Rifleman Archive

Thread: Crazy idea...

Rierbaecen
Wed Jan 14, 2004 11:34 am
#1

Ok, we all know that there's all these people griping about not being a "sniper". I think there should be a new weapon (sniper rifle) that has upped range, upped damage, upped accuracy, and slower than anything (20-30). Ths would give more of a feel of being a sniper, because you have to take the time to align your shot and by hitting them in a dangerous area, would increase the damage. Just a crazy idea to throw out....




Jewbacca - Tarquinas - BE/Tailor
Tybalt - Chimaera - Fencer/TKA/Smuggler
Ohahi - Wanderhome - CH/Carbineer
Onichi
Wed Jan 14, 2004 5:24 pm
#2

I like that Idea.. Although I think a range of 120 - 130m as was suggested sounds better. I hopeitems like this arepossible to do with the combat changes. I'm imagining something along the lines ofthe Arctic Warfare Magnum in Counter-Strike, with an extra long barrel and Large Scope / Stocketc..



In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
Shandale_Arlan
Wed Jan 14, 2004 5:43 pm
#3

Alot of the time you cant see your target from like 130m. Another Idea is to make it that one rifle that shoots invisible blasts that used to frame han in EU book,that they increase the damage on it say 2000-3500, make it have limited uses before you need to buy a power pack or something and have it not make the target automaticaly go into attack mode.



-Shaehl Arlhak-

Leader of the Rebel Elites - Master Rifleman/Master Swordsman
Onichi
Wed Jan 14, 2004 5:54 pm
#4






Onichi wrote:
Although I think a range of 120 - 130m as was suggested sounds better.




My life for an Edit Button....


That should have read "Max Range" of 120 - 130m




In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
MajiQ
Wed Jan 14, 2004 5:54 pm
#5

up the mind cost.....200


lower the speed, wouldnt want a master to drop that down to just above T21 speed now.




Ohak - Bria
Master RifleLizard
Ranger
Zeritul
Wed Jan 14, 2004 7:24 pm
#6

With that kind of damage time would have to be increased alot. At 20 sec. stat on rifle, you could fire a HS3 every 2 sec. if you had master rifle and master marksman. Would have to be real slow to justify that damage, but it would be a sweet rifle.
JagerNacht
Wed Jan 14, 2004 10:37 pm
#7

only problem is that the dev's have already said that the game is not designed for ranged combat beyond 64 meters. Apparently there is no discussion on the issue of range. 64 max forever.


i don't want to hijack this thread, but don't any of you feel that in regards to our sniper line with its accuracy mods combined with headshot, a t21 and sniper shot that we are basically as good as it gets? 1 good headshot3 & i'll do at least 900dmg - for most pvp situations that's enough to put the other guy down.


Trust me, i would love to have some more weapons to choose from, but i certainly don't want to ask the devs for a 18/20 spd, 200mind weapon just to 1 shot some larger MOB's. I'd rather get the spraystick fixed back to acid damage and/or tusken to kinetic.




Master Rifleman


"Of all the things I have lost, I miss my mind the most"
"No way Sergeant, these rifles haven't been sliced, they are just really well-crafted"
"Like I said, the muon gold isn't mine, I'm holding it for a friend"
Onichi
Wed Jan 14, 2004 10:44 pm
#8






JagerNacht wrote:

only problem is that the dev's have already said that the game is not designed for ranged combat beyond 64 meters. Apparently there is no discussion on the issue of range. 64 max forever.


i don't want to hijack this thread, but don't any of you feel that in regards to our sniper line with its accuracy mods combined with headshot, a t21 and sniper shot that we are basically as good as it gets? 1 good headshot3 & i'll do at least 900dmg - for most pvp situations that's enough to put the other guy down.


Trust me, i would love to have some more weapons to choose from, but i certainly don't want to ask the devs for a 18/20 spd, 200mind weapon just to 1 shot some larger MOB's. I'd rather get the spraystick fixed back to acid damage and/or tusken to kinetic.







I guess we are hanging onto the hope that the Re-developed combat system might address the range issue.


And yeah, at the moment we are working really well and I am getting a huge buzz out of the profession. Major Kudos to the Devs for fixing us to the stage we are at now ( lets hope we dont get nerfed ). That being said though there is always room for improvement... It'd be nice to have things like a super Sniper Rifle to look forward to in the future.. I intend to keep Rifleman as my primary profession so chages like that are really appealing.


I definitely think we should get the damage types of our current weapons changed to what they should be first though.. Spraystick = Acid and Tusken = Kinetic. Don't go building new weaponry till those are sorted.




In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
Sorcey
Thu Jan 15, 2004 1:54 am
#9

I like it - perhaps the stats would look something like this:


SNIPER RIFLE (Need a name...)


Armour piercing: High


Attack speed: 18.7


Damage:


Type: Energy


Min: 1078


Max: 2603


Wound: 44.8%


Range Modifiers:


*Unusable below 64m*


Ideal: +42 at 158m


Max: -48 at 209m


Special Attack Cost:


Health: 138


Action: 122


Mind: 141



Maybe something like that - would be great though. Trouble is I think it would look stupid given SWGs idiotic bullet-terrain modelling (Shooting through hills etc.)




-----

Sorce Ipaigwik - FarStar
Master Architect/Master Artisan/Novice Scout/Novice Merchant/Marksman/Novice Rifleman/Desperate for skill points.
Sorcey
Thu Jan 15, 2004 1:56 am
#10

That and the fact that most of the time mobs don't appear until you are within 128m of them so maybe having ideal at around 100 and max at about 130 would be more logical.



-----

Sorce Ipaigwik - FarStar
Master Architect/Master Artisan/Novice Scout/Novice Merchant/Marksman/Novice Rifleman/Desperate for skill points.
klawlegna
Thu Jan 15, 2004 1:57 am
#11

There has been some talk about a sniper weapon. Once they move to start the new systems, rumor has it we might be able to push for more weapons. Let's hope for the best on that.



--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


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