Rifleman Archive

Thread: I missed this, but kinda feels like we got the short end

Jeisyn
Mon Jan 12, 2004 2:17 pm
#1

[quote]Just seems unfair that since we now have no "unique ability" as the devs put it that we didn't get something in return.[/quote]


sorry for coming off as aggressive, i'm turning into silverLobo mb... i get tired of ppl whining that we aren't powerful enough, and your post seemed to suggest (to me) that this was your problem.


anyways, as i said, we "GOT" rid of 2.5x melee dmg, we GOT higher accuracy, we GOT higher defenses, we GOT concealshot, we GOT entertainer buffs...


what have they taken away from us? imo. nothing. no one uses the combat medic mind healing ability. it is far too impracticle to be of real use or a threat to our "ability to target an-unhealable- pool".


we still have advantages - we still do 'unhealable' dmg. we still DB from a distance. we can shoot at mobs without being noticed. we can pierce 99% of composite armor with good stun dmg. -off the top of my head.


i see what you're saying, yes, the devs used our "unhealable" dmg as an excuse for certain things. but since then, both the "unhealable" damage factor has been 'sort of' lifted - and so have our abilities.


/shrug - my opinion.




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
Sandman56
Mon Jan 12, 2004 2:18 pm
#2

When combat medics heal mind it depends on their battle fatigue. If they are clear of BF then they recieve 50 BF and 50 wounds to all 3 stats, then the formula seems to be(from my observation) 50 + BF/2. So the first heal isn't that bad but it gets worse fast, but if we are heading back to town I usually throw it around at everyone to get back faster since I can heal it all fairly quickly.



Glerk - Element Zero
PsychoticChipmunk
Mon Jan 12, 2004 4:37 pm
#3

Jeisyn, just a few things. Not to be an ass or anything however a few of the points you make about things we've gotten are, for lack of a better word, stupid. We got concealshot, well yes they fixed it however saying that them unbugging the profession is a gift just doesn't seem right to me, it should just be a given. Getting rid of the 2.5x modifier since warping is more or less gone (a krayt warped on a friend of mine yesterday) is pointless.Mob warping iswhat the problem was and we had to live with the modifierwhen that flourished,and now that the real bane of riflemen is fixed we get this taken away, now thatit is more or less inconsequential. Finally, everyone got the entertainer buffs, we just use them more


Don't get me wrong these are all great things, and the profession has gone a long way since I was novice way back when, however the things I just mentioned aren't really bonuses just fixes to our class or something that helps us a little bit more then others. The accuracy and defense mods (even the bugged ones) are a great asset though so the devs helped us out a lot with that.




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Jeisyn
Mon Jan 12, 2004 11:18 pm
#4

Psychotic, true. most of the things i listed (aside from accuracy/defense bonuses) were things that definitely should have been 'give-ins' and inherent to the profession in the first place - but of course, they weren't


my main point was i don't think we should feel too hard done by if combat medics can sacrifice their own minds greatly to heal someone elses. it introduces teamplay and a good last-ditch attempt at overcoming rifle mind dmg. and as i said, imo, i don't think we really have any reason to complain about what has gone right for the rifleman profession.


i find it amazing that people still find things to whine about in this profession (not that the original poster was whining, i already apologized for suggesting he was). Aside from block, and a few broken/useless specials, we work pretty **edit** well, relatively speaking and the CM mind heals aren't a nerf/threat to us.


as for 2.5x - i really never wanted to see it go, if warping isn't an issue (and as you said, for the most part it's not) the 2.5x was fine with me. perhaps it would be nice if it was restricted only to the master sharpshooter box. /thought.



anyways, that's all i have




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
jedichuck
Tue Jan 13, 2004 1:26 am
#5

This is probably nothing new to most of you. But when Aldeaon (sp) was still the Rifleman correspondent, a set of DEV responses on our problems stated that one of our unique abilities was targetting an "UNHEALABLE" pool-----the mind pool. Doc's and practically everyone who wasn't a rifleman back then (because they all thought we sucked) cried that it wasn't fair they can't heal mind damage. Well, I eventually canceled my account for 3 months then came back after a few things were taken care of and mount/vehicles were added.....................what did I find since I've been back? CM's (or is it Doc's?) can heal the mind pool! Have they always been able to do this or was it something they added to make the healers happy? Just seems unfair that since we now have no "unique ability" as the devs put it that we didn't get something in return.





