Rifleman Archive

Thread: The benefits of Cover?

Lac
Mon Jan 05, 2004 6:45 am
#1

I have been slowly working my way into rifleman. In so doing I have been making a serious effort to read old postings and new ones as they arrive on this forum so I don't ask about things that have been beaten into the ground. One area that I can't quite figure out yet is "Taking Cover."


What does it do and what if any advantages does it offer the rifleman?


Is there an difference in any value it might have for PvP verses PvE?


Would it be an offensive maneuver, defensive maneuver, or perhaps both?


If you use it, how so?


Kindly give some examples.




Lac
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XaverriJade7
Mon Jan 05, 2004 6:51 am
#2

Easy. Do NOT /takecover. Ever


BTW, it's broken.






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Discount
Mon Jan 05, 2004 6:54 am
#3


I believe /takecover is PvE and not PvP


I use it to replace /prone on the toolbar as it does both in one hit, there is a little tumbling delay, but not long, and you get a defensive lift by MOBs having a harder job hitting you. I don't know what the percenatges are tho






Farstar
Colonel Solitude

Sylvan the Nutter
"Of all the things I've lost, I miss my mind the most." - Rifleman's motto

ob194
Mon Jan 05, 2004 8:44 am
#4

I use cover in PvE (against stormies), especially now that I have sneak.


WhenI group with someone/thing, due to SL bonuses, I can crawl faster than you can walk (holding down shift). I don't know how much cover helps, but I'm shure it helps some, so I use it.




-ob
ob194
Mon Jan 05, 2004 8:47 am
#5

Oh ya...



To a low level person, it's useless when fighting things that only take one or two hits, because you have to move around a lot. Against a creature/NPC that takes more than, say, five hits, I wouldn't suggest it, only because I wouldn't suggest taking something that reguires more than fiveish hits. With the speed you shoot at at low levels, one of you will be dead by the end of five hits, probably.




-ob
ob194
Mon Jan 05, 2004 8:49 am
#6

hehe...



Don't go prone in PvP (except maby in a large group?). In fact, don't PvP untill you are master/very close to it.




-ob
meeuki
Mon Jan 05, 2004 9:52 am
#7

once you get decent accuracy mods cover is useless.


if it ever gets fixed so cover means something in pvp combat as we know it will change. the quake era of swg will have ended.




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Discount
Mon Jan 05, 2004 10:25 am
#8

>> the quake era of swg will have ended.



nice to see, but is hardly going to happen soon, I thought SOE liked everyone running round like headless chickens




Farstar
Colonel Solitude

Sylvan the Nutter
"Of all the things I've lost, I miss my mind the most." - Rifleman's motto

Sotaudi
Mon Jan 05, 2004 10:40 am
#9

/TakeCover is supposed to add defensive bonuses. (Note: It does not make you harder to see, just harder to hit.) /Surpriseshot is supposed to only work when under cover.


The problem is, as has been mentioned, it does not appear to work very well. While I suspect that it does reduce the number of times you get hit, it does not seem to make that big of a difference. Likewise, as alluded to, until you get Sneak, you are immobile while in cover. It also used to be that some of us, myself included, had problems getting up from cover. It seemed that after going to cover, when you got up, you would move in slow motion for quite a time. It appears to be connected to being a Ranger or high level Scout.I noticed it went away once I got Sneak, so I do not know if it still occurs. I have not seen many complaints lately, but I also have not seen any announcement that it has been fixed. /Surpriseshot also seems to work just as well in cover as out of it.


So with those things in mind, there is little incentive to use it. I have, on occasion used it, but going prone in PvP is generally discouraged, so it is usually only used in PvE. And many other factors come into play. For instance at Master, the speed at which you can kill many things makes it a waste of time to go into cover.


I would not say it is useless, it is just not that important of a skill at the moment.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



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