Rifleman Archive

Thread: Has Flurry Shot been tweaked/nerfed? Not a whine post :)

eeronaboafi
Mon Dec 29, 2003 2:30 pm
#1

I really enjoyed being able to use flurry shot to "dizzy" an opponent, and then use suppressive fire to cause my target to drop to a knee. After attempting to stand back up, the opponent would fall on its back, due to being dizzy; kind of like what happens -or used to happen(?) to players.


So, in the last few weeks or so, I saw a few stealth "tweaks" or "nerfs" that I don't recall reading about in the patch notes...


1. With monsters this happened about two weeks ago:


- Use flurry shot. Monster gets dizzy. Use suppressive fire. Monster dropped to kneel. Upon monster's next "turn" (attack, whatever), monster immediately regains balance (not dizzy anymore) and monster stands back up...


2. I





|B|
Bravo Dingo
Master Chef
Owner of Bravo's Foods, currently operating south of Dantooine's Mining Outpost in the Bullet Proof Armorshop. (-915, 2059)
"If it ain't |B| foods, then it ain't worth buying..."
eeronaboafi
Mon Dec 29, 2003 2:32 pm
#2

I really enjoyed being able to use flurry shot to "dizzy" an opponent, and then use suppressive fire to cause my target to drop to a knee. After attempting to stand back up, the opponent would fall on its back, due to being dizzy; kind of like what happens -or used to happen(?) to players.


So, in the last few weeks or so, I saw a few stealth "tweaks" or "nerfs" that I don't recall reading about in the patch notes...


1. With monsters this happened about two weeks ago:


- Use flurry shot. Monster gets dizzy. Use suppressive fire. Monster dropped to kneel. Upon monster's next "turn" (attack, whatever), monster immediately regains balance (not dizzy anymore) and monster stands back up...


2. I believe with humanoids this same situation happened a week later.



This wouldn't bother me as much, if I didn't see Unarmed (TKA?) folks that can still do this (through use of other attacks)with monsters and humanoids...


What gives?





|B|
Bravo Dingo
Master Chef
Owner of Bravo's Foods, currently operating south of Dantooine's Mining Outpost in the Bullet Proof Armorshop. (-915, 2059)
"If it ain't |B| foods, then it ain't worth buying..."
eeronaboafi
Mon Dec 29, 2003 2:33 pm
#3

My bad with the other two, I accidentally submitted prior to completion of the post....didn't mean to spam the boards.



EA




|B|
Bravo Dingo
Master Chef
Owner of Bravo's Foods, currently operating south of Dantooine's Mining Outpost in the Bullet Proof Armorshop. (-915, 2059)
"If it ain't |B| foods, then it ain't worth buying..."
klawlegna
Mon Dec 29, 2003 2:53 pm
#4

No, there has been no nerf that I'm aware of. Their all on hoilday vacation so not much will happen for awhile.



--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


beamstalk
Mon Dec 29, 2003 3:02 pm
#5






klawlegna wrote:
No, there has been no nerf that I'm aware of. Their all on hoilday vacation so not much will happen for awhile.




Why do I want to celebrate about this? But on a more serious note, all my slow grinding since the start of the game is begining to pay off. 3 1 3 3 wanting to master by new years, so close I can taste it, and it tastes slightly of chicken.



Kel-jun
Master Rifleman
Dark Blade - PA
Flurry
Thrawn caught his eye; and to Pellaeon's astonishment, the Grand Admiral smiled. "But," he whispered, "it was so artistically done."
Waste93
Mon Dec 29, 2003 5:01 pm
#6

Noticed the same thing. A dizzy NPC seems to be able to get back up a lot more easily than they did in the past. Noticed it with the last patch. Figured it had to do with the combat changes.


But even when they fall over they get up most of the time. They don't tend to stay down like they once did.




Colonel Waste - The Wookiee Crusader
MSP0
Tue Dec 30, 2003 5:18 am
#7

Definite change. They use to just lay there for a long time before trying to get up. Now they try to get up every second. They normally get up in 3 or 4 attempts, meaning 4 secs. They use to stay down for minutes at a time before.


Sometimes I can't even get close enough to finish them with melee, like I used to.




Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
Pwa
Tue Dec 30, 2003 3:13 pm
#8

I noticed the same thing today. It seems that they fixed npc AI and now they do try to get up.
Andraeka
Tue Dec 30, 2003 3:36 pm
#9

I have the same experience. Right after the patch I did some NPC-missions with my TKM and the same thing happened to me (the npc:s got up a lot faster than before). So it is dizzy that has been tweaked and not just the flurry (?) shot.



Andraek Hoeeka (Eclipse) - TKM/Master Doc and Imperial Colonel

Saerdna (Chimaera) - Master Rifleman/Master Fencer/Master Brawler
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