Rifleman Archive
Thread: Jawa Ion lovers..
Too bad AP was working properly in PvP
The T21 might have a shot if it was ![]()
MoridinTheSick wrote:
the added ham costs of the layers is pretty nasty though
and the reason they can take on 10 people is because they are hard to hit...
that post about the unhittable templates is good and then of course eventually stacking defenses will be out of the picutre
oh ya im steadily moving towards master doc(been novice doc for maybe a week now got sick ofCH)i have zero med supplys actually , only stuff to grind with.
until then i buy my buffs and im a muon junkie to the fullest
if a fencer/pistoleer took out 10 people fighting alone:
1) a majority of those people were stupid, unbuffed, or both
2) most of those people were "leet" master marksman
i believe current theorhetical max for stun armor is 45%, the best i've heard of on bloodfin is ~40% till better resources for it spawn.
I love my jawa because of its low mind cost, when fighting for 10 min straight its nice to consistently use specials without much danger of dying to a random pool hit from a commando or something to my head.
undeadrooster wrote:
...which is stupid. Every armor should have a strength and a weakness. Star Wars Galaxies coming ever-closer to being a MMOactionG instead of an RPG.
Having a 40-45% stun layer when everything else is 90% is still a weakness. I'll agree with you when someone hits 60-70% on their stun layers.