Rifleman Archive

Thread: The Rifleman Blues.. New Novice

Ramux
Mon Jan 19, 2004 10:18 am
#1

Hey there everyone, im new to the Rifleman profession. And a week or two new to the game itself.
I am not following this profession for a holo, but because I chose it to start. Going through marksman was not to tough, I was able to usually take on around 900exp enemys and within a week or so I was able to become a rifleman. Now I seem to be a bit stuck.


The weapon I use is the Laser Rifle, 32% damage sliced. And I can not seem to take anything good anymore. (I only have sniper 1) Ive tried all the places people list, mostly quenkers on dantoonie. And I just dont seem to do that well. It seems I need something in between Lesser Plain Dols, and Quenkers. (Theres no way im going to level on 900exp creatures for 250k experience.)


Alot of people have said t21's are better, but on Starstrider all of the good t21's are over 1 million credits. (Yea, right, I can barely afford 20k for a speeder!) Everyone tells me to level on quenkers, but usually they just end up kicking my butt. (Ive tried the mind 1, mind 2, but once it kicks in they are already running after me and biting me to death) Ive also tried huurtons but if my three headshots do not kill it the entire pack runs in and eats me.


Is there another planet I should try? Should I get a different weapon? Or a different battle strategy? All I read about are people who solo quenkers in practically 2 shots. And go from marksman to master rifleman in a week. But I play about 8 hours + a day lately and I have not been able to do much more then sniper 1. Not that I am complaining, I am just looking for maybe some tips or help. I love rifleman, im just getting annoyed that most other classes at my ranking can take entire quenker lairs without flinching.


Any ideas?




Ramis Iniroth
Master Rifleman
Master Doctor
Declared Resident in the beautiful city of Sintari, on Dantooine.
Discount
Mon Jan 19, 2004 10:30 am
#2


Perhaps you should get Counter-Sniping I and try out /concealshot



you may be surprised




Farstar
Colonel Solitude

Sylvan the Nutter
"Of all the things I've lost, I miss my mind the most." - Rifleman's motto

Ramux
Mon Jan 19, 2004 10:38 am
#3

I have thought about that alot, but from what most people have said to me. "Concealment is useless, get sniping 1 and counter 3 for aoe." Im not sure what to do because I read so many conflicting tips and ideas. Im also a novice creature handler(First Holo), but for now I wont be getting any creatures that are good enough to tank for me. (I dont feel like standing around for hours grinding CH experience on static newbie spawns. Not my idea of fun) Are there any upsides and downsides to concealment shot.



Ramis Iniroth
Master Rifleman
Master Doctor
Declared Resident in the beautiful city of Sintari, on Dantooine.
AcidRaineV
Mon Jan 19, 2004 10:43 am
#4

If you are enjoying going solo you may consider getting a non-ch pet. Take the quenkers for instance, I have a razor cat that stands by my prone self while I shoot at quenkers. When a string of bad shots come along and the quenker lays into me with its ranged attack, I stand up, order my pet to attack to draw its aggro to him, and then get 45+ m away from the quenk and get back into the headshots. I dont have any AOE shots yet but this practice is fairly productive while lowering the risk to yourself.


Now some riflemen may say that this method detracts from their view of the profession but I find it effecient and very helpful when I'm in sticky situations.


Also, what other skills do you have?


And as far as T21s go I really dont see what your missing. I've been using my laser rifle since I got it in marksman and when I found a nice t21 for 30k (5.1 speed, 60-360) I didn't really see the advantages of using it. Maybe if the heavy AP actually scaled up damage against an unarmored opponent? Anyone else: Does this work at all?



Good luck with the profession. Glad you like it





hRainh
hCommander of KoNHh

AcidRaineV
Mon Jan 19, 2004 10:45 am
#5

While I was posting you posted that you were a novice CH. I dont think you need any levels in CH over novice to get a pet that can tank quenkers. Just find a nice BE to make a CL 15(?) pet with high kinetic resists and high health and you should be good to go.





hRainh
hCommander of KoNHh

Ramux
Mon Jan 19, 2004 10:54 am
#6

Maybe its just a starstrider problem, but there seems to be a lack of bio-engineers. Ive shouted hundreds of times I was buying a pet, and ive looked all over at pet vendors, bazaars, etc. But I can not find any pets better then level 1 babys. (Or a BE cu pa I got off the bazaar, its level 6 now, but it still can not tank anything good) Right now I can control up to level 14 pets. (I got CH management 1) If I do find a good level 14-15 BE made pet maybe that will make a difference. But for now im a solo rifleman. Like I said... im only a week or two new to the game. So I do not have many friends like alot of people do. So basically I need to roam around hoping to find a relatively cheap/well stocked player shop to get anything.