Zephyer Yar'kal - (Dark Brigade)

?/?/Master Rifleman
Locky-1138
Tue Jan 13, 2004 1:45 am
#6

yes, CMs can heal mind, but they dont do it very often, as it Wounds the crap out of there own minds


they tend to hold out on mind heals untill the last posible moment, as a kind of last ditch resque tequnique. plus.... Sniper shot ensures that our targets usualy dont get a chance to be saved




- I support keeping & balancing the current combat system You can too
its been emotional...
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LockysCorpse - undead warlock, lothar +Riverlands+
Jeisyn
Tue Jan 13, 2004 1:49 am
#7

you're kidding, right? I don't think you know all the facts..


when a Combat Medic heals mind they take MASSIVE wounds to their secondary mind stats.


only combat medics can perform this, and i have only ONCE ever been healed like this before, and i'm probably a pretty rare exception with that.


what did we "get" from this change?


um. well, since aldeon's day - we've had an increase in accuracy (+160 accuracy, that's higher than any non-stacked profession), we got increased ranged defense, concealshot was fixed, 2.5x melee modifier was removed (debatable as to whether or not it should have been), and our speed and damage still remains.


how can you be dissatisfied?


on non-rifle-specific fronts, they introduced Mind buffing by dancers and doctors, and have *mostly* fixed food buffs/drugs/entertainer buffs, and mob-warping 98% a thing of the past (in my opinion, it's completely gone, but some still say they encounter it).


i say again, how can you feel 'weak' ?




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
Jeisyn
Tue Jan 13, 2004 1:50 am
#8

*EDIT* i mean to say "mind buffing by dancers and musicians" - not "doctors" . slip of the fingers.



Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
jedichuck
Tue Jan 13, 2004 1:56 am
#9






Jeisyn wrote:

you're kidding, right? I don't think you know all the facts..


what did we "get" from this change?


how can you be dissatisfied?


i say again, how can you feel 'weak' ?





Start reading posts before replying, or lay off the drugs. I never said I was dissatisfied. I never said I feel rifleman is weak. I didn't ask what we got. And yes I know CM's take wounds when they do mind heals. My point was that once upon a time DEV's told us we were special because we could attack the mind pool which could NOT be healed.............but now CM's CAN heal it.......I don't care they take wounds, they can heal it! Hell, when I had novice medic to take care of my own cuts and bruises I took mind wounds healing the regular pools..........................hate when people like you reply with crap like that. READ FIRST DAMMIT!




Zephyer Yar'kal - (Dark Brigade)

?/?/Master Rifleman
PsychoticChipmunk
Tue Jan 13, 2004 1:58 am
#10

Well he did say he's been gone for quite some time so of course he won't be up to date and never did he say we were crap, just that our unique power of targetting mind has more or less been cancelled out which it has been. True it is rarely doneand you can't do it to yourselfbut it still exists.We havegotten stronger and it is easier to lvl now compared to half a year ago though so it isn't like it was a stealth nerf or anything.



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GUTB
Tue Jan 13, 2004 3:58 am
#11

The fact is -- the only point WHATSOEVER to play Rifleman is the fact that we do fair damage to mind. Not great or even very good damage -- just fair. We have no range benifit. We have good non-stacked defenses and speed upgrades -- but all of these are worthless in the face fo a brawl profession. A TKA will kill a Rifleman anytime, anywhere, period. We have a sucky, crapy profession and we really only play it for the "coolness" factor.
Manipulative
Tue Jan 13, 2004 2:15 pm
#12

Jedi-


It takes a near master Combat Medic to heal your mind. Any old nov medic can heal your health/action. Just the numbers game alone, says not many players out there are even capable of healing minds.


And as pointed out, a combat medic takes on significant wounds to heal just one mind. Far more than the /tend skill in novice medic (which does 7 wounds to self, if I remember correctly, and heals wounds (read: useless skill in a battle)). Plus, if you are in PVP, the first player you take out is a CM. If they can heal someone's mind, you can rest assured they can also launch an AoE Mind disease at you, which you don't want any part of.


In the end, it's a rare thing indeed thata Combat Medic is around, and that s/he is willing (or even able) to heal another player's mind.


So sure, technically, Sharpshooteres no longer target an Unhealable pool, but the reality of the game is that it's still unhealable. Oh, and a CM cannot heal their own mind (sure wish I could, though).




Cher & -Chastity- SuperStar - Shadowfire
Master Sharpshooter, Master Combat Medic
Master TK, BE, Smuggler
Mayor Juliani - Master Architect, Master Artisan, Musician, Politican - City of Angyls, Tatooine
Gavinik
Tue Jan 13, 2004 10:00 pm
#13






Jeisyn wrote:
*EDIT* i mean to say "mind buffing by dancers and musicians" - not "doctors" . slip of the fingers.





Lol!


"Yes I...tripped on that extension cord and typed Doctor"





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