvE, but that would probably be hard to implement.
Anyhow, those are a couple of ideas put forward for comment/consideration.
Sniper and long range big game hunting should be the role of the Rifleman
Run and Gun? Definably should be Carbineer, with their crowd control tactics and state effects.