Ramis Iniroth
Master Rifleman
Master Doctor
Declared Resident in the beautiful city of Sintari, on Dantooine.
Ramux
Mon Jan 19, 2004 10:56 am
#7

Starsider *


I blame the muon




Ramis Iniroth
Master Rifleman
Master Doctor
Declared Resident in the beautiful city of Sintari, on Dantooine.
OneHung
Mon Jan 19, 2004 11:28 am
#8

What was a good technique for me was to wear Composite Armor though my beginner grinding. Once I got Sniping IV and Counter-Sniping IV, i took off my comp armor and wore just clothes with resists. Andby then enemies had no chance within 50m.



RETIRED
Griegette
Mon Jan 19, 2004 12:48 pm
#9

Well for one try not using the Mind shots.....when you are prone you get three free hits before they aggro you...with a nice laser/t21 you should be able to take out a quenker in 3-5 shots. you can hit them 2 more times as they run the 64m. If the quenker is not dead after the 5 shots you have afew choices at that point....


Kite


draw aggro w pet


Whip out a sword and chop it in the head


Quenkers are the easiest thing youll find for the exp.......if you want to down grade a little i recommend Lok spiney snake recluse.... they die in 1-2 shots and give about 1k exp if you are grouped with something for the exp bonus.


Hope this helps.




Grieggly, Kettemoor's premiere wookette diva.
Jeisyn
Mon Jan 19, 2004 2:00 pm
#10

oh, and if they're still around, LeviaSqualls on Rori are awesome. they are SUPER slow - these were my non-ch Pre-countersnipe3 creature of choice to grind.


get to a lair, go prone, pop mindshot1 and 2 into each leviasquall, kite, hit the lair 1 time so more spawn, mindshot them, kite them until they are down to 1 tick and pop a headshot into'em (use an e11 or something light on the mind if you want. i'd suggest using a t21 for the bleeds as it's far more reliable than the laser).


...


it used to be easier because you could keep resetting and spawning a lair indefinitely by running 160m away and waiting a minute, then running back. now you gotta keep searching for new lairs.


also, group with a cheap little mouse droid or pet - anything. you get a group xp bonus so it's well worth it. just keep it out of the fight (tell it to 'stay') so it doesn't get in your way and steal your xp -if it isn't a tank-.




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
Fred_Skinner
Mon Jan 19, 2004 2:19 pm
#11






Ramux wrote:
I have thought about that alot, but from what most people have said to me. "Concealment is useless, get sniping 1 and counter 3 for aoe." Im not sure what to do because I read so many conflicting tips and ideas. Im also a novice creature handler(First Holo), but for now I wont be getting any creatures that are good enough to tank for me. (I dont feel like standing around for hours grinding CH experience on static newbie spawns. Not my idea of fun) Are there any upsides and downsides to concealment shot.





This is old information. There was a bug where the server falsely told on you in the case of critters that brought friends. Concealed shot now does not get their attention until your target notices you so you can take on the better creatures now. I kind of envy you in a way, I did not have this till much, muchlater.


First thing now is get Conceal Shot. that one is your bread-and-butter. Use it with/prone to gain more chances for remaining hidden against misses. If you are a Ranger like I am, /conceal adds to the amount of misses you can get away with. /maskscent will help a little as well (perhaps one more).Then get MindShot2. MS1;MS2 stack and give an awsome bleed.An AoE is important... I'd go for the FlushingShot2 next and then the accuracy. Hopefully by that time you will be close to FlurryShot2 as well, a combo of Flury2 and Flushing2 is nice for tightly packed mobs (and they all get dizzy and stunned in a hurry). Then just fill up the rest as you can.


You can avoid Headshot 3. 7 times the mind cost and only 3 times the damage. HS2 is 2.5 times damageand sufficient. Startleshots 1 and 2 seem like a waist to me. I don't even bother mapping these to the function keys.




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


FD_Pilot
Mon Jan 19, 2004 3:02 pm
#12

LeviaSqualls are one of the best MOB's in the game.

They will get anyone with a bleed shot over the hump XP wise..until you can go after bigger/better stuff.
HostileRadish
Mon Jan 19, 2004 5:54 pm
#13

Most of the way up rifleman right now... I've been doing it solo most of the way against savage quenkers (no pet). I usually use muon gold & headshot 3 (concealshot doesnt work as well for me as HS3) to get the most damage out of the first 3 shots. With the gold, the mind cost isn't *that* bad. I went straight up the sniping tree, and I would probably do that again if I did rifleman again. The accuracy *really* helps for fighting them solo. If I did do it again though, I would fight with groups from novice-sniping II. At that point your accuracy is generally good enough that you can go through quite a few with a T21+HS3. There's the occasional incapacitation and inopportune downer, but for the most part, that method works pretty well.
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