Rifleman Archive
Thread: Mind shot 1
I know this isn't a rifleman ability, but whenever i use mind shot 1 it does no mind damage and in the combat chat bar it says that I used distracting shot. Someone please tell me what i need to do to use mind shot 1.
Thanks for your input. I own a rare T-21 on the Tarquinas server, as we can't make them there yet, but want to save my remaining skill points for the Investigation line in BH for Jedi's, so I'm not certified for it. I thought about Spray Sticks for the speed on Mind Shot, or the slow Jawa Ion for stun versus composite helms, but the Laser seemed a good bet for speed and dmg, since the only Rifle skill mods I have are from Master Marksman, and Rifles 1-4.
Thanks Onichi. With my BH confusion and Carb charge shot, I can anticipate the average PVPer will be on his back long enough for me to switch to rifle and mind shoot 1 him, and then a few other carb shots before he regains his equilibrium, then rinse and repeat. I loved eye shot, but after carbs, didn't want to invest all the points necessary into pistol for just a mind attack. The only way my template works is by giving up Medic too, which is a whole nother situation, but I was curious to see how mind shot 1 would do, just for mind pool attacks.
Keep in mind also that you can fire a mindshot a second time (or MORE) and the highest value will be the one that sticks.So watch your Combat queue window when you shoot the mindshot. If you get a "low roll", fire it again. A higher value WILL replace a lower value, but not vice-versa. So you might want to shoot it at least twice anyway.
Keep in mind that NO DAMAGE is done to the target's HAM pools when the shot hits. Damage only gets applied to the target with each bleed (or "tick") starting approx20 seconds after you shoot it.
As further enticement, a decent dam sliced, powered up laser rifle can drop MS1 dots over 1k damage per tic, for 6 tics. That is 6k+ damage. I think my best MS1+MS2 added up to 3600, and my laser ain't that impressive.
Rifle IV is the most useful skillbox in marksman, hands down, followed only by Aim.