Rifleman Archive
Thread: master rifleman + master marksmen + what? Doctor/CombatMedic
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OSDWarder
Sun Feb 08, 2004 3:24 pm
#1
What should i do combat medic or doctor what are the disadvanted ect for each combo anyone have this setup?
Anisri
Sun Feb 08, 2004 4:14 pm
#2
First, i think a lot of people advise not getting master marksman because you can just buy a skill attachemnt that has +5 speed. The advantages for master doctor is you can put all your stats in mind, and buff yourself. With some food and dancer/musician buffs you could be unstoppable. Advantages for combat medic is you can poision a whole group, run away, come back and head shot all of them. If you do a lot of 1 on 1 pvp, then go doctor, but if you are in large scale PVP, i think CM would be better. If i had to choose, i would take master doctor for the sole reason that you can put all your stats in mind and you could wear a good suit of armor.
OSDWarder
Sun Feb 08, 2004 5:21 pm
#3
so tuff to decide lol anyone know what doc u need for buffs mayve i could get novice with no master marksmen and a couple boxes for whatever to get buffs?
OSDWarder
Sun Feb 08, 2004 6:13 pm
#4
ok i did the math cant do it end up like 7 points short or somting
Anisri
Sun Feb 08, 2004 7:31 pm
#5
You should be able to get master rifleman and doctor with 18 skill points left over and master rifleman/combat medic with 4 points left over.
Confusion12345
Sun Feb 08, 2004 8:41 pm
#6
I think you should go Master Doctor, Master rifleman, keep ONLY the rifle skill line in marksman, and then get novice scout so you can get your own organic resources(and make camps yourself if you need to, always a handy skill :smileyhappy
And I think that would leave you with 3 skill points....so I would go for scout 1000 and then you have one whole point left over 
That's what I'm doing, except I'm going pistoleer rather than rifleman....unless I change my mind 
Pohacca
Sun Feb 08, 2004 11:12 pm
#7
Drop most of Marksman, Master Rifleman, Scout and Ranger. Hells yeah!
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