Rifleman Archive
Thread: Anything to help against a KD/Dizzy Spam Combo?
Seflyn wrote:
Spam /stand and your cure dizzy macro.
that's a good idea, too.. but make sure you do the cure dizzy after each stand. if you do successfully stand with dizzy still applied, and try to stand again, you get kd'd again.
Hi,
I know your pain...two of my best buddies in game are BH carbineers and it is just about impossible with how charge shot is in its current form.
However, if you are dealing with a anyother KD besidescharge shot I can recomment two things.....
1) get 40 med use from medic and get a doc to make some cure state dizzy stims....very cheap and easy for him to make. Make a macro /stand; /cureState self dizzy; I like to throw in a clear combat queue command in there as well so I dont have to do it manually.You are goin to have to spam this a bunch of times for this to work......i recommend you buff up and wear armor so you have enough time to get up. It does work very well, unless he is using charge shot. Works very well against TK's!if you have armor on ![]()
2) Pistoleer and fencer have the most KD defense in the game in just one tree in each.....if you are a combat guy and the KD gets you everytime you should get those two trees.
If your 2nd class is not devoted to combat stuff......(and ive tried to make this point on the boards before) they you are going to have to accept that you are going to have weakenesses. But you have plenty of skill points to plug the few weakenesses that riflemen have....
Good luck!
you can try to get right back at him....flurryshot 2 and suppresionfire.
Now the key with rifleman is not to face someone headon when they know where you are...but testing in a duel is a fine way to counter situations on this. Keep trying whatever tactic you got...
I run around with a bh carbiner and a straight carbiner and we love that combo. I just grab my e-11, spam flurry 2 a few times to get everybody dizzy, then flushing 2 to put stun and lower their defences while the carbiners systematically knock everybody down with chargeshot. It would fun if they fixed charge shot 2 with the group knockdown, it would make group of carbine and riflemen very deadly.